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Difference between revisions of "Character Races"

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(Added NEC PAL SHD to Erudites, as all are currently available in P99)
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: Race Abilities: slam, +10 Cold resist
 
: Race Abilities: slam, +10 Cold resist
 
: Experience Info: -5% Experience Penalty
 
: Experience Info: -5% Experience Penalty
: Starting city: [[Zone_Halas|Halas]]
+
: Starting city: [[Halas]]
 
: Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
 
: Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
  
Line 18: Line 18:
 
: Race Abilities: Hide and Night Vision
 
: Race Abilities: Hide and Night Vision
 
: Starting city: [[Neriak]]
 
: Starting city: [[Neriak]]
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadowknight]], [[Warrior]], [[Wizard]]
+
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
  
 
;[[Dwarf|Dwarves]]
 
;[[Dwarf|Dwarves]]
Line 25: Line 25:
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities:
 
: Race Abilities:
: Starting city: [[Zone Kaladim|Kaladim]]
+
: Starting city: [[Kaladim]]
 
: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
  
Line 49: Line 49:
 
: Faction: Neutral
 
: Faction: Neutral
 
: Race Abilities: Infravision
 
: Race Abilities: Infravision
: Starting city: [[Qeynos]], [[Freeport]], [[Zone Surefall Glade|Surefall Glade]], or [[Zone Kelethin|Kelethin]] (depending on class and deity)
+
: Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity)
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
  
Line 66: Line 66:
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities:
 
: Race Abilities:
: Starting city: [[Zone Felwithe|Felwithe]]
+
: Starting city: [[Felwithe]]
: Available classes: [[Cleric]], [[Enchanter]], [[magician]], [[paladin]], [[wizard]]
+
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
  
 
;[[Human|Humans]]
 
;[[Human|Humans]]
Line 92: Line 92:
 
: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
 
: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
 
: Experience info: -20% Exp penalty  
 
: Experience info: -20% Exp penalty  
: Starting city: [[Zone Grobb|Grobb]]
+
: Starting city: [[Grobb]]
 
: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
  
 
;[[Wood_Elf|Wood Elves]]
 
;[[Wood_Elf|Wood Elves]]
Line 101: Line 100:
 
: Alignment: Good  
 
: Alignment: Good  
 
: Innate Abilities: Infravision; Hide; Forage
 
: Innate Abilities: Infravision; Hide; Forage
: Starting city: [[Zone Kelethin|Kelethin]]
+
: Starting city: [[Kelethin]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]

Revision as of 03:11, 21 January 2011

Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar.

Barbarians
Armor Size - Large and medium
Faction: Good
Race Abilities: slam, +10 Cold resist
Experience Info: -5% Experience Penalty
Starting city: Halas
Available classes: Rogue, Shaman, Warrior
Dark Elves
Armor Size - Medium and small
Faction: Evil
Race Abilities: Hide and Night Vision
Starting city: Neriak
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Dwarves
Armor Size - Small
Faction: Good
Race Abilities:
Starting city: Kaladim
Available classes: Cleric, Paladin, Rogue, Warrior
Erudites
Armor Size - Medium
Faction: Neutral
Race Abilities:
Starting cities: Erudin
Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Gnomes
Armor Size - Small
Faction: Neutral
Race Abilities: Tinkering
Starting city: Ak'Anon
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Half-Elves
Armor Size: Medium
Faction: Neutral
Race Abilities: Infravision
Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
Available classes: Bard, Druid, Ranger, Rogue, Warrior
Halflings
Armor Size: Small
Faction: Good
Race Abilities: Hide; Sneak
Experience info: +5% Experience Bonus
Starting city: Rivervale
Available classes: Druid, Cleric, Rogue, Warrior
High Elves
Armor Size: Medium
Faction: Good
Race Abilities:
Starting city: Felwithe
Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
Humans
Armor Size: Medium
Faction: Neutral
Race Abilities:
Starting city: Qeynos, Freeport
Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Ogres
Armor Size: Large
Faction: Evil
Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
Experience info: -15% Exp Penalty
Starting city: Oggok
Available classes: Shadow Knight, Shaman, Warrior
Trolls
Armor Size: Large
Faction: Evil
Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
Experience info: -20% Exp penalty
Starting city: Grobb
Available classes: Shadow Knight, Shaman, Warrior
Wood Elves
Size: Small
Alignment: Good
Innate Abilities: Infravision; Hide; Forage
Starting city: Kelethin
Available classes: Bard, Druid, Ranger, Rogue, Warrior