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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
 
[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
  
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
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There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race.  Vah Shir and Froglok will likely never come to the Project 1999 servers.
  
 
;[[Barbarian]]s
 
;[[Barbarian]]s
 
: Faction: Good
 
: Faction: Good
: Race Abilities: slam, +10 Cold resist
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: Racial(s): [[Slam]], +10 Cold Resist
: Experience Info: -5% Experience Penalty
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: Starting City: [[Halas]]
: Starting city: [[Halas]]
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: Playable Classes: [[Rogue]], [[Shaman]], [[Warrior]]
: Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
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: Experience Modifier: -5% Penalty
  
 
;[[Dark_Elf|Dark Elves]]
 
;[[Dark_Elf|Dark Elves]]
 
: Faction: Evil
 
: Faction: Evil
: Race Abilities: [[Hide]] and [[Ultravision]]
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: Racial(s): [[Hide]], [[Ultravision]]
: Starting city: [[Neriak]]
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: Starting City: [[Neriak]]
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
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: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 +
: Experience Modifier: None
  
 
;[[Dwarf|Dwarves]]
 
;[[Dwarf|Dwarves]]
 
: Faction: Good
 
: Faction: Good
: Race Abilities: [[Infravision]], [[Sense Heading]] (50), +5 Poison and Magic Resist
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: Racial(s): [[Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist
: Starting city: [[Kaladim]]
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: Starting City: [[Kaladim]]
: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
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: Playable Classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
 +
: Experience Modifier: None
  
 
;[[Erudite]]s
 
;[[Erudite]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Race Abilities: +5 Magic Resist, -5 Disease Resist
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: Racial(s): -5 Disease Resist, +5 Magic Resist
: Starting cities: [[Erudin]]
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: Starting City: [[Erudin]]
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
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: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
 +
: Experience Modifier: None
  
 
;[[Gnome]]s
 
;[[Gnome]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Race Abilities: [[Skill Tinkering|Tinkering]]
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: Racial(s): [[Skill Tinkering|Tinkering]]
: Starting city: [[Ak'Anon]]
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: Starting City: [[Ak'Anon]]
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
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: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
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: Experience Modifier: None
  
 
;[[Half_Elf|Half-Elves]]
 
;[[Half_Elf|Half-Elves]]
 
: Faction: Neutral
 
: Faction: Neutral
: Race Abilities: [[Infravision]]
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: Racial(s): [[Infravision]]
: Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity)
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: Starting Cities: [[Freeport]], [[Kelethin]], [[Surefall Glade]], [[Qeynos]]  
: Available classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
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: Playable Classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
 +
: Experience Modifier: None
  
 
;[[Halfling]]s
 
;[[Halfling]]s
 
: Faction: Good
 
: Faction: Good
: Race Abilities: [[Infravision]], [[Sneak]] (50), [[Hide]] (50), +5 Poison and Disease Resistance
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: Racial(s): [[Hide]] (50), [[Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist
: Experience info: +5% Experience Bonus
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: Starting City: [[Rivervale]]
: Starting city: [[Rivervale]]
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: Playable Classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
: Available classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
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: Experience Modifier: +5% Bonus
  
 
;[[High_Elf|High Elves]]
 
;[[High_Elf|High Elves]]
 
: Faction: Good
 
: Faction: Good
: Race Abilities: [[Infravision]]
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: Racial(s): [[Infravision]]
: Starting city: [[Felwithe]]
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: Starting City: [[Felwithe]]
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
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: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
 +
: Experience Modifier: None
  
 
;[[Human]]s
 
;[[Human]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Race Abilities: +Fire Resistance?
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: Racial(s): +5 Fire Resist
: Starting city: [[Qeynos]], [[Freeport]]
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: Starting Cities: [[Freeport]], [[Qeynos]]
: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
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: Playable Classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 +
: Experience Modifier: None
  
 
;[[Iksar]]
 
;[[Iksar]]
 
: Faction: Evil
 
: Faction: Evil
: Race Abilities: High HP [[Regen]] and increased [[Armor Class]]; [[Infravision]], +5 Fire Resist, -10 Cold Resist, [[Forage]], [[Swimming]] (100)
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: Racial(s): [[Forage]], Increased [[Armor Class]], Increased HP [[regeneration]] rate, [[Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist
: Experience info: -20% Exp penalty
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: Starting City: [[Cabilis]]
: Starting city: [[Cabilis]]
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: Playable Classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: Available classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
+
: Experience Modifier: -20% Penalty
  
 
;[[Ogre]]s
 
;[[Ogre]]s
 
: Faction: Evil
 
: Faction: Evil
: Race Abilities: [[Slam]]; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races; [[Infravision]]
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: Racial(s): Increased food/drink consumption rate, [[Infravision]], Frontal Stun Immunity, [[Slam]]    
: Experience info: -15% Exp Penalty    
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: Starting City: [[Oggok]]
: Starting city: [[Oggok]]
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: Playable Classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
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: Experience Modifier: -15% Penalty
  
 
;[[Troll]]s
 
;[[Troll]]s
 
: Faction: Evil
 
: Faction: Evil
: Race Abilities: [[Slam]]; higher HP [[regeneration]] (scales with level); [[Infravision]]
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: Racial(s): Increased HP [[regeneration]] rate (scales with level), [[Infravision]], [[Slam]]
: Experience info: -20% Exp penalty
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: Starting City: [[Grobb]]
: Starting city: [[Grobb]]
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: Playable Classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
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: Experience Modifier: -20% Penalty
  
 
;[[Wood_Elf|Wood Elves]]
 
;[[Wood_Elf|Wood Elves]]
: Alignment: Good  
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: Faction: Good  
: Innate Abilities: [[Infravision]], [[Hide]], [[Forage]]
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: Racial(s): [[Forage]], [[Hide]], [[Infravision]]
: Starting city: [[Kelethin]]
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: Starting City: [[Kelethin]]
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
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: Playable Classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 +
: Experience Modifier: None

Revision as of 18:32, 3 October 2013

Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race. Vah Shir and Froglok will likely never come to the Project 1999 servers.

Barbarians
Faction: Good
Racial(s): Slam, +10 Cold Resist
Starting City: Halas
Playable Classes: Rogue, Shaman, Warrior
Experience Modifier: -5% Penalty
Dark Elves
Faction: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Dwarves
Faction: Good
Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Playable Classes: Cleric, Paladin, Rogue, Warrior
Experience Modifier: None
Erudites
Faction: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Experience Modifier: None
Gnomes
Faction: Neutral
Racial(s): Tinkering
Starting City: Ak'Anon
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Experience Modifier: None
Half-Elves
Faction: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Experience Modifier: None
Halflings
Faction: Good
Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Playable Classes: Druid, Cleric, Rogue, Warrior
Experience Modifier: +5% Bonus
High Elves
Faction: Good
Racial(s): Infravision
Starting City: Felwithe
Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Experience Modifier: None
Humans
Faction: Neutral
Racial(s): +5 Fire Resist
Starting Cities: Freeport, Qeynos
Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Iksar
Faction: Evil
Racial(s): Forage, Increased Armor Class, Increased HP regeneration rate, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: Cabilis
Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
Experience Modifier: -20% Penalty
Ogres
Faction: Evil
Racial(s): Increased food/drink consumption rate, Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -15% Penalty
Trolls
Faction: Evil
Racial(s): Increased HP regeneration rate (scales with level), Infravision, Slam
Starting City: Grobb
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -20% Penalty
Wood Elves
Faction: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
Experience Modifier: None