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Difference between revisions of "Character Races"
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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]] | [[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]] | ||
− | There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race. Vah Shir | + | There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions. |
;[[Barbarian]]s | ;[[Barbarian]]s |
Revision as of 18:36, 3 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- Barbarians
- Faction: Good
- Racial(s): Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: -5% Penalty
- Dark Elves
- Faction: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Dwarves
- Faction: Good
- Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Erudites
- Faction: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Gnomes
- Faction: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Half-Elves
- Faction: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Halflings
- Faction: Good
- Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: +5% Bonus
- High Elves
- Faction: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Humans
- Faction: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Iksar
- Faction: Evil
- Racial(s): Forage, Increased Armor Class, Increased HP regeneration rate, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% Penalty
- Ogres
- Faction: Evil
- Racial(s): Increased food/drink consumption rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -15% Penalty
- Trolls
- Faction: Evil
- Racial(s): Increased HP regeneration rate (scales with level), Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% Penalty
- Wood Elves
- Faction: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None