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Skill Bind Wound
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Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes an Aloe Swatch or Bandages when used.
Note: All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health.
Classes
Some classes are capped at 100 skill before level 50.
- Warrior (Max 210)
 - Monk (Max 210)
 - Rogue (Max 210)
 - Ranger (Max 200)
 - Bard (Max 200)
 - Paladin (Max 200)
 - Shadow Knight (Max 200)
 - Shaman (Max 200)
 - Cleric (Max 200)
 - Druid (Max 200)
 - Enchanter (Max 100)
 - Magician (Max 100)
 - Necromancer (Max 100)
 - Wizard (Max 100)
 
| Spell: |  Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation  | 
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing | 
| Combat: |  Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch  Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt  | 
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps | 
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw | 
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing | 
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |