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Skill Defense
Defense improves your survivability by increasing your AC.
Classes
- Warrior (Max 252)
- Monk (Max 252)
- Rogue (Max 252)
- Paladin (Max 230)/ 252
- Shadow Knight (Max 230) / 252
- Bard (Max 252)
- Cleric (Max 200)
- Ranger (Max 200)
- Shaman (Max 200)
- Druid (Max 200)
- Enchanter (Max 145)
- Magician (Max 145)
- Necromancer (Max 145)
- Wizard (Max 145)
Class | Trainable | Cap Until 50 | Cap Above 50 | Feb 21, 2001 | Oct 8, 2001 |
---|---|---|---|---|---|
Warrior | Level 1 | ? | 252 | ||
Monk | Level 1 | ? | 252 | ||
Rogue | Level 1 | ? | 252 | ||
Paladin | Level 9 | ? | 230 | 252 | |
Shadow Knight | Level 9 | ? | 230 | 252 | |
Bard | Level 1? | 200 | 200 | 252 | |
Ranger | Level 9 | 200 | 200 | 220 | |
Cleric | Level 1 | 200 | 200 | ||
Shaman | Level 1 | 200 | 200 | ||
Druid | Level 1 | 200 | 200 | ||
Enchanter | Level 1 | 145 | 145 | ||
Magician | Level 1 | 145 | 145 | ||
Necromancer | Level 1 | 145 | 145 | ||
Wizard | Level 1 | 145 | 145 |
Defense Cap Per Level
For the cloth casters, it appeared for their Defense skill up to level 10:
Defense(max) = ((level x 4) + 5)
since my three casters had Defense = 45 at level 10. But from what I have gathered since a few have experienced into higher levels, the Defense skill drops to three points per level gain. That is, level 11 = 48, level 12 = 51, level 13 = 54, level 14 = 57. But since the maximum of all maximum is 145, three per level does not evenly divide into (145 - 45) = 100.
Anybody have any insight, especially at higher levels? Does it reach a point to dropping to two points per level, down to one?
Note: Necro: maxxed defense at 108 at level 31 tanking mobs with Banshee Aura just to see what it would cap at that level
So far, this is consistent with my experience as a cloth caster:
Level | Defense Cap |
---|---|
10 | 45 |
15 | 60 |
20 | 75 |
25 | 90 |
30 | 105 |
35 | 120 |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |