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Skill Bind Wound
From Project 1999 Wiki
Bandage your wounds to heal some damage. The formula is 1 HP per 4 points of Bind Wound.
Note: All classes that can exceed 200 Bind Wound can bind to 70% after exceeding 200 skill, otherwise bind wound can only heal you to 50% health. Consumes a Aloe Swatch or Bandages when used.
Classes
- Warrior (Max 210)
- Monk (Max 210)
- Rogue (Max 210)
- Ranger (Max 200)
- Bard (Max 200)
- Paladin (Max 200)
- Shadow Knight (Max 200)
- Shaman (Max 200)
- Cleric (Max 200)
- Druid (Max 200)
- Enchanter (Max 100)
- Magician (Max 100)
- Necromancer (Max 100)
- Wizard (Max 100)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |