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Per-Level Hunting Guide
Now with ____ XP hunting spots. For places to get loot instead see the Treasure Hunting Guide.
See also: Recommended Levels and ZEM List
Contents |
Instructions
Many guides tell you exactly where to go to gain experience, but this one tells you your options instead. The guide is for all classes/levels/races, but mainly focuses on soloing. All of its hunting spots contain monsters that /consider
as blue within their specified level range, and are sorted by their range.
Improving the Guide
This is a wiki, so if you have anything to add or correct please click on the "edit" tab at the top of the page. A few seconds of your time can help make the guide better for everyone. See the Template:HuntingGuideSpot page if you have any questions about the template used to create hunting spot entries on this page, and see Editing The Hunting Guide for a walkthrough of adding a new entry to the page (it's easy!)
On 03/25/2020, the staff have adjusted the ZEM values for many zones, but what original values those were changed from continues to not be given. [1]
Filters
Use the class/monster/level filters below to control which hunting spots are shown. Only one filter can be used at a time (they can't be combined).
- No Filter
- Class: Bard | Cleric | Druid | Enchanter | Magician | Monk | Necromancer | Paladin | Ranger | Shadow Knight | Shaman | Wizard
- Monster Type: Goblin | Guard | Undead
- Level:
- Zone:
- Era:
Hunting Spots 1-4
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
01-03 | - | Butcherblock Mountains | In front of Kaladim | Assorted critters | 100% | Cla | Save Bone Chips for Kaladim Bone Chips Quest | |
01-03 | - | Everfrost | Pass outside Halas | Assorted critters | 100% | Cla | Watch out for Vengeful skeletons; save Polar Bear Skins for Cindl's Polar Bear Collection or to sell to players | |
01-03 | - | Feerrott | Near Oggok | Assorted critters | 100% | Cla | ||
01-03 | - | Field of Bone | Near Cabilis | Assorted Critters | 100% | Kun | ||
01-03 | - | Greater Faydark | Ruins near Kelethin lifts | Assorted critters | 100% | Cla | Save Orc Hatchets from Orc Pawns for Orc Hatchets (Quest) | |
01-03 | - | Innothule Swamp | Near Grobb | Assorted Critters | 100% | Cla | ||
01-03 | - | Misty Thicket | Rivervale side of big wall | Assorted Critters | 100% | Cla | Save RunnyEye Warbeads for quest | |
01-03 | - | North Qeynos | Outside front gate | Assorted critters | 100% | Cla | ||
01-03 | - | Paineel | Paineel starting area (entry yard) | Assorted critters | 100% | Cla | ||
01-03 | - | Steamfont | Hills near Ak'Anon (#12) | Assorted critters, Renegade Clockworks | 100% | Cla | Watch out for the wandering Skeleton and Kobold Shaman | |
01-03 | - | Toxxulia Forest | Outside Erudin, before river | Assorted critters | 100% | Cla | ||
01-03 | - | West Freeport | Outside front gate | Assorted Critters | 100% | Cla | ||
01-10 | - | Kithicor Forest | Near the entrance to Rivervale | Beetles, Snakes, Bixies, Bears, Wolves | 100% | Cla | A passable alternative to Misty Thicket during the day. Do not be here at night as high level Undead spawn. Also of note is that there are no guards at the entrance to Rivervale. | |
03-05 | 01-04 | Steamfont Mountains | Crater near the Druid Ring, Kobold Camp just north of the crater | Spiderlings, a small coyote, a kobold scout | 100% | Cla | Excellent for solo players near Felwithe to bridge the gap between Level 3 and 5 | |
04-05 | - | Field of Bone | Spiderling cave | Spiderlings | 100% | Kun | Spiderling silk can be saved and sold to players | |
04-06 | 03-05 | Butcherblock Mountains | Greater Faydark zoneline | Assorted Critters | 100% | Cla | ||
04-06 | 03-05 | Greater Faydark | "Orc hill" (north end of zone before Crushbone) | Orcs | 100% | Cla | Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest) | |
04-08 | - | Steamfont | Kobold Camp, #1 on map ![]() |
Kobolds, but also other assorted critters including renegade clockwork and Skeletons | 100% | Cla | Watch out for the wandering Puma | |
04-10 | 05-10 | Qeynos Hills | ? | Rabid Wolves and assorted | 100% | Cla | Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker | |
04-10 | 04-10 | The Warrens | Paineel zoneline | Kobolds | 200% | War |
Hunting Spots 5-9
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
05-8 | 05-8 | Blackburrow | Top level of zone | Gnolls | 133% | Cla | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common | |
05-8 | 04-6 | Nektulos Forest | Just far enough from the north end of the bridge that the guards won't steal your kills. | a tree snake, a skeleton, a shadow wolf and rarely a mummy | 100% | Cla | Guards at bridge will save you as long as you are not KOS. Necros can solo here 5-8 but half the bears will turn green at 8. Lots of spiders in area too for crafters. If you stay on road friendly shammies will sometimes SOW you. | |
05-8 | 04-7 | Nektulos Forest | Undead Pillar/Wizard Spires | a skeleton, a decaying skeleton, a zombie and a lesser mummy | 100% | Cla | Easy to solo as a necro, Numb the Dead will let you single pull everything to break. The wizard spires have more wanderers so is a little more dangerous. Undead Pillar is close to zone. Occasional red a lesser mummy may need to be trained to guards at bridge, easier at pillar than spires. | |
- | 05-10 | East Commonlands | ? | Orcs, Dervish Cutthroats | 100% | Cla | Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs | |
05-10 | 05-10 | Innothule Swamp | ? | Assorted | 100% | Cla | ||
- | 05-10 | Northern Desert of Ro | ? | Dervish Cuthroats | 100% | Cla | ||
05-10 | 05-10 | Southern Desert of Ro | ? | ? | 100% | Cla | Watch out for mad men and the occasional ancient cyclops | |
- | 05-10 | West Commonlands | ? | Orcs, Dervish Cutthroats | 100% | Cla | Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest) | |
06-08 | - | Misty Thicket | South-west Goblin camps (#2) | Goblins (+ Assorted Critters) | 100% | Cla | ||
06-08 | 06-08 | Steamfont | Kobold camps | Kobolds | 100% | Cla | ||
07-11 | 06-10 | Steamfont | South of minotaur cave, along the wall, eg. 750, -1990 ![]() |
earth elementals, drakes, skeletons, harpies, etc. | 100% | Cla | Watch out for Nilit's Contraption, and the Minotaur Hero (if you go past the caves); also the earth elementals and harpies tend to be a little tougher | |
07-10 | 07-10 | Crushbone | Entry area, slave area, trainer hill | Orcs | 213% | Cla | Save Crushbone Belts for Crushbone Belts (Quest) | |
08-12 | - | Clan Runnyeye | First floor | Goblins | 133% | Cla | West-most camp has only 2 goblins, easy to break even if soloing | |
08-12 | 08-12 | Blackburrow | Past first door but not past other doors | Gnolls | 133% | Cla | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common | |
08-16 | - | Everfrost | Plains/Tundra | a polar bear, snow orc trooper, a giant wooly spider | 100% | Cla | South wall of zone makes a good pull spot | |
09-18 | 09-18 | Kurn's Tower | ? | Assorted | 200% | Kun | Skeletons are not social |
Hunting Spots 10-14
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
10 | 09-10 | Nektulos Forest | Ruins near East Commonlands | Zombies | 100% | Cla | Undead, good for Clerics, easy to solo as a Necro at 8 (and maybe earlier, Numb the Dead allows single pulls) | |
10-14 | - | Western Karana | #3, #6, and #16 | Bandits | 100% | Cla | Good for Enchanters and (twinked) Clerics; Save Bandit Sashes for Bandit Sashes (Quest) | |
12-17 | 10-16 | Lake Rathetear | Bandit Camp (map location 7) ![]() |
A bandit | 100% | Cla | Any race, good / neutral preferred. Next to the Rathe Mountain zone are Beta Neutral ogres you can sell to as well as 7 bandits on a 6:40 respawn. The long walk to this spot is worth it as a solo camp for the moderate drops + red sashes for the Qeynos turn in quest. Excellent spot to knock out 12-17 if you push it. | |
10-15 | 10-15 | Estate of Unrest | Entrance area (outside house) | Assorted ("yard trash") | 173% | Cla | ||
10-15 | 10-15 | Southern Desert of Ro | ? | Assorted animals | 100% | Cla | Most animals are non-social | |
10-15 | 10-15 | Southern Desert of Ro | Orc camp near south wall (unmarked on map) | Orcs | 100% | Cla | Need some form of CC to break camp | |
10-15 | - | Lake Rathetear | Aviak island/Arena zoneline | Aviaks (small "an aviak") | 100% | Cla | Good for Shaman; Aviaks are faction-less, but social. | |
10-20 | 10-20 | Qeynos Catacombs | ? | Smugglers | ? | Cla | ||
11-13 | 9-13 | Butcherblock Mountains | Chess board (#7) | an undead bishop, an undead pawn, etc. | 100% | Cla | Watch out for an undead king (he is much higher level); all undead, so good for Clerics and Necromancers (also good for twinked Rogues) | |
11-15 | 10-15 | Butcherblock Mountains | Goblin camps (#5, #6, #15, #22) | Goblins | 100% | Cla | Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards | |
11-15 | 11-15 | Northern Desert of Ro | ? | Scarabs | 100% | Cla | If you ask nicely sellers in East Commonlands may buff you | |
- | 11-14 | Befallen | Entrance | Assorted | 213% | Cla | ||
11-15 | - | Erud's Crossing | slightly off the west coast ![]() |
A Zombie Sailor | ? | Cla | Good for Clerics | |
11-15 | ? | Timorous Deep | ? | Streamer fish | 100% | Kun | Can't bind in zone | |
12-15 | ? | Steamfont | North of Lesser Faydark zoneline ![]() |
4x a Minotaur Slaver | ? | Cla | Good for Enchanters, Magicians: 2 sets of 2 spawns, close to zone line, you can also grab the occasional nearby a harpy or a giant rat | |
12-16 | ? | West Commonlands | a willowisp and a Dervish Cutthroat (and others) | ? | Cla | Good for Enchanters: charm a willowisp and use it to kill Dervish Cutthroats (they won't be able to hurt it because it's immune to non-magic weapons) | ||
12-16 | - | Erud's Crossing | Whole island | Will o' Wisps | ? | Cla | Good for Enchanters and Shaman; wisps drop Lightstones and Greater Lightstones which can be sold (for ≈1p/≈4.5p) or turned in for the quests Research Aid/Evil Research; if you kill anything except wisps you can easily agro the entire island | |
12-16 | The Overthere | Southeast of outpost/North of chasm | Cockatrices, Succulents, a sabertooth cat, a sabertooth tigress, etc. | 100% | Kun | Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates | ||
12-16 | - | Ocean of Tears | Sisters Island (#10) | Sister of Erollisi | ? | Cla | Good for Shaman; vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction | |
12-18 | - | Lesser Faydark | Nybright Sister Camp | Nybright Sisters | 100% | Cla | Good for Druids and Enchanters; Kill Kayla Nybright first to break camp (Harmony or similar agro reducers helps) | |
13-15 | - | Western Plains of Karana | Camps across zone | Bandits | 100% | Cla | Good for Enchanters Bandit Sashes can be turned in for experience | |
13-15 | - | Western Karana | Small settlement in Northwest corner of zone ![]() |
Guard Gregor and Misty Storyswapper | 100% | Cla | ![]() ![]() |
Good for Necromancers and other "evil" characters. At level 13 Guard Gregor is blue and Misty Storyswapper can be white or yellow, but either version should be soloable. Both are on a six minute timer. Watch out for Guard McCluskey, as he rarely paths by and will assist (but if you give him a couple minutes he'll eventually path away). Anyone (even Iksar) can sell to Silna Weaver, behind building. Lowers factions: Antonius Bayle, Guards of Qeynos, Merchants of Qeynos, Knights of Truth, and League of Antonican Bards |
14-16 | 14-16 | Kerra Island | Entrance | a kerran awrat and a kerran mamluk | 120% | Cla | Good for Enchanters; Kerrans tend to come in pairs, which is great for charming; if you're not charming you will want Harmony, Soothe or a similar spell; avoid the huts to the left/right of the entrance: they contain merchants (who don't give XP), and aggroing anything near the hut will aggro them too; hurts Kerra Isle faction; Kerrans conveniently drop food/drink | |
14-19 | 14-19 | East Karana | Gnolls in the southwest | a gnoll reaver and an undead reaver | 100% | Cla | Good for Shaman; great solo camp; fast respawn and plenty of mobs almost all standing alone. | |
14-19 | - | Everfrost | Plains/Tundra | a mammoth calf | 100% | Cla | Good for Druids and Shaman | |
14-19 | - | Lake of Ill Omen | ? | a sabertooth cat, a sabertooth tigress | 87% | Kun | Good for Druids and Shaman | |
14-19 | - | Northern Karana | ? | a highland lion, a griffawn | 100% | Cla | Good for Druids |
Hunting Spots 15-19
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
15-20 | 15-20 | Kithicor Forest | Camp high up on the West wall, South end, and pull Shraloks from that corner ![]() |
Shralok Orcs | 100% | Cla | Good for Magicians, who can even start here at 14, though it's risky; save Orc Scalps for Orc Scalp Collecting quest; stay high on the wall to avoid the ghoul that paths by and the a kodiak bear that spawns near; starting in the Plane of Hate era, at night (in game) the zone has high level undead | |
15 | 15 | Kurn's Tower | Main floor | Assorted | 200% | Kun | Good for Necromancers | |
15-18 | - | South Karana | The plains area (ie. most of the zone) | an adult elephant, an elephant, an elephant calf | 100% | Cla | Good for Bards, Druids and Shaman | |
15-20 | 15-20 | Befallen | Second and Third Floor | Skeletons, Mummies, Ghouls, Necromancers | 213% | Cla | Good for melee (who can take a beating from multiple enemies) and classes who can control undead. High chance of adds, but high ZEM. Be careful of Necromancers, who can be a little more difficult (adds a pet and DoTs). | |
15-20 | 15-20 | Highpass Hold | ? | Orcs and Gnolls | 107% | Cla | ||
15-20 | 15-20 | Permafrost | Near zone-in | Ice Goblins | 120% | Cla | ||
15-21 | 15-21 | Oasis of Marr | Various, including #2 | Caimans and Crocodiles | 100% | Cla | Good for Druids and Enchanters; avoid higher level Deepwater Crodcodiles | |
15-23 | 15-20 | Gorge of King Xorbb | Most of the zone. Avoid central areas with significantly higher level beholders. | Muddites, Minotaurs, Beholders. | 100% | Cla | For solo, the safest place to work the zone is near the Runnyeye zone line where you can quickly zone out. Muddites and minotaurs tend to be easier, while beholders are harder (they have an enchanter pet and can nuke hard if you can't interrupt). Use the walls to navigate the zone without picking up lots of agro. | |
16-17 | - | Erud's Crossing | Whole island | Kerrans | ? | Cla | Lowers Kerra Isle faction | |
16-19 | 15-19 | Lavastorm Mountains | Near zone-in from Nektulos Forest or Najena | a fire elemental, a lava crawler, a lava basilisk, a Rock Dervish, etc. | 100% | Cla | Good for Rogues, Warriors, SK's; pull to zone-in area to avoid adds; With the exception of a fire elemental and a fire imp most mobs are not threatening to attack. | |
16-18 | - | Toxxulia Forest | On the way to Paineel | Pixies | 100% | Cla | Pixies are non-social | |
16-20 | 14-18 | The Overthere | Mudhole (Semi Dry Lake) | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | Kun | From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro. | |
16-20 | 14-18 | Upper Guk | Near the zone-in | 200% | Cla | |||
17-21 | - | Western Plains of Karana | Field at #10 ![]() |
Scarecrows | 100% | Cla | Scarecrows are undead, and so are good for Clerics (or anyone who prefers mobs that don't run), and you can use Sense the Dead to find the closest one. They don't agro, can very rarely proc "fear" (stun), and they sometimes drop Sack of Hay for the nearby Gathering Grain quest (which gives an extra 1% XP or less). Watch out for werewolves and (during the era when they appear) swarmlings and The Swarm Mother, as they path through the field periodically . | |
18-22 | 17-22 | Rathe Mountains | #3 | a kodiak bear | 100% | Cla | ![]() |
Good for Druids, Rangers, and Shaman; Avoid the Unkempt Preservers when pulling (they will attack you if you attack the bears); if you have a spell like Harmony you can also kill Blinde the Cutpurse in nearby area #6 |
18-25 | 17-24 | Lake Rathetear | Aviak islands | Aviak guards | 100% | Cla | Good for Necromancers and Shaman; aviaks are faction-less, but social; there are seven aviak guards total in the west part of the zone (near the Arena). Levitate speeds things up a ton by being able to scoot across water | |
19 | 12-19 | Oasis of Marr | Orc Highway | Orcs | 100% | Cla | Good for Enchanters | |
19-21 | 17-19 | Kerra Island | ? | Kerrans | 120% | Cla | Good for Enchanters | |
19-21 | - | Paineel | ? | Guards | 100% | Pai | Lowers Heretics faction | |
19-23 | - | East Karana | Throughout zone | a war wolf, a lion patriarch, a rogue lion, a spirit stalker, a dark stalker, a gorge hound, a griffawn | 100% | Cla | ![]() |
Good for Druids; The Druid Charm Kiting Guide by Angelhawk has a great map of where to hunt |
19-24 | - | The Overthere | Mudhole (Semi Dry Lake) | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | Kun | From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro. |
Hunting Spots 20-24
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
20 | 20 | Upper Guk | "Squire Camp" | 200% | Cla | |||
20-23 | Oasis | a deepwater crocodile, a deepwater caiman | 100% | Cla | Good for Druids | |||
20-24 | - | Kurn's Tower | Start at top, work down to the lower tunnels | Greater Scalebones, Lesser Icebones, Lesser Charbones | 200% | Kun | Good for Monks and Necromancers, skeletons are not social, when you finish just zone out/in and repeat; if you've never killed any Burynai then it's very easy to get to the basement, but if you've killed even one then Invisibility to Undead won't be enough | |
20-24 | 17-22 | Timorous Deep | Elven Outpost Docks | An elven ranger, An elven scout | 100% | Kun | For Evil races only (will nuke Firiona Vie / Greater Faydark factions). Zone exp Modifier is actually 100%. Mobs have lvl 9 ranger spells only. Drops moderate coin + rusty/ rare bronze weapons. Beta Neutral vendor in hut sells to anyone. Excellent solo camp w/ minimal risk. Good mobs to recover Indigo Brotherhood faction from. Good for Necromancers | |
22-27 | - | Lake Rathetear | location 2, near South Karana zone line ![]() |
A greater zombie, An exhumed gnoll | 100% | Cla | Good for Clerics and Magicians; all undead, but only at night: during the day there's only lower-level gnolls (see below for undead in nearby Rathe Mountains); because the mobs are close Soothe/Harmony helps, but characters at the higher-end of the level range can pull singles without it | |
22 -23 | - | Rathe Mountains | Findlegrob's Tower, #7 ![]() |
dry bone skeletons | 100% | Cla | Undead, good for Clerics, you may have to clear green skeletons/zombies to make the dry bone ones spawn | |
22-30 | 20-30 | Misty Thicket | west of the Great Wall, just east of the orc camp along the north zone wall. | Slaythe | 100% | Cla | Slaythe is spawned by asking Bronin Higginsbot, on top of the southernmost Wall Tower in Misty Thicket, for a 'small favor'. After that run north along the west side of the Great Wall until you reach the north zone wall, where Slaythe is waiting. Kill the frog and and turn his leg into Bronin Higginsbot for The Bloody Shank (quest), then you can respawn Slaythe.
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20-26 | - | Najena | Crystal Room (#4) ![]() |
A Magician | 173% | Cla | This room has 3 magicians which you can split just by using line of sight. Edge down the left side of the hall until you can "see" the right mob and pull. Repeat on the right side. Because of the Mage focus item components that drop: A Broom, A Shovel, A Stein, & A Torch (although not initially in Classic ), this spot is good for Magicians ... but the items aren't No Drop and so can be sold by non-Mages too. At 26 I was getting 6% of level for 1 Mage and pet. Respawn is 18:30. In that time you can also kill the 2 Skeletons just in the cave before the crystal room and two possible tentacle terrors in the entrance room (or some spiders not too far from the skeletons). /list for Drelzna, as this room is within the /list range. |
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20-28 | 20-28 | South Karana | "KFC" (Aviak town near Lake Rathe zoneline) | Aviaks | 100% | Cla | Good for Bads and Shaman; some races (not Barbarians) can use the merchant at the top level | |
21 | 21 | Mistmoore | Entrance | 120% | Cla | |||
21-23 | 17-22 | Blackburrow | Deep in (area around Lord Elgnub) | Gnolls | 133% | Cla | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common | |
- | 21-24 | Estate of Unrest | Fireplace | Assorted | 173% | Cla | ||
21-24 | - | East Karana | Bottom of ramp/road to Highpass | Crag Spiders | 100% | Cla | ![]() |
Good for Enchanters and Necromancers, spiderss drop lots of Spider Silk for Tailoring |
21-24 | 18-24 | Lake of Ill Omen | Beach north of river from Firiona Vie | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | Kun | ||
21-24 | 18-24 | Lake of Ill Omen | Around windmill | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | Kun | ||
21-24 | 19-26 | Ocean of Tears | ? | Gargoyles, Mermaids | Cla | Gargoyles have pretty good loot, good for Druids and Necromancers | ||
21-30 | 21-30 | Warsliks Woods | Forest giant fort | Forest giants | 100% | Kun | Good for Enchanters and Shaman | |
21-25 | 21-25 | South Karana | Hermit Cottage (#7) ![]() |
a hermit | 100% | Cla | Hermit respawns every 2 minutes, to get him out of his (locked) cottage stand behind it, target him, and /say "I am here to kill you" (or use a spell/ranged attack) | |
21-30 | 21-30 | Warsliks Woods | Forest Giant Hut (#8 on the map) | Forest giants | 100% | Kun | Three spawns outside of each others aggro range. only 2 pathers (usually goblins) Great for Root/Rotting | |
22-25 | 22-25 | Dagnor's Cauldron | ? | Aqua Goblin Bosuns, Aqua Goblin Tidal Lords | 100% | Cla | Good for Bards | |
22-25 | 22-25 | The Overthere | Near Warsliks Woods zoneline | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | Kun | ||
- | 26-29 | Clan Runnyeye | ? | Goblins | 133% | Cla | Lots of casters; snare is necessary | |
23-25 | - | Rathe Mountains | North of Zazamoukh (#20) | Drakes (an ebon drake, a basalt drake, etc.) | 100% | Cla | Good for Rangers, avoid Zazamoukh and watch out for Rharzar and if you see a drake leave it up as it's Rharzar's placeholder | |
23-25 | - | South Karana | West of Aviak town | Elephants, Bull Elephants | 100% | Cla | Good for Bards, Druids, and Shaman | |
23-25 | - | Najena | Caves in the North end of zone ![]() |
A Giant Black Widow | 173% | Cla | Good for magicians; to get to this spot you'll have to "crawl" through the rest of the dungeon. There are three tentacle terrors along the way that should be good XP, although you can avoid all of them if you are careful. Once you get to the spiders you want to be VERY careful not to get close to the massive groups of goblins, or you will die before you can gate. Also beware that the spider at 460, 220 ![]() |
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24-30 | 24-30 | Lake of Ill Omen | North of windmill | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | Kun | Keep an eye out for the rare A Sarnak Courier which can drop a Goblin Gazughi Ring (sells for a few thousand plat)Goblin Gazughi Ring ![]() MAGIC ITEM |
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24-32 | 26-30 | Swamp of No Hope | #4 on map | Iksar exiles (groups of 3 and 6, level 23, static with 6:45 respawn) | 100% | Kun | great for Rangers, Druids, Monks, Shaman and Necromancers, drops fine steel weapons, gems, 1-2pp average coin (mostly gold), TT zoneline is close for escapes (requires levitation), no roamers (easy AFK breaks), close to Cabilis for vendoring; requires CC/root/harmony, see [2] for more detail |
Hunting Spots 25-29
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
25-30 | - | Rathe Mountains | Near Lake Rathe | Giant Skeletons | 100% | Cla | Simple undead warrior mobs, good for Druid, Necromancers, and Shaman; lizard men (eg. a lizard man warrior) are PHs, so kill them to get more skeletons | |
25-30 | - | Lake of Ill Omen | West side of lake | skeletons | 87% | Kun | Good for Necromancer undead-charming | |
25-30 | 23-26 | Lesser Faydark | Faerie Camp | Faeries | 100% | Cla | Lowers Faerie faction (needed for Ranger Rain Caller Quest) | |
26-32 | - | Everfrost | Everfrost plains | A Wooly Mammoth | 100% | Cla | ![]() |
Good for Druids, Enchanters, and Necromancers; the Druid Charm Kiting Guide by Angelhawk contains a helpful map |
- | 26-32 | High Keep | ? | Basement goblins | 200% | Cla | Great EXP and cash, but usually a lengthy waitlist for the group. Turn in goblin ears for a bit of extra EXP. Can probably last you longer than 32. | |
27-30 | 27-30 | Lake of Ill Omen | Just east of windmill (#13) | A Sabertooth Grimalkin | 87% | Kun | ![]() |
Good for druids, but be wary of high magic resists; 4x Grimalkins spawn on a 6 minute timer, pull to windmill to avoid adds |
27-31 | 27-33 | Cazic Thule | Alligator Pit | Alligators | 113%* | Cla | ![]() |
* This guide does not reflect recent ZEM changes, but the zone definitely got a boost! Good for Druids, Rangers, and Shaman; see Cazic Thule Alligator Pit for more info |
27-31 | - | Tower of Frozen Shadow | First level, right hallways from entrance | a shadow beast | 113% | Vel | Good for Clerics and Necromancers: lots of undead (which do run). You'll need Calm or some sort of CC. Be careful in the first main room, as it is slippery and has a pit (with two shadowboness in it). If you turn right immediately you won't agro them, or the shades at the end of the room. You will then be at a T-intersection: there are two beasts in the room to the right, and three in the room to the left (plus one more beyond it). |
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28-33 | - | Tower of Frozen Shadow | First level, entry room (and beyond) | an icy shade, A shadowbone and a shadow beast | 113% | Vel | Good for Clerics and Necromancers: lots of undead (which do run). You'll need Calm or some sort of CC to solo. The shades stay blue up to 39 but the rest turns green by sooner. Be careful in the main room, as it is slippery and has a pit (with two shadowboness in it). Beyond the pit are two icy shades, and there are more shadowboness and shadow beasts in the adjacent hallways and rooms. To pull the shades without aggroing the pit mobs, move up to the hallways on either side, Calm the far one, then pull the closer one. can spawn a large undead gnoll when they die, so be careful. If you move away immediately he won't agro (but you'll have to avoid him). |
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- | 27-33 | Cazic Thule | Maze | 113%* | Cla | * This guide does not reflect recent ZEM changes, but after those changes XP is *very* good here! Lots of roamers and healers, so a good duo/trio (if not a full group) is recommended. | ||
- a | 27-33 | Cazic Thule | near Temple | 113%* | Cla | * This guide does not reflect recent ZEM changes, but after those changes XP is *very* good here! Lots of roamers and healers. | ||
28-35 | - | Southern Karana | north east corner | A Treant x2 | 100% | Cla | Good for Necromancers and (evil) shaman. North east corner has two Treants They look like the will come together when pulled but they wont if you stand to one side. They are druids so either fear kite or nukem fast. Great for evil toons. drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction. Sesserdrix's Necromancer Guide has an entry for this spot | |
28-35 | - | Iceclad Ocean | Area around tower | Snow Cougars, Shadow Guardians | 100% | Vel | Cougars are good for Ranger fear-kiting or Druid animal-charming, vendors and bind spot in zone at docks, can (rarely) loot Cougar Claw Earrings or High Quality Cougar Skin; beware of Garou and Midnight; the "beach" at around 2700, 1700 ![]() |
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28-34 | - | Warsliks Woods | Brute caves leading to Dalnir | Brutes (5 static + 2 roamers) | 100% | Kun | ||
29-32 | - | South Karana | Centaur huts | Centaur Archers | 100% | Cla | Good for Bards and Shaman, centaurs have no faction so you can kill them then use their vendor | |
29-32 | 29-32 | Mistmoore | Graveyard | 120% | Cla | Good for Enchanters | ||
29-33 | - | Ocean of Tears | Sisters Island (#10) | Dwarves | ? | Cla | Vendor on same island, lowers Dwarf faction, good for Necromancers | |
29-35 | 29-35 | Kerra Island | ? | Kerrans, including Shazda Asad | 120% | Cla | Kerrans start out non-KOS (but killing them lowers faction) | |
29-33 | - | Iceclad Ocean | Island with gnome pirate outpost (#2), north of outpost | Snow Cougar | 100% | Vel | Cougars are good for Ranger fear-kiting or Druid animal-charming; vendors and bind spot in zone at docks; can loot Cougar Claw Earring; beware, its island with nowhere to run, so if you don't have gate or CC you have to be very careful about not pulling adds |
Hunting Spots 30-34
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
30-34 | - | Rivervale | ? | Guards | 100% | Cla | Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40 | |
30-34 | - | Emerald Jungle | ? | emerald stalker, a frenzied gorilla, a frenzied leech, a frenzied tiger | 100% | Kun | Good for Druids | |
30-34 | - | The Overthere | ? | sabretooth tigress | 100% | Kun | Lots of animals with very high resist rates (bad for animal charming) | |
30-34 | - | Lake of Ill Omen | between Frontier Mountains zone-line and lake | a sabertooth grimalkin | 87% | Kun | Charmed grimalkins can be used to aggro kite Sarnak Fort pretty efficiently | |
31-35 | - | Western Karana | North/Central part of the zone around -1300, -8900 ![]() |
Choon and Froon | 100% | Cla | Can be pulled individually | |
31-35 | - | Western Karana | ? | Ulrich McMannus | 100% | Cla | Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction | |
31-33 | - | Splitpaw | Entrance | First five gnolls | 128% | Cla | Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP | |
31-34 | - | Misty Thicket | The Wall | Halfling Guards | 100% | Cla | Good for Necromancers and evil Shaman, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction. | |
31-36 | - | South Karana | Spires around Splitpaw zoneline | Gnolls | 100% | Cla | ![]() |
Good for Bards, Enchanters and Shaman; save Tesch Val Scrolls for extra XP |
31-39 | - | Crystal Caverns | Start at the top, work down | Ry'Gorr orcs | 113% | Vel | Dwarf city in zone: can bank/vendor using sneak, a faction spell/song; velium ore for trade skills drops here | |
32-35 | 29-34 | Cazic Thule | ? | Alligators | 113% | Cla | ![]() |
Good for Druids, Rangers, and Shaman; see Cazic Thule Alligator Alley for more info |
32-35 | - | South Karana | Centaur huts | Centaur Coursers and Centaur Chargers | 100% | Cla | ![]() |
Good for Bards and Shaman; centaurs have no faction so you can kill them then use their vendor |
32-35 | 32-35 | Solusek's Eye | First goblin room | Goblins | 173% | Cla | Can vendor at the goblin merchant with sneak/faction spell/song or in Lavastorm | |
32-39 | 30-37 | Field of Bone | the Sythrax Temple (location B) in the north-eastern-most area | Servant of Sythrax | 100% | Kun | ||
33-38 | 33-38 | Mistmoore | Castle Entrance | 120% | Cla | Good for Enchanters (Gypsy Musician Rogue) | ||
33-40 | 31-40 | Frontier Mountains | Giant Fort | Mountain Giant Tumps and Mountain Giant Hillocks | 100% | Kun | Good for Bards and Shaman | |
33-37 | 30-37 | Great Divide | Tizmak cave | Tizmaks | 100% | Vel | Can bind/sell at nearby Thurgadin, lowers Tizmak Clan faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast | |
34 | - | Western Karana | Ogre camp | Ogres | 100% | Cla | Good money, beware of Chief Goonda | |
34-37 | - | Splitpaw | Entrance up to double doors | Gnolls | 128% | Cla | Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP | |
34-39 | 24-30 | Estate of Unrest | Basement | Assorted | 173% | Cla | ||
34-40 | - | Estate of Unrest | Festering Hag tower | A Festering Hag, A Greater Dark Bone and A werebat | 173% | Cla | Good for Shaman, Druid and Enchanter, respectively using Potion of Unlife Awareness, Greater Wolf Form with Harmony, and Beguile to get to the hags and split them. Watch out for An undead knight of Unrest who's a rare spawn in the center spot who harm touches, but drops the Bloodstained Tunic and Mantle. | |
34-41 | 32-39 | Mines of Nurga | Exit tunnel | Goblins | 100%? | Kun | 5 single spawns and 1 dual spawn; further details and more details | |
34-55 | 34-55 | Dreadlands | Along the walls of Karnor's Castle | Assorted | 100% | Kun | Good for Bards, Enchanters and Shaman |
Hunting Spots 35-39
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
35-39 | - | Tower of Frozen Shadow | Second level, exit hallway ![]() |
a ghostly scholar | 113% | Vel | Good for Clerics and Necromancers, and you can AFK safely. When you reach 2nd floor use Invis vs. Undead and cross the room to the exit hallway. Facing back the way you came, the scholar straight ahead, and the two closest on the right ![]() |
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35-40 | - | Estate of Unrest | Festering Hag tower | A Festering Hag and the occasional A Greater Dark Bone | 173% | Cla | Good for Shaman, Druid and Enchanter, respectively using Potion of Unlife Awareness, Greater Wolf Form with Harmony, and Beguile to get to the hags and split them. Watch out for An undead knight of Unrest who's a rare spawn in the center spot who harm touches, but drops the Bloodstained Tunic and Mantle. | |
35-36 | 35-36 | Lower Guk | Zoneline up to the watery passage to bedroom | ? | 107% | Cla | ||
35-38 | - | Upper Guk | ? | Ancient Crocodile | 200% | Cla | Good for Necromancers, can drop Gatorscale Leggings | |
35-39 | - | Emerald Jungle | ? | a frenzied ape, a giant frenzied leech, a raging tiger, a trakaraptor, a raging gorilla, a trakanasaur | 100% | Kun | Good for Druid animal charming | |
35-39 | - | Northern Karana | ? | a griffon | 100% | Cla | Good for Druid animal charming | |
35-39 | - | The Overthere | ? | sabretooth tiger | 100% | Kun | Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates. | |
35-39 | - | The Overthere | Along the western wall | Sarnak Berserker | 100% | Kun | Sarnak Berserkers are great farming for war braids at this level. Decent quest turn in and faction for hammer. Solo roaming spawn near fortress wall / western wall corner on 6 min timer always spawns a berserker or a knight. | |
35-40 | - | Iceclad Ocean | Largest island, pull to shore | Dire Wolves | 100% | Vel | God for druid/ranger animal charming/fear kiting; Enchanters can charm everything that roams | |
35-40 | - | Firiona Vie | Outside settlement | Pirates | 100% | Kun | Safest pull spot is the cliff face running east of FV. All pirates con blue to a lvl 35 player. The first green cons appear at lvl 36. | |
35-41 | - | Rathe Mountains | Gypsy Camp | Cynthia | 100% | Cla | She's on Beta Neutral faction; try to kill her before she buffs herself | |
35-42 | - | Highpass Hold | ? | Guards | 107% | Cla | Guards range in level from 27-35 | |
35-42 | - | Splitpaw | Snake Lake 900,100 | a gaduladian widemouth | 120% | Cla | Snakes are approximately level 30-32. They are non-aggro but are social. Pull up to the pillar to get them out of the water. | |
36-39 | - | Neriak Foreign Quarter | Front gate/trade area | Two level 35 guards at gate, pathers in trade area | 133% | Cla | Hurts ? Neriak factions; watch out for Divn L'Crit in trade area | |
36-45 | 30-45 | Crystal Caverns | Geonid tunnel | Geonids | 113% | Vel | Dwarf city in zone: can bank/vendor using sneak, a faction spell/song, or by repeating part of the The Spirit of Garzicor quest; lowers Geonid faction | |
37-41 | 37-41 | The Overthere | West-side of zone | Assorted | 100% | Kun | Good spot for quadding (Druids/Wizards). Rhinos and tigers run fast and they along with chickens have higher resists - stick to succulents for the fewest resists. | |
37-42 | 35-42 | Kaesora | ? | ? | 147% | Kun | Good for Clerics and Necromancers because there are so many undead. Mobs with Xalgoz in their name lower Venril Sathir (Overthere outpost) faction. | |
38-42 | - | Rathe Mountains | #19 | Hill Giants | 100% | Cla | Hill Giants drop a lot (20? plat average) of coin | |
38-45+ | - 36+ | Western Karana | 9 | Guard Donlan | 100% | Cla | Guard McCluskey lvl 36 Guard Donlan lvl 30 two static spawns but at night the wander (makes for a good time to split). They drob swords worth plat and a Guard Bracelet. Turn the bracelets into Capt Linarius in Northern Plains of Karana for XP and sellable loot. The quest makes this kill good way past the level range of the lower guard. Increases good guard faction lowers evil Qeynos faction. | |
38-51 | 38-51 | Timorous Deep | Spiroc Island | Spirocs | 100% | Kun | Can't bind in zone. Proven are rogues and will destroy you with backstab. Be careful when quadding/kiting and always face them if they're getting close at the end of your casts. | |
39-43 | 39-43 | Temple of Droga | Hallway between 2 and 3 | Goblins | 100% | Kun | One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs. | |
39-43 | - | Great Divide | Bear cave | a tundra kodiak | 100% | Vel | All animals, good for Druid animal charming or Ranger fear kiting | |
39-43 | - | Iceclad Ocean | Bridge to Eastern Wastes | a frost giant elite, a frost giant scout | 100% | Vel | Good for Rangers (most don't hit that hard, although the highest-level elites can be rough); gives Coldain and Claws of Veeshan and lowers Kromrif and Kromzek; there are two elites guards (far apart enough to single pull) at bridge, then you can pull more scouts from the nearby area | |
39-44 | - | Eastern Wastes | Near Iceclad bridge | A wooly mammoth, a snow cougar, A wooly rhino | 100% | Vel | ![]() ![]() |
Good for Druids/Rangers for animal charming/fear kiting; pull animals from field west of bridge to the area a bit north of the bridge to avoid adds; avoid a snow dervish while pulling (easy to miss); be careful with rhinos, as they tend to be higher level and tougher; also be careful with wolf form: it helps if you agro (fast-moving) gryphons, but it makes nearby Coldain agro |
Hunting Spots 40-44
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
40-46 | - | Kedge Keep | Entrance | ? | 133% | Cla | Good for Druid animal charming, also good for Shaman; Enduring Breath required; to break the fish group pull all of them, root/snare one at the zone line, zone/zone back, kill the rooted fish, repeat | |
40-43 | 38-41 | Solusek's Eye | Path to keep | Clockworks and gnomes | 173% | Cla | Soloable by melee classes; magician mobs cast damage shield buffs, don't get too close to the keep as clerics inside will heal through the walls, can vendor in Lavastorm, lowers Ak'Anon factions. | |
40-45 | - | Eastern Wastes | West of #9 on map, ≈ -9000, 4000 ![]() |
Walrus (and optionally Uthorks) | 100% | Vel | Good for Druids/Enchanters for animal charming and Rangers for fear kiting; there's plenty of space around the walrus field for you to pull to, so you can easily fight mobs safely; adding a DPS class helps | |
40-45 | - | Eastern Wastes | ? | cougars/dervishes, then tundra kodiaks/wolves, then mammoths/rhinos/giants, then griffins/manticores | 100% | Vel | Avoid elder snow griffins; hard to solo without CC because of adds; a duo (extra eyes to watch for adds) helps; Coldain will assist on giants; rhinos and griffins are the fastest mobs here | |
40-45 | 40-45 | Eastern Wastes | Orc fort | Ry'Gorr Orcs | 100% | Vel | stay away from the walls of the inner buildings to avoid aggroing mobs inside. | |
40-45 | - | Butcherblock Mountains | ? | Happ Findlefinn | 100% | Cla | Gnome mage who is all alone | |
40-45 | 40-45 | Lower Guk | #13 and hallways to #17 | Ghoul Ritualist and Zols/Dars | 107% | Cla | ||
40-45 | - | Rathe Mountains | ? | Troll Guards | 100% | Cla | High resists help avoid dot damage; beware the shadow knight's harm touch | |
40-46 | - | Dreadlands | Northwest Yeti caves | Yeti (8 static, 2 roamers) | 100% | Kun | Good for Enchanters and Shaman, very fast respawn time | |
- | 40-48 | Permafrost | ? | Ice Giants | 120% | Cla | ||
40-48 | 40-48 | Oggok | ? | Ogre Guards (Bouncers) | 133% | Cla | Good for Rogues. There are both static and roaming bouncers all over the city, and they drop lots of Fine Steel (good plat if you can sell to nearby vendors). At 48 most will be green. | |
41-43 | - | City of Mist | Entrance | Assorted | 113% | Kun | Golem levels: Fog > Mist > Vapor > Haze | |
41-45 | 41-45 | Firiona Vie | Outside settlement | Drolvargs | 100% | Kun | Safest pull spot is the cliff face running east of FV | |
42-50 | - | Emerald Jungle | ? | a huge gorilla | 100% | Kun | Good for Druids, who can charm the gorillas | |
42-43 | - | Feerrott | Along the river | 2x Bouncers | 100% | Cla | ||
42-45 | - | The Wakening Land | just northeast of the Skyshrine entrance, along the wall | A tigeraptor , a tigesaurous | 100% | Vel | ![]() |
Good for rangers, need Harmony or similar to split, five spawns total, watch out for Rapticor spawns, mobs start turning green at 45 |
42-46 | - | Oasis of Marr | Middle of lake | Spectres | 100% | Cla | Good for Clerics; can be soloed as low as 40, but a high level spectre spawn might ruin your day | |
42-46 | - | Oasis of Marr | Lake | Deepwater Goblins | 100% | Cla | ||
42-46 | - | Oasis of Marr | Whole zone | Sand Giants | 100% | Cla | ||
- | 44-45 | Temple of Droga | Chief room | Goblins | 100% | Kun | One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs. | |
42-48 | 42-48 | Ocean of Tears | Spectre Island (#7) | Spectres | ? | Cla | You'll need to be able to split two spectres. | |
42-50 | - | Emerald Jungle | Any zone wall | Apes, raptors, tigers, and leaches | 100% | Kun | Good for enchanters | |
42-51 | - | Everfrost | Ice giant castle near Permafrost | Ice giants | 100% | Cla | Ice giants drop a lot of coin, and are on a 7 minute timer | |
43-52 | - | Lake of Ill Omen | Bottom of lake | Bloodgill Goblins | 87% | Kun | Good for Rogues; some form of Enduring Breath is required; goblins have relatively low HP but come in groups of 2 | |
44-48 | 42-46 | City of Mist | Stables | Assorted | 113% | Kun | Golem levels: Fog > Mist > Vapor > Haze | |
44-49 | 40-45 | Eastern Wastes | #4, Frost Giant Fort | Frost Giants | 100% | Vel | Good for Druids (especially with Luminescent Staff) and Wizards for quadding; see this guide for further details | |
44-52 | - | Grobb | Entrance | Basher Sutok, Basher Razbaz, etc. | ? | Cla | Each Basher drops 12-13 plat in items; lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates) 24min spawn cycle |
Hunting Spots 45-49
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
45-49 | - | Dreadlands | Ancient Combine Outpost (Lost Valley #3) | Skeletons | 100% | Kun | Good for melee soloing as skeletons can be single pulled and don't flee. Their level range is pretty wide: some are weak, some are very strong. | |
45-50 | 43-49 | City of Mist | Temple | Assorted | 113% | Kun | Ghost mobs proc lifetaps | |
45-50 | - | Butcherblock Mountains | Docks | Two Dwarves on docks and two in huts (only civilians, avoid guards) | 100% | Cla | ![]() |
Dwarves can be quad-kited; good for Druids and Wizards; lowers Kaladim Citizens. The two male dwarves standing next to the hanging fish are on standard Kaladim factions, not Citizens. |
45-50 | - | Feerrott | Near Plane of Fear zone line in the southwest | A Spectre | 100% | Cla | Spawns every 6 mins | |
45-50 | - | Feerrott | -2370, 2604 ![]() |
Cyndreela | 100% | Cla | Easy to kill if you nuke her before she buffs | |
45-50 | - | East Freeport | ? | Freeport Guards | 100% | Cla | Lowers Coalition of Tradefolk Underground and Freeport Militia faction | |
45-50 | 45-50 | Kedge Keep | ? | ? | 133% | Cla | Good for Druids and Shaman; Enduring Breath is required; Crowd control (for breaking schools of fish) is recommended, but without it you can: A) agro the group, B) root one fish, C) zone out then back in, D) kill the rooted fish, E) repeat | |
45-50 | 45-50 | Lower Guk | Dead side | ? | 107% | Cla | Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash) | |
45-50 | 45-50 | Lower Guk | Live side, Noble Room (location 9) | ? | 107% | Cla | Noble drops White Gold Necklace , "safe" hall nearbyWhite Gold Necklace ![]() MAGIC ITEM |
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- | 45-50 | Nagafen's Lair | ? | ? | 107% | Cla | ||
45-50 | - | Rivervale | Near Misty Thicket zone line | Halfling guards | 133% | Cla | To avoid nukers and GM-level NPCs stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction | |
45-50 | - | The Wakening Land | area (south)east of Skyshrine entrance | Panthers/haze panthers, tigeraptors | 100% | Vel | Good for rangers, can quad, need see invisibility to see the haze panthers and invisibility to avoid mercenaries/holgresh (often casters) | |
45-50 | - | The Wakening Land | unicorn valley | Unicorns | 100% | Vel | Don't pull Lady Gelestial (higher level named), killing black unicorns raises white unicorn/Gelestial faction and killing white raises black/Lithiniath faction, black are higher level shadow knights who cast fear; avoid the corrupted unicorn in this area | |
45-52 | - | Felwithe | ? | High Elf Guards | 133% | Cla | Good for Necromancers. GREAT money (swords sell for 20p), but lowers Felwithe factions. Some guards are Paladins and can Lay on Hands, and if you're a pet class having a pet out will make them cast more: no pet = no stuns/lay on hands. You can bank through the wall even after lowering faction, and to sell you can drop transfer swords to a level 1 enchanter alt. | |
45-52 | - | Wakening Lands | in the geonid tunnel directly west of dragon ring (#7), approximately -2800, -1100 ![]() |
A Faerie Dragon lvl 38 to 40 | 100% | Vel | One room has a 3 spawn spot to the right as you enter the cave. One mob can be single pulled the other two need to be broken. There is a fourth down the hall way from the tunnel entrance. Great for shaman JBB killing. Drops Velious armor gems but lowers Tunarean Court faction | |
45-50 | 41-50 | The Hole | Entrance | Elementals | 133% | Hol | Lvl 39-40 and do not single pull. Named are level 50. See Wedar's Guide to The Hole for further information about The Hole | |
46-51 | - | The Wakening Land | are near Kael | giants | 100% | Vel | lowers giant faction, raises dwarf/dragon faction; nameds drop various quest pieces | |
46-52 | - | Cobalt Scar | ? | Wyverns and cobalt drakes | 100% | Vel | Good for druids, bards, and some wizards, but often crowded; wyverns can be quad-kited, drakes root/rot-ed; drakes cast AE dispel for 600dmg every 24 seconds; avoid the two nameds that pop if you can (Yvolcarn and Azureake) | |
46-51 | 44-50 | City of Mist | Arena | Assorted | 113% | Kun | Goos have above-average MR | |
47-53 | 45-51 | City of Mist | Moat | Assorted, eg. a Haze Golem | 113% | Kun | Good for Enchanters and Shaman | |
33-40 | - | Great Divide | Shardwurm caves | an elder shardwurm, an ancient shardwurm, etc. | 100% | Vel | ||
48-54 | - | Kaladim | Inside entrance | Dwarf guards (10-12 per cycle) | ? | Cla | Guards drop 11p each; bind at Druid rings in Butcherblock Mountains and gate back to sell; lowers Dwarf faction. Very low exp modifier. | |
49-51 | - | Ocean of Tears | Seafury Island | Seafury Cyclops | ? | Cla | ![]() |
Cyclops drop roughly 100p/hour in gems |
49-51 | - | Trakanon's Teeth | ? | Spectral Keepers | 100% | Kun | As a necro started hunting these at 44; they are wizards and will nuke the heck out of you. | |
49-55 | - | High Keep | ? | Isabella Cellus, bards and nobles | 200% | Cla | Good for Bards and Enchanters; lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos | |
49-56 | 49-56 | Permafrost | ? | Spiders | 120% | Cla | Many LOS problems from invisible pixels in the giant caves, and the giants are belly casters. |
Hunting Spots 50-54
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
50-52 | - | Burning Woods | Undead Fort | ? | 100% | Kun | Good for Clerics and Necromancers | |
50-54 | 50-54 | The Hole | Entrance/Drop Down( pulling castle and rat jail) | Elementals | 133% | Hol | Start at the entrance. Strong groups can drop down to the castle entrance but know that everyone will need a way out (Gate/OT hammer etc) as the crawl out of castle can beyond the abilities of a low 50's group without the correct composition. Entrance is good for Shadow Knight soloing. | |
50-59 | 50-59 | Neriak Foreign Quarter | Arena | Ogres and Trolls | 133% | Cla | ![]() |
See Neriak Arena (Hunting Spot) for more info |
- | 50-59 | Kael Drakkel | Arena and other armor drop areas | Frost Giants | 113% | Vel | Group should average level of 55+; chance of Velious Dwarf armor drops | |
50-60 | 45-60 | Wakening Lands | in the geonid tunnel directly west of dragon ring (#8) | A Geonid A Geonid Shaman | 100% | Vel | These give exp even at level 60. The real danger of this camp is the geonid shamans. Also when low life they flee potentially causing adds. Good for Shadow Knights Shaman necromancer enchanter bard and a wide variety of group compositions. | |
51-59 | - | Wakening Lands | ? | A Suit of Sentient Armor | 100% | Vel | Good for Bards, Druids, and Shaman, drops Velious armor gems and Sentient Armor; there are two Player-Defined Camps: "4s" and "6s", which refer to the groupings of 4/6 suits | |
51-54 | - | Nagafen's Lair | Near Sol A Zoneline | Sonic bats | 107% | Cla | ||
51-59 | 49 - 59 | Nagafen's Lair | Near Sol A Zoneline | Lava duct crawlers | 107% | Cla | Good experience for Shaman Monk and many other group combinations. Procs Boiling Blood during combat which blocks regen spells from being applied. It's possible to level to 60 from these but after 55-56 it becomes pretty slow exp. | |
51-56 | 51-56 | Timorous Deep | Raptor Island | Raptors | 100% | Kun | Can't bind in zone; Raptors are quad-kiteable, run VERY fast, HUGE aggro and assist range. | |
51-56 | 49-54 | City of Mist | 2nd Floor | Assorted | 113% | Kun | Good for Enchanters and Shaman (Haze Golems) | |
51-56 | - | Burning Woods | Giant Fort | A Forest Giant Verdant, A Forest Giant Ancient, etc. | 100% | Kun | Giants can drop Giant Foreman's Tunic, Giant Lord's Tunic, Forest Loop, and weapons that vendor for 10-45 plat | |
51-56 | - | Howling Stones | Entrance | ? | 113% | Kun | ![]() |
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51-57 | - | Greater Faydark | Kelethin | Kelethin Guards | 100% | Cla | Lowers wood elf faction; guards drop fine steel weapons; quad-able (tips here); good for magicians to solo; outside rogue's guild is a good spot to pull singles | |
52-55 | - | Wakening Lands | ? | A Tar Goo | 100% | Vel | Good for Bards, Shadow Kinghts and Shaman, decent (but not great) loot | |
52-53 | - | Kedge Keep | ? | a spinereef seahorse, a squallsurge seahorse | 133% | Cla | Good for animal charming (Druids); Start in the far back, right-most room. Charm the seahorse there, then wait for the pather to enter the room and use the two to kill each other, then repeat on other rooms, using Calm Animal to split three-seahorse room; always try and stay in a corner and gate out or Leatherfoot Raider Skullcap out at the first sign of trouble | |
52-59 | - | Plane of Mischief | ? | Rats in rat maze | 100%? | Vel | Good for animal charming (Druids and Enchanters) and for Shadow Knights: the rats in the maze aren't charmable, but you can charm a skunk above and bring it down. Chance of both squires and knights; you will get lost at some point; closest entrance is between McStinkles and McSprayel, by the door they 'guard'. McStinkles does not summon, McSprayel does. Should not go before level 52 due to agro issues getting cothed to the PoM cubby. Learn the pathing mobs in your fight area before you start pulling. | |
52-59 | - | Karnor's Castle | Entrance/Moat | Various, eg. Skeletal guardian | 113% | Kun | Good for warriors, as nearby LFG casters may buff/heal | |
53-59 | 55-59 | Howling Stones | Basement | ? | 113% | Kun | ![]() |
See Charasis Basemement for more info |
53-59 | - | Sebilis | Entrance | ? | 113% | Kun | Requires key; unlike other dungeon entrances, there's no immediate exit so you might want to bind outside | |
53-55 | - | Everfrost | Passage to plains | Barbarian guards | 100% | Cla | Good for Bards; 3 static spawns; lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North | |
53-? | - | Neriak Third Gate | Temple of Innoruuk (#1) | Dark Elf Cleric Guards | 133% | Cla | These guards are good for Monks (who just need enough push to keep them from Complete Healing); respawn time is 6m40s; they drop fine steel. | |
54-56 | 51-55 | Frontier Mountains | End of tunnel inside giant fort | Eldak Howlingbear and Mentrax Mountainbone | 100% | Vel | Good for bards, these mobs are indifferent to all, have a 6 min respawn, drop no loot, and can be feared | |
- | 54-58 | Karnor's Castle | Left Courtyard ("LCY"), in front of #9 | ? | 113% | Kun | ||
54-59 | 52-59 | Chardok | Betrayer Camp | ? | 113% | Kun | Has several nice drops, including pipe for Monk epic; pathing mobs are betrayer placeholders | |
50+, Class Dependent (59 Rogue Soloed w/Poison and minor raid gear) | 50+ | Western Wastes | Eastern zone wall | Shardwing Courier | ? | Vel | This is not a place to camp, so much as something to keep in mind and take advantage of when in the area. The Shardwing Courier's quest turnin is worth approximately 1.5% of level 59 for a Human Rogue, and can be turned in with hide+sneak or good Kromzek/Tormax faction. It also gives an item that may sell for a few hundred plat. If you are in Western Wastes anyway (perhaps for scout roll or going to/from ToV), he is well worth killing if he is up and you can do the turnin. |
Hunting Spots 55-59
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Era | Image | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|---|---|
55-59 | - | Kedge Keep | ? | 133% | Cla | Enduring Breath required; 2 Piranha and Golden haired mermaid respawn every 22 min | ||
55-59 | - | Chardok | Entrance/Betrayer/Waterfall | ? | 113% | Kun | The entrance to Chardok is not its exit, so be careful as there's a slight run if you need to zone | |
55-59 | 55-59 | The Hole | Drop Down( pulling castle and rat jail)/Docks(all of the town)/Undead Tower | Elementals | 133% | Hol | In the upper 50's the castle will start to green out, but it is still good xp. Stronger groups can move down to old Erudin. The docks is the most popular camp to pull the town, but the town entrance is also a good place to set up. Extremely strong groups can move down to the undead tower but please note that crowd control is difficult requiring an enchanter to often rely on dictate. Ghosts will flee at low health. | |
55-59 | - | Skyfire | Near temple at south end, along west wall | ? | 107% | Kun | Stay well up on the wall to avoid aggro from mobs pathing by. Be wary of aoe dispel spamming chromodracs. Elder mobs (and some others) will summon. | |
55-59 | - | Kael Drakkel | ? | dire wolves | 113% | Vel | Good for druids but extremely dangerous (harder than bear pits. wolves will instagib you if you make the slightest mistake); wolves are animal-charm-able with Call of Karana, can only charm wolves that hit for max 242 | |
55-59 | - | Western Wastes | ? | Animals | 100% | Vel | Good for animal charm-kiting (ie. good for druids and enchanters); animals share spawns with dragons, so good CoV faction is helpful; avoid Esorpa of the Ring who is on Ring of Scale faction, and beware the Ice Burrowers. Worms are extremely magic resistant and require epic click with glamour to successfully ensnare (even then it may take many casts). | |
- | 55-59 | Plane of Mischief | Rate Maze | Ratmen | ? | Vel | Druids/encs can charm McStinkles (others too, but Stink is the only animal that doesn't summon) and bring him down. Monk can solo at 58/59 depending on gear. Get to know the pathing rats or you're gonna have a bad time with adds. | |
- | 55-59 | Plane of Mischief | Hedge Maze | ? | ? | Vel | Harmony is necessary; if you find the sphinx at the center DO NOT tell it "No" or it will kill you; hedge wizards are the hardest. <~ Bad tip. Even with a liberal application of Harmony you will get a million adds. | |
- | 55-59 | Plane of Mischief | ? | audience at puppet show, Chuckles the Great | ? (Good?) | Vel | (Extremely rare) chance of squires or knights; mobs single agro and summon, so bring a pet or a slower. | |
56-59 | - | Kedge Keep | #9 | ? | 133% | Cla | Good for Druid animal charming (fish, sharks, seahorses are charmable), Enduring Breath required, worn effect strongly encouraged. Remember your junk buffs as dang near everything dispels. Keep a dispel memorized because dang near everything has druid/ranger damage shields. | |
56-59 | - | Karnor's Castle | Moat (#3) | ? | 113% | Kun | ||
56-59 | - | Karnor's Castle | Warlord Room (#8) | ? | 113% | Kun | ||
56-59 | - | Great Divide | ? | Coldain Expedition Guards | 100% | Vel | Lowers Coldain faction, good for pet classes, but can be tough if under-geared | |
56-59 | - | Kael Drakkal | Arena (#3) | Frost Giants | 113% | Vel | Lowers Frost Giant faction, slowers on the lower-end (level-wise) may have difficulty landing slows; XP is decent and there's a chance to get armor drops | |
56-59 | 55-59 | Permafrost | Polar bear pits | Giant Polar Bears | 120% | Cla | ![]() |
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56-59 | 55-59 | Nagafen's Lair | Efreeti Room (#4) | Imp Protectors, Lava Guardians, etc. | 107% | Cla | ![]() |
Further Details |
57-59 | 57-59 | Lower Guk | between Magi and Ghoul Lord | ? | 107% | Cla | Good for Paladins (and, presumably, Shadow Knights?) | |
57-59 | Velketor's Labyrinth | Entrance | ? | 113% | Vel | Good for Shadow Knights | ||
57-59 | - | Siren's Grotto | Arena (#3) | Manatee and Walrus servants | 113% | Vel | Good for animal charm-kiting (ie. good for druids and enchanters); egress/succor to the other side from CS and work your way in; only do the enthralled stuff, swordfish, and possibly coldspine seahorses; good chance of drops | |
- | 58-59 | Siren's Grotto | ? | ? | 113% | Vel | Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it. | |
58-59 | 56-59 | Howling Stones | North | ? | 113% | Kun | Good for Bards, lowers Venril Sathir (Faction), requires Key to Charasis and Tallow-marked Candle (dropped by bottomless mobs) | |
58-59 | 57-59 | Howling Stones | West | ? | 113% | Kun | Lowers Venril Sathir (Faction), requires Key to Charasis | |
59 | 58-59 | Howling Stones | South | ? | 113% | Kun | Lowers Venril Sathir (Faction), requires Key to Charasis |
* All experience bonuses are per the Recommended Levels and ZEM List, except that they've been converted in to percentages (with 75 ZEM = 100% of normal XP bonus). These ZEMs are known to be out of date and inaccurate, but no better information exists.
Credits
Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. The goal was to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit. If you are curious about the individual contributors to this guide you can use the "history" tab at the top of the page.