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Character Races
From Project 1999 Wiki
File:Eq Racial(s) anatomy comparisons 005.jpg
Everquest Racial(s) Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race. Vah Shir and Froglok will likely never come to the Project 1999 servers.
- Barbarians
- Faction: Good
- Racial(s): Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: -5% penalty
- Dark Elves
- Faction: Evil
- Racial(s): Hide and Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Dwarves
- Faction: Good
- Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Erudites
- Faction: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Gnomes
- Faction: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Half-Elves
- Faction: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos (depending on class and deity)
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Halflings
- Faction: Good
- Racial(s): Hide (50) , Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: +5% bonus
- High Elves
- Faction: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Humans
- Faction: Neutral
- Racial(s): +5Fire Resist
- Starting Cities: Qeynos, Freeport
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Iksar
- Faction: Evil
- Racial(s): Forage, Increased Armor Class and HP regeneration, Infravision, Swimming skill starts at 100, +5 Fire Resist, -10 Cold Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% penalty
- Ogres
- Faction: Evil
- Racial(s): Consume food/drink faster than other races; Infravision, Frontal stun immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -15% penalty
- Trolls
- Faction: Evil
- Racial(s): Increased HP regeneration (scales with level), Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% penalty
- Wood Elves
- Faction: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None