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Character Races

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File:Eq Racial(s) anatomy comparisons 005.jpg
Everquest Racial(s) Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race. Vah Shir and Froglok will likely never come to the Project 1999 servers.

Barbarians
Faction: Good
Racial(s): Slam, +10 Cold Resist
Starting City: Halas
Playable Classes: Rogue, Shaman, Warrior
Experience Modifier: -5% penalty
Dark Elves
Faction: Evil
Racial(s): Hide and Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Dwarves
Faction: Good
Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Playable Classes: Cleric, Paladin, Rogue, Warrior
Experience Modifier: None
Erudites
Faction: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Experience Modifier: None
Gnomes
Faction: Neutral
Racial(s): Tinkering
Starting City: Ak'Anon
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Experience Modifier: None
Half-Elves
Faction: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos (depending on class and deity)
Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Experience Modifier: None
Halflings
Faction: Good
Racial(s): Hide (50) , Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Playable Classes: Druid, Cleric, Rogue, Warrior
Experience Modifier: +5% bonus
High Elves
Faction: Good
Racial(s): Infravision
Starting City: Felwithe
Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Experience Modifier: None
Humans
Faction: Neutral
Racial(s): +5Fire Resist
Starting Cities: Qeynos, Freeport
Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Iksar
Faction: Evil
Racial(s): Forage, Increased Armor Class and HP regeneration, Infravision, Swimming skill starts at 100, +5 Fire Resist, -10 Cold Resist
Starting City: Cabilis
Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
Experience Modifier: -20% penalty
Ogres
Faction: Evil
Racial(s): Consume food/drink faster than other races; Infravision, Frontal stun immunity, Slam
Starting City: Oggok
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -15% penalty
Trolls
Faction: Evil
Racial(s): Increased HP regeneration (scales with level), Infravision, Slam
Starting City: Grobb
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -20% penalty
Wood Elves
Faction: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
Experience Modifier: None