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Character Races

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Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.

A small explanation on Faction Alignment:
Races that are Good can typically enter other Good cities without being attacked.
Races that are Evil can typically enter other Evil cities without being attacked.
Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
NOTE: There ARE other factors, including Deity and Class choice, completed quests, etc.
Barbarians
Faction Alignment: Good
Racial(s): Slam, +10 Cold Resist
Starting City: Halas
Playable Classes: Rogue, Shaman, Warrior
Experience Modifier: -5% Penalty
Armor: Large, Medium, Cannot Wear Robes
Dark Elves
Faction Alignment: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium, Small
Dwarves
Faction Alignment: Good
Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Playable Classes: Cleric, Paladin, Rogue, Warrior
Experience Modifier: None
Armor: Small, Cannot Wear Robes
Erudites
Faction Alignment: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Experience Modifier: None
Armor: Medium
Gnomes
Faction Alignment: Neutral
Racial(s): Tinkering
Starting City: Ak'Anon
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Experience Modifier: None
Armor: Small
Half-Elves
Faction Alignment: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Cannot Wear Robes
Halflings
Faction Alignment: Good
Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Playable Classes: Druid, Cleric, Rogue, Warrior
Experience Modifier: +5% Bonus
Armor: Small, Cannot Wear Robes
High Elves
Faction Alignment: Good
Racial(s): Infravision
Starting City: Felwithe
Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Experience Modifier: None
Armor: Medium, Small
Humans
Faction Alignment: Neutral
Racial(s): +5 Fire Resist
Starting Cities: Freeport, Qeynos
Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium
Iksar
Faction Alignment: Evil
Racial(s): Forage, Increased Armor Class, Increased HP Regeneration Rate, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: Cabilis
Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
Experience Modifier: -20% Penalty
Armor: Medium
Ogres
Faction Alignment: Evil
Racial(s): Increased Food/Drink Consumption Rate, Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -15% Penalty
Armor: Large, Cannot Wear Robes
Trolls
Faction Alignment: Evil
Racial(s): Increased HP Regeneration Rate (Scales With Level), Infravision, Slam
Starting City: Grobb
Playable Classes: Shadow Knight, Shaman, Warrior
Experience Modifier: -20% Penalty
Armor: Large, Cannot Wear Robes
Wood Elves
Faction Alignment: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Small, Cannot Wear Robes