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Difference between revisions of "Skill Bind Wound"
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− | = | + | Bandage your wounds to heal some damage, consuming a [[Bandages]] or [[:Category:Bandage|similar item]]. Bind Wound takes approximately 10 seconds, and is interrupted if the user attacks or is attacked.[https://www.project1999.com/forums/showthread.php?t=370884] |
− | + | The 50/70% Max HP limit (depending on class and level, as shown in the table below) is not the maximum health you can ''reach'', but the limit at which the bind wound skill can ''no longer be applied.'' In simple terms, you can bind wound so long as your health is ''below that limit by the time that binding wounds finishes.'' | |
− | + | For example, if your maximum health is 1400 and your limit is 50%, then bind wound will fail if your health reaches 700 (50%) by the time that the bandaging finishes. Rounding issues have been observed, so bandaging might still fail and you waste a bandage if you're ''just a few hit points short of the limit'' but it can be rewarding to squeeze in one more bind wound at, for example, 695 health (49%) and catapult yourself to 745 (53%). | |
− | == | + | == Healing Amount == |
− | + | With a skill of 200 or less, Bind Wounds heals 1 HP per 4 skill points, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. | |
− | + | ||
− | + | Bind Wounds is limited to healing a maximum of 50% of the target's total health, or 70% if the user has 201+ skill. | |
− | + | ||
− | + | [[Maneater Plant Salve]] heals +4 to +8 more than bandages per heal. This is more expensive than a standard bandages. You may only purchase this in Cabilis, or from the merchants on the immediate outskirts - the "newbie zone" merchants. One cleric reports healing 91 HP using the salve. | |
− | + | ||
− | + | == Maximum Skill == | |
− | + | ||
− | + | Every character is limited to a maximum skill of (Level * 5) + 5. In addition, each class has its own maximums; only some classes can exceed 200 (and reach 70% max HP): | |
− | + | ||
− | + | {| class="eoTable3 sortable" | |
− | + | ! Class !! Max < 51 !! Max 51+ !! 201 (70% of Max HP) Level !! Notes | |
− | + | |- | |
− | + | |[[Monk]] || 200 || 210 || 51 || increases 1 per level after 50 | |
+ | |- | ||
+ | |[[Shaman]] || 200 || 210 || 51 || | ||
+ | |- | ||
+ | |[[Cleric]] ||200|| 210 || 56 || | ||
+ | |- | ||
+ | |[[Druid]] || 200 || 210 || 56 || | ||
+ | |- | ||
+ | |[[Paladin]] || 200 || 210 || 57 || | ||
+ | |- | ||
+ | |[[Rogue]] || 175 || 210 || 57 || 52=184, 53=188, 54=192, 55=196, 56=200, 57=204, 58=208, 59=209, 60=210 | ||
+ | |- | ||
+ | |[[Warrior]] || 175 || 210 || 57 || increases 4 per level after 50 | ||
+ | |- | ||
+ | |[[Ranger]] || 100 || 200 || Never || | ||
+ | |- | ||
+ | |[[Shadow Knight]] || 100 || 200 || Never || | ||
+ | |- | ||
+ | |[[Bard]] || 100|| 200 || Never || | ||
+ | |- | ||
+ | |[[Enchanter]] ||colspan=2 align="center"| 100 || Never || | ||
+ | |- | ||
+ | |[[Magician]] ||colspan=2 align="center"| 100 || Never || | ||
+ | |- | ||
+ | |[[Necromancer]] ||colspan=2 align="center"| 100 || Never || | ||
+ | |- | ||
+ | |[[Wizard]] ||colspan=2 align="center"| 100 || Never || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Training == | ||
+ | Buy a lot of [[Bandages]] and head to [[Lavastorm Mountains]]. Stand in shallow lava until you are low health and then move out of the lava. Begin using Bind Wound until you no longer can. Repeat for skill ups. Be careful not to kill yourself in the lava. Fire resist does affect how much damage you take in lava. | ||
+ | |||
+ | * Having a large hit point buff can allow for more bind wound attempts below 50% hp. | ||
+ | * Casters can damage themselves with a damage spell to lower their health | ||
+ | * Shaman can cannibalize their health below 50% | ||
+ | * Falling from a great height causes fall damage, being encumbered increases the damage you take. | ||
+ | * Drowning under water damages hit points very quickly. | ||
+ | |||
+ | {{Navbox Skills}} | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 04:45, 4 August 2025
Bandage your wounds to heal some damage, consuming a Bandages or similar item. Bind Wound takes approximately 10 seconds, and is interrupted if the user attacks or is attacked.[1]
The 50/70% Max HP limit (depending on class and level, as shown in the table below) is not the maximum health you can reach, but the limit at which the bind wound skill can no longer be applied. In simple terms, you can bind wound so long as your health is below that limit by the time that binding wounds finishes.
For example, if your maximum health is 1400 and your limit is 50%, then bind wound will fail if your health reaches 700 (50%) by the time that the bandaging finishes. Rounding issues have been observed, so bandaging might still fail and you waste a bandage if you're just a few hit points short of the limit but it can be rewarding to squeeze in one more bind wound at, for example, 695 health (49%) and catapult yourself to 745 (53%).
Healing Amount
With a skill of 200 or less, Bind Wounds heals 1 HP per 4 skill points, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill.
Bind Wounds is limited to healing a maximum of 50% of the target's total health, or 70% if the user has 201+ skill.
Maneater Plant Salve heals +4 to +8 more than bandages per heal. This is more expensive than a standard bandages. You may only purchase this in Cabilis, or from the merchants on the immediate outskirts - the "newbie zone" merchants. One cleric reports healing 91 HP using the salve.
Maximum Skill
Every character is limited to a maximum skill of (Level * 5) + 5. In addition, each class has its own maximums; only some classes can exceed 200 (and reach 70% max HP):
Class | Max < 51 | Max 51+ | 201 (70% of Max HP) Level | Notes |
---|---|---|---|---|
Monk | 200 | 210 | 51 | increases 1 per level after 50 |
Shaman | 200 | 210 | 51 | |
Cleric | 200 | 210 | 56 | |
Druid | 200 | 210 | 56 | |
Paladin | 200 | 210 | 57 | |
Rogue | 175 | 210 | 57 | 52=184, 53=188, 54=192, 55=196, 56=200, 57=204, 58=208, 59=209, 60=210 |
Warrior | 175 | 210 | 57 | increases 4 per level after 50 |
Ranger | 100 | 200 | Never | |
Shadow Knight | 100 | 200 | Never | |
Bard | 100 | 200 | Never | |
Enchanter | 100 | Never | ||
Magician | 100 | Never | ||
Necromancer | 100 | Never | ||
Wizard | 100 | Never |
Training
Buy a lot of Bandages and head to Lavastorm Mountains. Stand in shallow lava until you are low health and then move out of the lava. Begin using Bind Wound until you no longer can. Repeat for skill ups. Be careful not to kill yourself in the lava. Fire resist does affect how much damage you take in lava.
- Having a large hit point buff can allow for more bind wound attempts below 50% hp.
- Casters can damage themselves with a damage spell to lower their health
- Shaman can cannibalize their health below 50%
- Falling from a great height causes fall damage, being encumbered increases the damage you take.
- Drowning under water damages hit points very quickly.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |