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The Necromancer belongs to the dark brotherhood of the arcane arts, dabbling in death.<br> Through evil spells, he can animate dead bodies and skeletons to do his bidding, as well as cast spells to leach life from his victims.
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- EverQuest manual
  
 
=Description=
 
=Description=
 
[[File:C necromancer.gif|right]]
 
[[File:C necromancer.gif|right]]
'''Necromancers''' are the masters of life and death, and utilizing fire, magical, poison, and disease magics to overcome their foes, and assist their few allies. Their choice to purvey into necromancy has alienated them from most old-world civilization, being kill on sight to most guards and loathed by many merchants. As such, the necromancer is forced to be a highly independent class, with very few support classes being able to offer anything to the necromancer that the necromancer does not already have, and items/gear do not carry the same weight as for many other classes.
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'''Necromancers''' are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants. As such, the Necromancer is very independent; few support classes are able to offer anything that the Necromancer does not already have, and items and gear do not carry the same importance as they do for other classes.
  
The Necromancer's power comes from a deep affinity for the power of life and death. This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells that are aimed specifically at the undead. The Necromancer is classified as anti-natural, the necromancer does contain some very limited unique abilities regarding the destruction of Animals and Plant based mobs.
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The Necromancer's power comes from a deep understanding of the powers of life and death which grant them a number of abilities, including the ability to mesmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly, to assert their dominance over the undead with a number of efficient direct damage, charm, root, and lull spells. The Necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs.
  
Among the most unique features of the necromancer is that they are the premier DoT (Damage over Time) class. These abilities tick for exceptional damage over an extended period of time, for relatively cheap mana. The efficiency of these spells, as it will be discussed later, declines when the enemy dies before the DoT runs its course. This creates a tendency for Necromancers to be natural soloers, fully utilizing their DoT potential, as well as utilizing their ability to snare, fear, and root their enemies, and charm their undead ones. Through the utilization of a mezmerize spell called Screaming Terror, when paired with the Necromancer's ability to pretend they are dead with Feign Death, Necromancers can split mobs more easily than many classes, and have great rates of survivability when played to their full potential.
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Some highlights of the Necromancer include their powerful pets, the most efficient Damage over Time (DoT) spells of any class, along with their snare, fear, and root powers, Necromancers are very powerful soloers.  Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Plus, they can combine their Fear and Feign Death powers to "split" individual mobs away from the group ... and of course, Feign Death itself provides a way to survive, even without a group, when things go wrong. Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes."  DoT spells are significantly more mana efficient than DD (Direct Damage) spells.
  
In addition to these, the Necromancer has access to one of the most powerful mana regenerating abilities in the gate, commonly referred to as lich (after the level 49 spell). The Lich line of spells grant a buff that passively removes health in exchange for giving the Necromancer mana. Beginning with Dark Pact, and Allure of Death, these spells merely change health into mana, however with Call of Bones, Lich, and even Demi-Lich, the caster's flesh melts away, leaving a skeleton form for the Necromancer. This increased mana generation allows the Necromancer to have more mana, which translate into more spells in a period of time.
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Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. These grant a buff that slowly drains their HP (hit points), but in exchange it provides significantly faster mana regeneration, allowing for even more efficient soloing (while also being useful in other circumstances, as well). The line begins with [[Dark Pact]], and when it reaches [[Call of Bones]] the Necromancer's skin melts away, turning them into a skeleton.
  
Necromancers are sought after in raids & groups for a number of reasons, including but not limited to their damage, ability to transfer health, and to generate mana which can be granted to party members in times of need.
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In groups, and especially on raids, Necromancers rely on their DoTs less.  They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions.
  
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== Class Highlights ==
 
<ul>
 
<ul>
<li type=disc>As mentioned, there are many reasons to seek out a necromancer. They deliver incredible damage by stacking different, numerous DoTs, and can do this without fear of taking aggro through the use of feign death, which removes the hate the enemy has for the necromancer. However, the primary way that a necromancer deals damage is through damage over time abilities, creating a tension between a necromancer and his or her group. The better the group, the faster, higher damaging abilities that a necromancer must use, but these spells become less efficient in mana due to their high burst. This means that the mana efficiency of a necromancer is inversely proportional to the damage output of a group. As the group is doing less damage, the necromancer can use more mana efficient, but slow spells, but the faster the group is, the more the necromancer must use less mana efficient spells, to the point of not using DoTs and using Direct Damage spells. For long duration events, the ability for a necromancer to continue destruction is unsurpassed.
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<li type=disc>'''DoTs and Feign Death:''' Not only can Necromancers deliver incredible damage by stacking various DoTs, they can do so without fear of taking aggro from the rest of the group through the use of Feign Death. However, if a group is killing too quickly, DoTs become an inefficient damage source. The Necromancers can switch to DD spells or utility which are both valuable.
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<ul>
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<li type=disc>'''Spells That Avoid Resists:''' Another unique attribute of some Necromancer DoT spells is that their Lifetap and Blood Boil spell lines have resistance modifiers that help them land even on highly resistant enemies.
 
</ul>
 
</ul>
  
Necromancer have hands-down the most efficient detrimental spells in the game from a pure Damage per Mana (DPM) standpoint... but in practical application in the fast-paced group or raid atmosphere, the necromancer can be relegated to being a failure as a DPS in terms of DPM. As a group becomes more effective, the Necromancer will end up using less mana efficient, but faster spells, sacrificing DPM for the sake of getting the DPS out before the enemy dies. Only during solo activities and the more lengthier (raid) fights can the necromancer generally get their efficiency as advertised. However, the high mana regeneration capability compensates for this.
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<li type=disc>'''Pulling/Splitting Mobs:''' While Necromancers are capable pullers, they rarely pull for groups or raids, both because of the long recast time on [[Feign Death]], and because of their inferior cloth armor (Bards, Shadow Knights, Monks, etc. can all pull while taking far more hits). As a result, Necromancers tend to use their splitting abilities far more to separate mobs when soloing.
  
Another unique attribute of DoT spells is that they are either applied fully or resisted fully, unlike instant damage spells (nukes) which can be partially resisted. Because of this, some necromancer spells, specifically the lifetap and blood boil spell line have resistance modifiers that help them land on highly resistant enemies.
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<li type=disc>'''Undead Specific Powers:''' Necromancers also utilize abilities to root, nuke, lull, and charm the undead. Although limited to undead targets, these spells are more mana efficient and harder to resist than their non-undead focused alternatives, which allow a Necromancer to solo even more efficiently when facing undead. Also, when raiding, Necromancers can use charm on certain undead enemies to get a pet that deals far greater damage (although, due to level limits, not every undead mob can be charmed).
  
<ul>
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<li type=disc>'''Pets:''' Necromancers are one of only two "primary pet classes" and receive solid, summonable pets throughout their career. While Necromancer summons are not quite as good as Mage summons, they remain solidly good. In addition, Necromancers can charm undead for very strong pets at high level.  
<li type=disc>Their ability to pull is minor in the group or raid game due to the difficulty surviving taking hits as a cloth wearer, netting a necromancer extremely low AC caps and HP, as well as a cast/recast timer on Feign Death. From a pure pulling efficiency standpoint, necromancers are inferior to bards and monks. From a survivability standpoint are surpassed by Shadowknights. Because of this, necromancers generally don't play the role of puller in a large raid environment or against difficult group content. However, the necromancer can generally split off mobs quite well as long as they are not immune to changes in run-speed or linked. One of the primary reasons that necromancers are considered to be inefficient pullers is due to the long reuse timer on feign death, resulting in necromancers taking a considerable amount of time to split a pull.
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<li type=disc> Necromancers also utilize abilities to root, nuke, lull, and charm the undead. These abilities are somewhat limited, but tend to be more mana efficient and tools for certain leveling strategies. In raids, you can end up using charm on certain undead enemies for a greater damage output than your summoned pet could put out. However, there is a maximum level on these, as with all charms, so these do not grant total dominance over the undead.
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The Necromancer has three summoned pet varieties as they level up, and all three can be given weapons and armor to make them stronger. At first, only a Warrior pet can be summoned. Later, Necromancers get a Rogue pet which can't tank as well, but deals much more damage (*if* positioned behind a mob to "backstab" it). At later levels Necromancers also get a Monk pet that's in the middle between the other two, but has access to a flying kick (which doesn't require special positioning to do extra damage).
  
<li type=disc>Necromancers are also considered one of the pet classes, as they have undead pets to do their bidding from the very first level, and receive benefit from a single pet focus item. Compared to the main pet class, the magician, necromancer pets are moderately weak (due in part the inability to support them as well as magicians). The Necromancer's pet can be equipped with regular, or magician-summoned gear to dramatically improve their survivability & damage output. The Necromancer has three pet varieties, the first and most common being a warrior, which is along side a monk and a rogue at later levels. The warrior has better survivability but reduced damage when compared to the rogue (which requires proper positioning at the rear of targets to allow backstabbing for any significant damage increase). The monk has slightly more health than the rogue, and can survive better than it, but instead of bash or backstab, it has access to a flying kick.
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<li type=disc>'''Mana Sharing:''' Necromancers also have access to a line of spells commonly known as "twitch" spells (because in-game the Necromancer twitches when casting them, such as [[Rapacious Subversion]]).  
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These spells are cast to give mana to another player, in essence transferring the Necromancer's mana to that player. In groups this can be handy in a pinch, and on raids Necromancers often become "mana batteries" for Clerics or other classes who need it (leaving the damage dealing to other classes since DoTs are inefficient on raids).
  
<li type=disc>Necromancers also have access to a useful spell-line commonly referred to as twitch. These spells include Rapacious Subversion, Covetous Subversion, and Sedulous Subversion. These spells are cast to give mana to another player, in essence transferring your mana to that player. This can often be useful on fights in which Necromancers are getting resisted too much, or in which their DPS is not necessarily desired. This allows the Necromancer to act as something of a mana generator for buffers and clerics during raid recovery. As a Necromancer, you have among the fastest mana return in the game, and twitch allows you to share some in a pinch.
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<li type=disc>'''Mastery Over Death:''' Even at low levels a Necromancer can easily find any player's corpse, including their own. At high levels a Necromancer can sacrifice other players, effectively "stealing their experience" and storing it in a gem. By using these gems Necromancers can resurrect the dead, although this power is far more limited than that of [[Paladin]]s or [[Cleric]]s. Because of their feign death powers, Necromancers can sometimes "save raids" by feigning death after the rest of the raid dies, and then using this ability to resurrect a [[Cleric]].  
  
<li type=disc>Lastly, the necromancer class is very fun and rewarding as long as you are not determined to be the best in all situations. Necromancers are arguably the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (Self-only invis, self-only succor), making it a prime choice for those that plan to solo the majority of their careers. In addition to this, the necromancer offers a player wanting an alt to solo when they are bored (or frustrated) with their main a chance for a solitary reprieve. However, necromancers are also outstanding additions to raiding guilds because of the extreme DPS potential over the long run, their ability to twitch and help a cleric save lives, or to even patch heal others as needed. A successful necromancer must learn a variety of different strategies that change as a necromancer levels and gains new abilities. These different strategies allow the Necromancer to solo that which would otherwise require a group.
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<li type=disc>'''Independence:''' Necromancers are one of the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (eg. self-only invisibility and self-only evacuation), making it a prime choice for those that plan to solo the majority of their careers. However, because of the wide variety of abilities (many not gained until higher levels), a Necromancer must constantly learn new ways to play their class.
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<li type=disc>'''Not Just Soloers:''' Despite being great soloers, Necromancers are also valuable in groups, and make excellent additions to raiding guilds.  They provide excellent DPS over long fights, can both heal and provide mana to others who need it (notably Clerics in [[Complete Heal]] chains), and on occasion they can even ensure the recovery of a wiped raid.
 
</ul>
 
</ul>
  
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== Picking the right race ==
 
== Picking the right race ==
  
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.
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The first thing you have to pick then is your race. Which race you pick will determine the foundation of your character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.
  
Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more then others, Gnomes and Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the necromancer race choices) vs a Dark Elf or Iksar so there is some difference in the races in that respect.
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Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more than others; Gnomes, Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the Necromancer race choices) vs. a Dark Elf or Iksar, so there is some difference in the races in that respect.
  
[[Human]] offers well rounded statistics, but have no low-light vision and low starting Intelligence  
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====[[Human]]====
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* Well rounded statistics
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* No low-light vision
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* Low starting Intelligence
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* Highest Charisma
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====[[Erudite]]====
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* A number of quests available to them that no other race can do with some decent items
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** [[Paineel#What.27s_in_this_zone.3F | Paineel Quests]] for a list to get you started ([[Noclin's Femur]] being of particular note)
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* Like humans, no low-light vision
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* Highest starting Intelligence
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* High Charisma
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====[[Dark Elf]]====
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* Hated everywhere but a couple of other evil towns
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* Harder time building up faction in comparison to the neutral race choices
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* Access to the [[Thex Mallet]] and [[Reaper of the Dead]] questline (which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction)
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* Only Necromancer race that can use "hide." If you combine a successful hide while you feign death then you can clear your aggro list safely
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** Keep in mind, some enemies can see through Hide. However, this is a very useful combination of spell + ability and it shouldn't be overlooked.
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* High starting Intelligence
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* Lower Charisma
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====[[Gnome]]====
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* Least hated Necromancer/race combination
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* Easier to build faction with good races to access their areas faster and more efficiently
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* Generally have more access to cities/hubs/zones than other Necromancer races
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* Access to the [[Tinkering]] skill which can offer some interesting crafting options
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* High Starting Intelligence
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* Lower Charisma
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====[[Iksar]]====
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* Hated in all cities besides their own, even those of other evil races. One notable exception is the lair of the Bloodsabers, the evil guild in Qeynos, where Iksar start apprehensive.
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* A race [[experience penalty]] of 20%. Other races have no penalty.*
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* Health regeneration bonus (chart below)
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* A natural AC bonus
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* Access to [[Forage]] for food and water
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* Low Starting Intelligence
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* Lowest Charisma
  
[[Erudite]] Necromancers have a number of quests available to them that no other race can do that offer some very powerful items. Like humans, they do not have low-light vision. Highest starting intelligence
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'''* Note:''' Early on in the p1999 timeline, necromancers are subject to a 10% class penalty. Class penalties are removed as of the January '01 patch. Before this patch, Iksar necromancers are subject to a combined 32% XP penalty (110% * 120%). Afterwards, just the 20% racial penalty.
  
[[Dark Elf]] Necromancers are generally hated everywhere but acouple of other evil towns they have a harder time building up there faction vs The neutral selection but they do have access to the [[Thex Mallet]] and [[Reaper of the Dead]] questline, which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction, so much so that this quest is generally Dark Elf exclusive. They are the only necromancer race that can use "hide." If you combine a successful hide while you feign death then you can clear your agro list safely. Keep in mind some enemies can see through hide. This is a very useful combination of spell + ability and it shouldn't be overlooked. High starting Intelligence.  
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If you are concerned with min/maxing, don't underestimate the value of regeneration to a necromancer. A key part of the necromancer class is the Lich spell line which gradually drains your HP to generate mana. See below for a chart showing the way an Iksar's regeneration counteracts this gradual HP loss, resulting in Iksar necromancers losing their HP slower than their non-Iksar counterparts. This provides increased HP stability and freedom to use your mana on spells other than lifetaps to keep yourself alive.
  
[[Gnome]] Necromancers are the least hated Necromancer/race combination Gnomes can more easily build faction with good races to access there areas faster and more effieciently and generally have more access to cities and hubs and zones then other necromancer races, this is a good choice for those who wish to be a full blown necromancer without the complete obligation to be a hated evil bastard pretty much everywhere they also have access to the Tinker skill, which can offer some interesting crafting options. High Starting Intelligence
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=====HP Regen w/ Lich for Iksar vs Non-Iksar=====
  
The [[Iksar]] Necromancer has a number of racial abilities. As for the negatives there are quite a few that come along with playing any iksar race/class combination if you have any desire to explore and and adventure throughout Norath this is not the race for you. they are hated in all cities besides their own, even those of other evil races. Iksar Necromancers also have a greater experience penalty (32%!!!!) than do other Necromancers (10%) Only those who are extremely determined and exp mmorpg players should dabble with an Iksar. With this experience penalty, they get access to a powerful racial bonus: health regeneration. Starting at level 8, Necromancers gain access to a spell line referred to as "Lich" (after the level 49 version of the spell), which allows them to constantly lose health to gain mana. Health regeneration helps mitigate the HP loss of Lich form, and therefore offers an increase in the necromancer's mana efficiency. In addition, they can forage for food, and have a natural AC bonus. Low Starting Intelligence
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{| class="eoTable2" style="text-align: center; width: 60%"
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|-
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! colspan="2" style="text-align: center"| !! colspan="3" style="text-align: center"|Iksar HP Regeneration!!colspan="3" style="text-align: center"|Non-Iksar HP Regeneration
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|-
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! style="text-align: center"|Lich Spell !! style="text-align: center"|Level !! style="text-align: center"|Standing !! style="text-align: center"|Feigned !! style="text-align: center"|Sitting !! style="text-align: center"|Standing !! style="text-align: center"|Feigned !! style="text-align: center"|Sitting
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|-
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| Dark Pact || 1-19 || 0 || 0 || 2 || -1 || -1 || 0
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|-
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| Allure of Death || 20-49 || -3 || -3 || 1 || -4 || -4 || -2
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|-
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| Call of Bones || 20-49 || -8 || -8 || -4 || -9 || -9 || -7
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|-
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| Lich || 20-49 ||-20 || -20 || -16 || -21 || -21 || -19
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|-
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| Lich || 50 || -20 || -20 || -14 || -21 || -21 || -18
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|-
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| Lich || 51-55 || -16 || -14 || -10 || -20 || -19 || -17
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|-
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| Lich || 56-59 || -12 || -10 || -6 || -19 || -18 || -16
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|-
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| Lich || 60 || -10 || -8 || -4 || -18 || -17 || -15
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|-
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| Arch-Lich || 60 || -8 || -6 || -2 || -16 || -15 || -13
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|-
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| Demi-Lich || 60 || -20 || -18 || -14 || -28 || -27 || -25
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|-
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|}
  
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== Starting Statistics ==
  
If you are concerned with min/maxing, [[Iksar]] regeneration should not be underestimated. As the chart below shows, the Iksar Necromancer will lose health slower, which ultimately means that an Iksar Necromancer can kill more things, faster. This will mean increased experience gain so long as the Iksar Necromancer levels up in places with plenty of enemies to kill (which helps to mitigate the 22% higher penalty).
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{| class="eoTable2 sortable" style="text-align:center"
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|-
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! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! BONUS
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|-
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| style="text-align: left"| '''Dark Elf || 60 || 65 || 90 || 85 || 83 || 109 || 60 || 30
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|-
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| style="text-align: left"| '''Erudite || 60 || 70 || 70 || 80 || 83 || 117 || 70 || 30
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|-
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| style="text-align: left"| '''Gnome || 60 || 70 || 85 || 95 || 67 || 108 || 60 || 30
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|-
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| style="text-align: left"| '''Human || 75 || 75 || 75 || 85 || 75 || 85 || 75 || 30
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|-
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| style="text-align: left"| '''Iksar || 70 || 70 || 90 || 95 || 80 || 85 || 55 || 30
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|}
  
'''Please note, [[Iksar]] is not the only way to go'''. Go [[Iksar]] if you want the most exp required to get to 60 then any other class in the game and also care about min/maxing and having a leg up in terms of Killing monster efficiency. Non-Iksar can still get the job done Just as easily..
 
  
Below is a chart to show the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration.  
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== Spending Your Bonus Points ==
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Bonus points were intended to let you customize your character in a small but meaningful way. Necromancers are amazing in that they are pretty good even with low stats. A lot of their power is hard coded into their spells. As an example, end game mana regen can reach 32 mana per tick while standing, if playing during Kunark expansion or later, and of course, more while sitting. The need for huge mana pools is less important for Necromancers than for Wizards, Mages or Clerics who do not have this advantage. After reading, you can decide for yourself, and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, as they are very self-sufficient.
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* '''Strength'''    - Main benefit is carrying more weight. Weight reduction bags solve this problem and no points are recommended to be spent here.
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* '''Stamina'''      - Affects your maximum [[Game_Mechanics#Hitpoint_Calculation|hit points]]. Necromancers get 2 hitpoints per point of Stamina at 50 and 2.4 at 60. Stamina is beneficial for Necromancers because they frequently go up and down in health in combat even if they are not being hit.
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* '''Dexterity'''    - The rate of raising weapon skills and weapon procs (effects) going off. Necromancers are not a melee class, and beyond around level 8 you will almost entirely give it up.
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* '''Agility'''      - Agility adds to your avoidance. There is a penalty below 75 AGI, so you will want to put 5 points in this if you plan to roll an Erudite.
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* '''Wisdom'''      - Affects the learning of general and craft skills if higher than Intelligence.
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* '''Intelligence''' - The main caster stat for Necromancers. Adds to your maximum mana; at 60, it adds about 11 mana per point of INT, up to the soft cap of 200 INT, after which it adds 5. Intelligence affects the speed at which you learn spell skills, craft skills and general skills. This is a great stat, both for power and for convenience. Your skills will raise faster and you can cast more spells before having to meditate. Necromancers have incredibly fast mana regen, but more maximum mana will benefit you.
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* '''Charisma'''    - Will affect resists on undead only lulls beginning with Numb the Dead. Also affects vendor prices. It is not recommended to put points into this attribute.
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'''Allocation Recommendations'''
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Solo/Grouping: 25 Intelligence, 5 stamina
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Raid Min/Max: 25 Stamina, 5 Intelligence
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If Erudite: 5 Agility instead of 5 to any secondary stat
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====Health vs. Mana====
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Due to the mechanics of Lich, passively reducing the Necromancer's health every tick in exchange for a boost in mana per tick, Necromancers have, in effect, two pools of mana; the mana they directly draw from spells, and their health pool acting as a mana battery, constantly being drained to provide more mana for the Necromancer's use. So how much health and how much mana should you have?
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We should begin by understanding that each of these have a certain advantage. A sizeable mana pool means that when you are coming out of an extended rest (meaning that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use Lifetaps to restore your health.
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A great deal of this comes down to personal taste and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for a mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is a readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.
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===== Tips and Notes =====
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Obviously, when your HP is full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. The same is true in reverse: Lich is wasteful when your Mana is full.
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When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace.  If you are facing tougher foes (ie., feeling squishy) you'll want to keep your HP higher, as mana won't help if the mob gets some lucky hits in and kills you. At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. If you can't rely on having enough time for your Lich spell to provide more mana in-between fights, you may want to focus on keeping your mana higher in-between fights.
 +
 
 +
However, all of this boils down to one simple goal. Never be full health, never be full mana.
 +
 
 +
Regarding Charisma, it should be noted that your lull spells (such as [[Numb the Dead]] and [[Rest the Dead]]) use [[Statistics#Charisma_.28CHA.29|Charisma]] as part of their formulas, but most would agree it is not worth gearing for. This does not mean that it is worthless to do so, but it is worth considering if you are running into problems using these spells.
 +
 
 +
As an aside; some may claim that the Necromancer's [[Screaming Terror]] Mesmerize or Charm spell lines are affected by Charisma. While this may be true for some other EQEmu servers, this is '''not correct''' for Project 1999.
 +
 
 +
== Religion ==
 +
 
 +
Religion is not a huge concern to Necromancers as they are already hated.  Most choose to worship either Cazic-Thule, or Innoruuk, the Prince of Hate, as it ties in well with their role.  The other choice is Bertoxxulous. Necromancers cannot be Agnostic, as their dark powers are directly linked to their worship of their god.
 +
 
 +
[[Innoruuk]] is the best choice for faction in [[Neriak]], which is the most convenient city for newer non-Iksar Necromancers.
 +
 
 +
Iksars are limited to choosing [[Cazic-Thule]].
 +
 
 +
*[[Deity_Specific_Items#Bertoxxulous|Bertoxxulous items]]
 +
*[[Deity_Specific_Items#Deity_Specific_Items#Cazic-Thule|Cazic-Thule items]]
 +
*[[Deity_Specific_Items#Innoruuk|Innoruuk items]]
 +
 
 +
= Spells =
 +
 
 +
For a comparison of the efficiency of spells by level see: [[Necromancer Spell Lines]] and [[Necromancer efficiency]].
 +
 
 +
{{SpellListEraFilters}}
 +
 
 +
==Level 1==
  
===Iksar vs Non-Iksar: Pre-Lich===
 
 
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
    <tr bgcolor="#a5a5a5"><td width='32%'>Race + Lich</td><td width='17%'>Levels</td><td width='17%'>Standing</td><td width='17%'>Feigned</td><td width='17%'>Sitting</td></tr>
+
{{SpellHeaderRow |hasType=true}}
  
    <tr bgcolor="#93deac"><td width='32%'>Non-Iksar with Death Pact</td><td width='17%'>1-19</td><td width='17%'>-1</td><td width='17%'>-1</td><td width='17%'>0</td></tr>
+
{{SpellRow
    <tr bgcolor="#6ebc77"><td width='32%'>Iksar with Death Pact</td><td width='17%'>1-19</td><td width='17%'>0</td><td width='17%'>0</td><td width='17%'>+2</td></tr>
+
|name=Cavorting Bones
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 1.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=15
 +
}}
  
    <tr bgcolor="#9cced1"><td width='32%'>Non-Iksar with Allure of Death</td><td width='17%'>20-49</td><td width='17%'>-3</td><td width='17%'>-3</td><td width='17%'>-1</td></tr>
+
{{SpellRow
    <tr bgcolor="#55abaf"><td width='32%'>Iksar with Allure of Death</td><td width='17%'>20-49</td><td width='17%'>-2</td><td width='17%'>-2</td><td width='17%'>+2</td></tr>
+
|name=Coldlight
 +
|type=Utility
 +
|description=Summon an item that gives off light
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=15
 +
}}
  
    <tr bgcolor="#c3a2d6"><td width='32%'>Non-Iksar with Call of Bones</td><td width='17%'>20-49</td><td width='17%'>-10</td><td width='17%'>-10</td><td width='17%'>-8</td></tr>
+
{{SpellRow
    <tr bgcolor="#896db4"><td width='32%'>Iksar with Call of Bones</td><td width='17%'>20-49</td><td width='17%'>-9</td><td width='17%'>-9</td><td width='17%'>-5</td></tr>
+
|name=Disease Cloud
 +
|type=DoT (Disease)
 +
|description=Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=10
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Invisibility versus Undead
 +
|type=Buff (Target)
 +
|description=Single Target Invisibility versus Undead
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=40
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Lifetap
 +
|type=Lifetap
 +
|description=Drains 3 to 5 health from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=9
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Locate Corpse
 +
|type=Utility
 +
|description=Turns the caster in the direction of the corpse of the target.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=5
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Minor Shielding
 +
|type=Buff (Self)
 +
|description=Grants the caster +6 to +10 HP & +3 to +4 AC
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=10
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Reclaim Energy
 +
|type=Utility
 +
|description=Sacrifice your summoned pet for mana based on the pet's health
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=5
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Sense the Dead
 +
|type=Utility
 +
|description=Detects nearby undead
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=5
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Siphon Strength
 +
|type=Debuff (Target)
 +
|description=Drain 5 to 10 STR from target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=5
 +
}}
 
</table>
 
</table>
  
===Iksar vs Non-Iksar: Lich & Demi-Lich===
+
==Level 4==
 +
 
 
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
    <tr bgcolor="#a5a5a5"><td width='32%'>Race + Lich</td><td width='17%'>Levels</td><td width='17%'>Standing</td><td width='17%'>Feigned</td><td width='17%'>Sitting</td></tr>
+
{{SpellHeaderRow |hasType=true}}
  
    <tr bgcolor="#e8abbc"><td width='32%'>Non-Iksar with Lich</td><td width='17%'>20-49</td><td width='17%'>-21</td><td width='17%'>-21</td><td width='17%'>-19</td></tr>
+
{{SpellRow
    <tr bgcolor="#b5738b"><td width='32%'>Iksar with Lich</td><td width='17%'>20-49</td><td width='17%'>-20</td><td width='17%'>-20</td><td width='17%'>-16</td></tr>
+
|name=Clinging Darkness
 +
|type=DoT (Snare)
 +
|description=Deals 5 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=20
 +
}}
  
    <tr bgcolor="#feeab1"><td width='32%'>Non-Iksar with Lich</td><td width='17%'>50</td><td width='17%'>-21</td><td width='17%'>-21</td><td width='17%'>-18</td></tr>
 
    <tr bgcolor="#cbc173"><td width='32%'>Iksar with Lich</td><td width='17%'>50</td><td width='17%'>-20</td><td width='17%'>-20</td><td width='17%'>-14</td></tr>
 
  
    <tr bgcolor="#feb3b1"><td width='32%'>Non-Iksar with Lich</td><td width='17%'>51-55</td><td width='17%'>-20</td><td width='17%'>-19</td><td width='17%'>-17</td></tr>
+
{{SpellRow
    <tr bgcolor="#cb7673"><td width='32%'>Iksar with Lich</td><td width='17%'>51-55</td><td width='17%'>-16</td><td width='17%'>-14</td><td width='17%'>-10</td></tr>
+
|name=Endure Cold
 +
|type=Buff (Target)
 +
|description=Increase cold resistance by 11 to 20.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=20
 +
}}
  
    <tr bgcolor="#fee3b2"><td width='32%'>Non-Iksar with Lich</td><td width='17%'>56-59</td><td width='17%'>-19</td><td width='17%'>-18</td><td width='17%'>-16</td></tr>
+
{{SpellRow
    <tr bgcolor="#cbb773"><td width='32%'>Iksar with Lich</td><td width='17%'>56-59</td><td width='17%'>-12</td><td width='17%'>-10</td><td width='17%'>-6</td></tr>
+
|name=Fear
 +
|type=Debuff (Target)
 +
|description=Single Target Fear for 3 ticks
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=40
 +
}}
  
    <tr bgcolor="#ed9895"><td width='32%'>Non-Iksar with Lich</td><td width='17%'>60</td><td width='17%'>-18</td><td width='17%'>-17</td><td width='17%'>-15</td></tr>
 
    <tr bgcolor="#cb7673"><td width='32%'>Iksar with Lich</td><td width='17%'>60</td><td width='17%'>-10</td><td width='17%'>-8</td><td width='17%'>-4</td></tr>
 
    <tr><td width='32%'></td><td width='17%'></td><td width='17%'></td><td width='17%'></td><td width='17%'></td>
 
    <tr bgcolor="#f86d62"><td width='32%'>Non-Iksar with Demi-Lich</td><td width='17%'>60</td><td width='17%'>-28</td><td width='17%'>-27</td><td width='17%'>-25</td></tr>
 
    <tr bgcolor="#cc1506"><td width='32%'>Iksar with Demi-Lich</td><td width='17%'>60</td><td width='17%'>-20</td><td width='17%'>-18</td><td width='17%'>-14</td></tr>
 
</table>
 
  
== Starting Statistics ==
+
{{SpellRow
 +
|name=Gate
 +
|type=Utility
 +
|description=Teleport to your bind point
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=70
 +
}}
  
[[File:necro-stats.png]]
+
{{SpellRow
 +
|name=Grim Aura
 +
|type=Buff (Self)
 +
|description=Increase caster's attack by 7 to 10.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=25
 +
}}
  
== Spending Your Bonus Points ==
+
{{SpellRow
The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The Necromancer has access to two main attributes which influence either their health and mana pool, both of which are integral to a good necromancer.
+
|name=Leering Corpse
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 3-5.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=40
 +
}}
  
Necromancers have a line of spells that convert health into mana, and because of the aggression Necromancers generate in combat, these spells work most effectively if they have a fair amount of wiggle room when it comes to a health total. Since health will be dumped into mana for a near 1:1 ratio (not counting health regeneration), health can translate to mana over the long run.
+
{{SpellRow
 +
|name=Lifespike
 +
|type=Lifetap
 +
|description=Drains 9 to 11 health from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=18
 +
}}
  
1. The intelligence attribute is crucial to a Necromancer. It directly relates to the amount of mana the necromancer has available. At maximum level, a necromancer will gain about 10 mana per 1 intelligence until hitting the soft-cap of 200, at which point a necromancer will gain around 5 mana per 1 intelligence. A necromancer needs enough intelligence to have enough mana to be able to cast all spells he or she must in a brief period of time.
+
{{SpellRow
 +
|name=Numb the Dead
 +
|type=Debuff (Target)
 +
|description=Lulls undead to reduce aggression.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=20
 +
}}
  
2. The stamina attribute is crucial as well to a necromancer. It directly relates to the amount of health the necromancer has available. At maximum level, a necromancer will gain about 2 health per 1 stamina. A necromancer needs enough health so that their lifetaps and life draining spells do not push health to 100%, as that excess health is effectively wasted mana over the long run.
+
{{SpellRow
 +
|name=Poison Bolt
 +
|type=DoT (Poison)
 +
|description=Deals 6 direct damage + 5 per tick for 2 to 7 ticks.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=30
 +
}}
 +
{{SpellRow
 +
|name=True North
 +
|type=Utility
 +
|description=Turns caster to face North.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=5
 +
}}
 +
</table>
  
3. There are very few items that can increase the natural health regeneration of the Necromancer besides the Iksar race. It is suggested that buffs that grant health regeneration should be a high priority in group settings, to mitigate the health loss of the Lich spell line.
+
==Level 8==
  
4. Necromancers are one of the most hated classes on Norrath, this is often countered by employing others to help buy your spells and supplies for a small fee, try to keep stocked up on all the essentials as the fee you'll pay will probably be more then you would buying supplies from a friendly merchant. For this reason, charisma is not a focused attribute for necromancers, and many items tend to reduce this attribute to emphasize this point.
 
  
It is fairly common for necromancers to begin with 25 Intelligence, 5 Stamina, but it is not unheard of for a necromancer to begin with 25 Stamina, 5 Intelligence, or some mix in between, especially for races that are not Iksar/Human, and begin with a hefty amount of intelligence.
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
  
==Health vs. Mana==
+
{{SpellRow
Due to the mechanics of Lich, passively reducing our health every tick in exchange for a boost in mana per tick, necromancers are put into a position of having, in effect, two pools of mana. From their mana, they directly draw for spells, but their health pool acts as a mana battery, constantly being drained to provide more mana for the necromancer's use. So how much health and how much mana should you have?
+
|name=Bone Walk
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 6-9.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=80
 +
}}
  
We should begin by understanding that each of these two have a certain advantage. A sizable mana pool means that when you are coming out of an extended rest (by which it is meant that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use lifetaps to restore your health.
+
{{SpellRow
 +
|name=Dark Empathy
 +
|type=Heal (Target)
 +
|description=Caster loses 30 health, and target gains 30 health.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=20
 +
}}
  
A great deal of this comes down to feeling, and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.
+
{{SpellRow
 +
|name=Dark Pact
 +
|type=Buff (Self)
 +
|description=Lich. The caster loses 2 health per tick, and restores 2 mana per tick.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=5
 +
}}
  
===When to go for Health===
+
{{SpellRow
1) When your lifetaps/life drains are making you reach 100% health, and excess healing is lost. That excess healing is lost potential mana.
+
|name=Deadeye
 +
|type=Buff (Self)
 +
|description=See Invisibility and Infravision.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=35
 +
}}
  
2) When you're engaged in reasonably paced pulls, since you will have time for Lich to burn you more mana.
+
{{SpellRow
 +
|name=Gather Shadows
 +
|type=Buff (Self)
 +
|description=Invisibility.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=35
 +
}}
  
3) When you are soloing and are simply too squishy, since a greater health total means more health an enemy must cut through to kill you.
 
  
4) When you have an overabundance of mana.
+
{{SpellRow
 +
|name=Impart Strength
 +
|type=Buff (Target)
 +
|description=Caster loses 10 STR, and target gains 10 STR for 6 minutes.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=15
 +
}}
  
===When to go for Mana===
 
1) When you are reaching 100% mana before your next pull. If you sit at 100% mana, every tick is wasted mana.
 
  
2) When you do not have enough mana to cast all the spells you need in a brief period of time for pulls that are in bursts, since Lich wont have much time to burn your health into mana.
+
{{SpellRow
 +
|name=Lesser Shielding
 +
|type=Buff (Self)
 +
|description=Grants the caster +20 to +30 HP, and +6 to +9 AC.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=25
 +
}}
 +
{{SpellRow
 +
|name=Mend Bones
 +
|type=Buff (Pet)
 +
|description=Heals the caster's pet for 33 to 50 HP.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=25
 +
}}
  
3) When you feel you are not squishy, since excessive padding of health likely comes to the detriment of your mana pool.
 
  
4) When you have an overabundance of health.
+
{{SpellRow
 +
|name=Shadow Step
 +
|type=Utility
 +
|description=Short range, random direction teleportation.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=10
 +
}}
  
== Religion ==
+
{{SpellRow
 +
|name=Vampiric Embrace
 +
|type=Buff (Self)
 +
|description=Caster's melee attacks gain a chance to proc a lifetap.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=30
 +
}}
 +
{{SpellRow
 +
|name=Ward Undead
 +
|type=DD (Undead)
 +
|description=Deals 35 to 41 damage to an undead target.
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=30
 +
}}
  
Religion is not of a huge concern to Necromancers as they are already hated.  Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role.  The other choice is Bertoxxulous. Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of their god.
+
</table>
  
= Spells =
+
==Level 12==
  
==Level 1==
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
  
{| class="eoTable sortable" width="92%" width="92%"
+
{{SpellRow
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
|name=Bind Affinity
|-
+
|type=Utility (Self, Target)
| [[Cavorting Bones]] || Summon || Skeleton Warrior, Level 1. || || Con. || Vendor. || 15
+
|description=Sets the caster's bind point to most locations, or the target's bind point in cities.
|-
+
|era={{Classic Short}}
| [[Coldlight]] || Utility || Summon an item that gives off light || || Con. || Vendor. || 15
+
|school=Alt.
|-
+
|location=Vendor.
| [[Disease Cloud]] || DoT (Disease) || Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. || || Con. || Vendor. || 10
+
|mana=100
|-
+
}}
| [[Invisibility versus Undead]] || Buff (Target) || Single Target Invisibility versus Undead || || Div. || Vendor. || 40
+
|-
+
| [[Lifetap]] || Lifetap || Drains 3 to 5 health from the target. || || Alt. || Vendor. || 9
+
|-
+
| [[Locate Corpse]] || Utility || Turns the caster in the direction of the corpse of the target. || || Div. || Vendor. || 5
+
|-
+
| [[Minor Shielding]] || Buff (Self) || Grants the caster +6 to +10 HP & +3 to +4 AC || || Abj. || Vendor. || 10
+
|-
+
| [[Reclaim Energy]] || Utility || Sacrifice your summoned pet for mana based on the pet's health || || Con. || Vendor. || 5
+
|-
+
| [[Sense the Dead]] || Utility || Detects nearby undead || || Div. || Vendor. || 5
+
|-
+
| [[Siphon Strength]] || Debuff (Target) || Drain 5 to 10 STR from target. || || Alt. || Vendor. || 5
+
  
|}
+
{{SpellRow
 +
|name=Convoke Shadow
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 8-11.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=120
 +
}}
  
==Level 4==
 
  
 +
{{SpellRow
 +
|name=Endure Disease
 +
|type=Buff (Target)
 +
|description=Increases the target's disease resistance by 19 to 20.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=20
 +
}}
  
{| class="eoTable sortable" width="92%"
+
{{SpellRow
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
|name=Engulfing Darkness
|-
+
|type=DoT (Snare)
| [[Leering Corpse]] || Summon || Skeleton Warrior, Level 3-5. || || Con. || Vendor. || 40
+
|description=Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%.
|-
+
|era={{Classic Short}}
| [[Lifespike]] || Lifetap || Drains 9 to 11 health from the target. || || Alt. || Vendor. || 18
+
|school=Con.
|-
+
|location=Vendor.
| [[Clinging Darkness]] || DoT (Snare) || Deals 5 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%. || || Alt. || Vendor. || 20
+
|mana=60
|-
+
}}
| [[Poison Bolt]] || DoT (Poison) || Deals 6 direct damage + 5 per tick for 2 to 7 ticks. || || Con. || Vendor. || 30
+
|-
+
| [[Endure Cold]] || Buff (Target) || Increase cold resistance by 11 to 20. || || Abj. || Vendor. || 20
+
|-
+
| [[Grim Aura]] || Buff (Self) || Increase caster's attack by 7 to 10. || || Alt. || Vendor. || 25
+
|-
+
| [[Fear]] || Debuff (Target) || Single Target Fear for 3 ticks || || Alt. || Vendor. || 40
+
|-
+
| [[Numb the Dead]] || Debuff (Target) || Lulls undead to reduce aggression. || || Abj. || Vendor. || 20
+
|-
+
| [[Gate]] || Utility || Teleport to your bind point || || Alt. || Vendor. || 70
+
|-
+
| [[True North]] || Utility || Turns caster to face North. || || Div. || Vendor. || 5
+
|}
+
  
==Level 8==
+
{{SpellRow
 +
|name=Heat Blood
 +
|type=DoT (Fire)
 +
|description=Deals 17 per tick for 6 to 10 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=72
 +
}}
  
 +
{{SpellRow
 +
|name=Leach
 +
|type=DoT (Drain)
 +
|description=Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=72
 +
}}
  
{| class="eoTable sortable" width="92%"
+
{{SpellRow
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
|name=Lifedraw
|-
+
|type=Lifetap
| [[Bone Walk]] || Summon || Skeleton Warrior, Level 7-9. || || Con. || Vendor. || 80
+
|description=Drains 39 to 45 health from the target.
|-
+
|era={{Classic Short}}
| [[Ward Undead]] || DD (Undead) || Deals 35 to 41 damage to an undead target. || || Evo. || Vendor. || 30
+
|school=Alt.
|-
+
|location=Vendor.
| [[Dark Pact]] || Buff (Self) || Lich. The caster loses 2 health per tick, and restores 2 mana per tick. || || Alt. || Vendor. || 5
+
|mana=63
|-
+
}}
| [[Deadeye]] || Buff (Self) || See Invisibility and Infravision. || || Div. || Vendor. || 35
+
{{SpellRow
|-
+
|name=Scent of Dusk
| [[Gather Shadows]] || Buff (Self) || Invisibility. || || Div. || Vendor. || 35
+
|type=Debuff (Target)
|-
+
|description=Decreases fire, poison and disease resist by 7 to 9.
| [[Lesser Shielding]] || Buff (Self) || Grants the caster +20 to +30 HP, and +6 to +9 AC. || || Abj. || Vendor. || 25
+
|era={{Era Short | Paineel}}
|-
+
|school=Alt.
| [[Vampiric Embrace]] || Buff (Self) || Caster's melee attacks gain a chance to proc a lifetap. || || Alt. || Vendor. || 30
+
|location=Vendor.
|-
+
|mana=50
| [[Impart Strength]] || Buff (Target) || Caster loses 10 STR, and target gains 10 STR for 6 minutes. || || Alt. || Vendor. || 15
+
}}
|-
+
| [[Dark Empathy]] || Buff (Target) || Caster loses 30 health, and target gains 30 health. || || Alt. || Vendor. || 20
+
|-
+
| [[Mend Bones]] || Buff (Pet) || Heals the caster's pet for 33 to 50 HP. || || Alt. || Vendor. || 25
+
|-
+
| [[Shadow Step]] || Utility || Short range, random direction teleportation. || || Alt. || Vendor. || 10
+
|}
+
  
==Level 12==
+
{{SpellRow
 +
|name=Sight Graft
 +
|type=Utility
 +
|description=Makes the caster view through the eyes of their summoned minion.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=10
 +
}}
  
{| class="eoTable sortable" width="92%"
+
{{SpellRow
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
|name=Spook the Dead
|-
+
|type=Debuff (Target, Undead)
| [[Convoke Shadow]] || Summon || Skeleton Warrior, Level 9-11. || || Con. || Vendor. || 120
+
|description=Single target Fear for 1 to 3 ticks.
|-
+
|era={{Classic Short}}
| [[Lifedraw]] || Lifetap || Drains 39 to 45 health from the target. || || Alt. || Vendor. || 63
+
|school=Alt.
|-
+
|location=Vendor.
| [[Engulfing Darkness]] || DoT (Snare) || Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%. || || Con. || Vendor. || 60
+
|mana=10
|-
+
}}
| [[Heat Blood]] || DoT (Fire) || Deals 17 per tick for 6 to 10 ticks. || || Alt. || Vendor. || 72
+
 
|-
+
{{SpellRow
| [[Leach]] || DoT (Drain) || Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks. || || Alt. || Vendor. || 72
+
|name=Wave of Enfeeblement
|-
+
|type=Debuff (AoE)
| [[Endure Disease]] || Buff (Target) || Increases the target's disease resistance by 19 to 20. || || Abj. || Vendor. || 20
+
|description=Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks.
|-
+
|era={{Classic Short}}
| [[Scent of Dusk]] || Debuff (Target) || Decreases fire, poison and disease resist by 7 to 9. || || Alt. || Vendor. || 50
+
|school=Alt.
|-
+
|location=Vendor.
| [[Spook the Dead]] || Debuff (Target, Undead) || Single target Fear for 1 to 3 ticks. || || Alt. || Vendor. || 10
+
|mana=40
|-
+
}}
| [[Wave of Enfeeblement]] || Debuff (AoE) || Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. || || Alt. || Vendor. || 40
+
</table>
|-
+
| [[Sight Graft]] || Utility || Makes the caster view through the eyes of their summoned minion. || || Div. || Vendor. || 10
+
|-
+
| [[Bind Affinity]] || Utility (Self, Target) || Sets the caster's bind point to most locations, or the target's bind point in cities. || || Alt. || Vendor. || 100
+
|}
+
  
 
==Level 16==
 
==Level 16==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Restless Bones]] || Summon || Skeletal Warrior, Level 14-16. || || Con. || Vendor. || 160
+
{{SpellRow
|-
+
|name=Banshee Aura
| [[Heart Flutter]] || DoT (Muscle Disease) || Deals 12 damage per tick for 6 ticks, also debuffs AC and Str || || Alt. || Vendor. || 80
+
|type=Buff (Self)
|-
+
|description=Shield on the caster that deals 9 to 12 damage to attackers.  Requires a [[Pearl]]
| [[Infectious Cloud]] || DoT (AoE) || Deals 20 direct damage + 5 damage per tick for 21 ticks. || || Con. || Vendor. || 78
+
|era={{Classic Short}}
|-
+
|school=Abj.
| [[Banshee Aura]] || Buff (Self) || Shield on the caster that deals 9 to 12 damage to attackers. || || Abj. || Vendor. || 60
+
|location=[[Research]]
|-
+
Vendor (Kunark)
| [[Shielding]] || Buff (Self) || Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. || || Abj. || Vendor. || 50
+
|mana=60
|-
+
}}
| [[Shieldskin]] || Buff (Self) || Absorbs 27 to 55 damage. Consumes a [[Cat's Eye Agate]]. || || Abj. || Vendor. || 41
+
 
|-
+
{{SpellRow
| [[Spirit Armor]] || Buff (Target) || Increases the target's armor by 11 to 13. || || Abj. || Vendor. || 75
+
|name=Cancel Magic
|-
+
|type=Utility (Target)
| [[Cure Disease]] || Heal (Target) || Cures a disease, removing 1 disease counter from the target. || || Alt. || Vendor. || 20
+
|description=Dispels magic effects from the target.
|-
+
|era={{Classic Short}}
| [[Hungry Earth]] || Debuff (Target, Undead) || Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. || || Alt. || [[Research]] || 30
+
|school=Abj.
|-
+
|location=Vendor.
| [[Feign Death]] || Utility || The caster appears dead to enemies, removing the necromancer from the enemy's hate list. || || Abj. || Vendor. || 60
+
|mana=30
|-
+
}}
| [[Voice Graft]] || Utility || Allows the caster to speak through their summoned minion. || || Div. || [[Research]] || 10
+
 
|-
+
{{SpellRow
| [[Cancel Magic]] || Utility (Target) || Dispels magic effects from the target. || || Abj. || Vendor. || 30
+
|name=Cure Disease
|}
+
|type=Heal (Target)
 +
|description=Cures a disease, removing 1 disease counter from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=20
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Feign Death
 +
|type=Utility
 +
|description=The caster appears dead to enemies, removing the necromancer from the enemy's hate list.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=60
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Heart Flutter
 +
|type=DoT/Debuff
 +
|description=Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=80
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Hungry Earth
 +
|type=Debuff (Target, Undead)
 +
|description=Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
|mana=30
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Infectious Cloud
 +
|type=DoT (AoE)
 +
|description=Deals 20 direct damage + 5 damage per tick for 21 ticks.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=78
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Restless Bones
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 14-16.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=160
 +
}}
 +
{{SpellRow
 +
|name=Shielding
 +
|type=Buff (Self)
 +
|description=Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shieldskin
 +
|type=Buff (Self)
 +
|description=Absorbs 27 to 55 damage. Consumes a [[Cat's Eye Agate]].
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=41
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Spirit Armor
 +
|type=Buff (Target)
 +
|description=Increases the target's armor by 11 to 13.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=75
 +
}}
 +
 
 +
 
 +
 
 +
 
 +
{{SpellRow
 +
|name=Voice Graft
 +
|type=Utility
 +
|description=Allows the caster to speak through their summoned minion.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=[[Research]]
 +
|mana=10
 +
}}
 +
 
 +
</table>
  
 
==Level 20==
 
==Level 20==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Animate Dead]] || Summon || Skeleton Warrior, level 15-19. || || Con. || Oggok. || 200
+
{{SpellRow
|-
+
|name=Allure of Death
| [[Siphon Life]] || Lifetap || Drains 65 to 75 health from the target. || || Alt. || Vendor. || 72
+
|type=Buff (Self)
|-
+
|description=Lich. The caster loses 5 health per tick, and restores 4 mana per tick.
| [[Expulse Undead]] || DD (Undead) || Deals 88 to 94 damage to an undead target. || || Evo. || Vendor. || 60
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Word of Shadow]] || DD (AoE) || Deals 52 to 58 damage to all targets around the caster. || || Evo. || [[Research]] || 85
+
|location=Vendor.
|-
+
|mana=5
| [[Allure of Death]] || Buff (Self) || Lich. The caster loses 4 health per tick, and restores 4 mana per tick. || || Alt. || Vendor. || 5
+
}}
|-
+
 
| [[Harmshield]] || Buff (Self) || Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. || || Abj. || [[Research]] || 85
+
{{SpellRow
|-
+
|name=Animate Dead
| [[Shadow Compact]] || Heal (Target) || The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. || || Alt. || Vendor. || 10
+
|type=Summon
|-
+
|description=Skeleton Warrior, Level 15-19. Dual Wield (19+)
| [[Dominate Undead]] || Debuff (Target, Undead) || Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly. || || Alt. || Vendor. || 100
+
|era={{Classic Short}}
|-
+
|school=Con.
| [[Shadow Vortex]] || Debuff (Target) || Drains 9 to 12 AC from the target and gives it to the caster. || || Alt. || Vendor. || 40
+
|location=Vendor.
|-
+
|mana=200
| [[Track Corpse]] || Utility || Turns the caster toward the corpse of the target every tick. || || Div. || Vendor. || 15
+
}}
|-
+
 
| [[Identify]] || Utility (Target Item) || Obtain item lore information || || Div. || Vendor. || 50
+
{{SpellRow
|}
+
|name=Dominate Undead
 +
|type=Debuff (Target, Undead)
 +
|description=Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Expulse Undead
 +
|type=DD (Undead)
 +
|description=Deals 88 to 94 damage to an undead target.
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=60
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Harmshield
 +
|type=Buff (Self)
 +
|description=Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=[[Research]]
 +
|mana=85
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Identify
 +
|type=Utility (Target Item)
 +
|description=Obtain item lore information
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shadow Compact
 +
|type=Heal (Target)
 +
|description=The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=10
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shadow Vortex
 +
|type=Debuff (Target)
 +
|description=Drains 9 to 12 AC from the target and gives it to the caster.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=40
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Siphon Life
 +
|type=Lifetap
 +
|description=Drains 65 to 75 health from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=72
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Track Corpse
 +
|type=Utility
 +
|description=Turns the caster toward the corpse of the target every tick.
 +
|era={{Kunark Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=15
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Word of Shadow
 +
|type=DD (PBAoE)
 +
|description=Deals 52 to 58 damage to all targets around the caster.
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=85
 +
}}
 +
</table>
  
 
==Level 24==
 
==Level 24==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Haunting Corpse]] || Summon || Skeletal Warrior, level 22. || || Con. || [[Research]] || 240
+
{{SpellRow
|-
+
|name=Breath of the Dead
| [[Shock of Poison]] || DD (Target) || Deals 146 to 160 damage to the target. || || Con. || Vendor. || 100
+
|type=Buff (Self)
|-
+
|description=Allows the caster to breathe underwater.
| [[Resist Cold]] || Buff (Target) || Increase cold resistance by 39 to 40. || || Abj. || Vendor. || 50
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Leatherskin]] || Buff (Self) || Absorbs 71 to 118 damage. Consumes a [[bloodstone]]. || || Abj. || Vendor. || 83
+
|location=Vendor.
|-
+
|mana=45
| [[Major Shielding]] || Buff (Self) || +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. || || Abj. || Vendor. || 80
+
}}
|-
+
 
| [[Breath of the Dead]] || Buff (Self) || Allows the caster to breathe underwater. || || Alt. || Vendor. || 45
+
{{SpellRow
|-
+
|name=Haunting Corpse
| [[Shadow Sight]] || Buff (Self) || The caster gains ultravision. || || Div. || Vendor. || 50
+
|type=Summon
|-
+
|description=Skeleton Warrior, Level 18-22.
| [[Intensify Death]] || Buff (Pet) || Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. || || Alt. || [[Research]] || 50
+
|era={{Classic Short}}
|-
+
|school=Con.
| [[Rest the Dead]] || Debuff (Target, Undead) || Lulls undead to reduce aggression. || || Abj. || Vendor. || 75
+
|location=[[Research]]
|-
+
|mana=240
| [[Scent of Shadow]] || Debuff (Target) || Decreases fire, poison and disease resist by 14 to 18. || || Alt. || Vendor. || 100
+
}}
|-
+
 
| [[Screaming Terror]] || Debuff (Target) || Mesmerizes the target with a chance to memory blur, for 3 ticks. || || Alt. || Vendor. || 60
+
{{SpellRow
|-
+
|name=Intensify Death
| [[Rapacious Subversion]] || Utility (Target) || Twitch. Restores 60 mana to the target's mana pool. || || Alt. || Vendor. || 200
+
|type=Buff (Pet)
|}
+
|description=Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Leatherskin
 +
|type=Buff (Self)
 +
|description=Absorbs 71 to 118 damage. Consumes a [[bloodstone]].
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=83
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Major Shielding
 +
|type=Buff (Self)
 +
|description=+69 to +75 HP, +16 to +18 AC, and +14 Magic Resist.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=80
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Rapacious Subvention
 +
|type=Utility (Target)
 +
|description=Twitch. Restores targets mana by 60 at the cost of 200 mana.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=200
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Resist Cold
 +
|type=Buff (Target)
 +
|description=Increase cold resistance by 39 to 40.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Rest the Dead
 +
|type=Debuff (Target, Undead)
 +
|description=Lulls undead to reduce aggression.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=75
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Scent of Shadow
 +
|type=Debuff (Target)
 +
|description=Decreases fire, poison and disease resist by 14 to 18.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Screaming Terror
 +
|type=Debuff (Target)
 +
|description=Mesmerizes the target with a chance to memory blur, for 3 ticks.
 +
|era={{Era Short | Fear}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=60
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shadow Sight
 +
|type=Buff (Self)
 +
|description=The caster gains ultravision.
 +
|era={{Classic Short}}
 +
|school=Div.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shock of Poison
 +
|type=DD (Target)
 +
|description=Deals 146 to 160 damage to the target.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=100
 +
}}
 +
</table>
  
 
==Level 29==
 
==Level 29==
  
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Summon Dead]] || Summon || Skeletal Warrior, level 25. || || Con. || Vendor. || 290
+
{{SpellRow
|-
+
|name=Boil Blood
| [[Spirit Tap]] || Lifetap || Drains 132 to 150 health from the target. || || Alt. || Vendor. || 144
+
|type=DoT (Fire)
|-
+
|description=Deals 24 per tick for 16 to 21 ticks. (4 DPS; 2.6-3.4 DPM)
| [[Dooming Darkness]] || DoT (Snare) || Deals 20 damage per tick for 15 to 16 ticks. Snares movement speed by 49% to 60%. || || Con. || Vendor. || 120
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Boil Blood]] || DoT (Fire) || Deals 24 per tick for 16 to 21 ticks. || || Alt. || Vendor. || 150
+
|location=Vendor.
|-
+
|mana=150
| [[Vampiric Curse]] || DoT (Drain) || Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. || || Alt. || Vendor. || 144
+
}}
|-
+
 
| <span class="grayout">[[Defoliate]]</span> || <span class="grayout">DD (Target, Plant)</span> || <span class="grayout">Deals 192 to 210 damage to the target.</span> || || <span class="grayout">Evo.</span> || <span class="grayout">NPC Drop.</span> || <span class="grayout">100</span>
+
{{SpellRow
|-
+
|name=Dismiss Undead
| [[Dismiss Undead]] || DD (Undead) || Deals 140 to 162 damage to an undead target. || || Evo. || Vendor. || 90
+
|type=DD (Undead)
|-
+
|description=Deals 140 to 162 damage to an undead target.
| [[Word of Spirit]] || DD (AoE) || Deals 97 to 104 damage to all targets around the caster. || || Evo. || Vendor. || 133
+
|era={{Classic Short}}
|-
+
|school=Evo.
| [[Renew Bones]] || Heal (Pet) || Heals the target minion for 154 to 175 health. || || Alt. || [[Research]] || 125
+
|location=Vendor.
|-
+
|mana=90
| [[Panic the Dead]] || Debuff (Target, Undead) || Single target Fear for 9 ticks. || || Alt. || Vendor. || 50
+
}}
|}
+
 
 +
{{SpellRow
 +
|name=Dooming Darkness
 +
|type=DoT (Snare)
 +
|description=Deals 20 damage per tick for 15 to 16 ticks. Snares movement speed by 49% to 60%. (3.3 DPS; 2.5 DPM)
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=120
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Panic the Dead
 +
|type=Debuff (Target, Undead)
 +
|description=Single target Fear for 9 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Renew Bones
 +
|type=Heal (Pet)
 +
|description=Heals the target minion for 154 to 175 health.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
|mana=125
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Spirit Tap
 +
|type=Lifetap
 +
|description=Drains 132 to 150 health from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=144
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Summon Dead
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 22-25.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=290
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Vampiric Curse
 +
|type=DoT (Drain)
 +
|description=Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. (3.5 DPS; 1.3 DPM)
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
Vendor (Kunark)
 +
|mana=144
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Word of Spirit
 +
|type=DD (PBAoE)
 +
|description=Deals 97 to 104 damage to all targets around the caster.
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=133
 +
}}
 +
 
 +
</table>
  
 
==Level 34==
 
==Level 34==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Invoke Shadow]] || Summon || Skeleton Warrior, Level 29. || || Con. || [[Research]] || 340
+
{{SpellRow
|-
+
|name=Beguile Undead
| [[Venom of the Snake]] || DoT (Poison) || Deals 40 Direct + 59 damage per tick for 8 ticks. || || Con. || Vendor. || 160
+
|type=Debuff (Target, Undead)
|-
+
|description=Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly.
| {{VeliousGray|[[Torbas' Acid Blast]]}} || {{VeliousGray|DD (Target)}} || {{VeliousGray|Deals 220 poison damage to the target.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Con.}} || {{VeliousGray|Vendor.}} || {{VeliousGray|130}}
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Call of Bones]] || Buff (Self) || Lich. The caster loses 10 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion. || || Alt. || [[Research]] || 5
+
|location=Vendor.
|-
+
|mana=170
| [[Greater Shielding]] || Buff (Self) || Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. || || Abj. || Vendor. || 120
+
}}
|-
+
 
| [[Steelskin]] || Buff (Self) || Absorbs 168 to 230 damage. Consumes a [[jasper]]. || || Abj. || Vendor. || 149
+
{{SpellRow
|-
+
|name=Call of Bones
| [[Resist Disease]] || Buff (Target) || Increases the target's disease resistance by 40. || || Abj. || Vendor. || 50
+
|type=Buff (Self)
|-
+
|description=Lich. The caster loses 10 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion.
| [[Beguile Undead]] || Debuff (Target, Undead) || Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. || || Alt. || Vendor. || 170
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Invoke Fear]] || Debuff (Target) || Single Target Fear for 7 ticks. || || Alt. || Vendor. || 100
+
|location=[[Research]]
|-
+
|mana=5
| [[Root]] || Debuff (Target) || Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage. || || Alt. || Vendor. || 30
+
}}
|-
+
 
| [[Surge of Enfeeblement]] || Debuff (AoE) || Decreases STR of targets in range by 22 to 30 for 100 ticks. || || Alt. || [[Research]] || 100
+
{{SpellRow
|}
+
|name=Greater Shielding
 +
|type=Buff (Self)
 +
|description=Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=120
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Invoke Fear
 +
|type=Debuff (Target)
 +
|description=Single Target Fear for 7 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Invoke Shadow
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 25-29.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=[[Research]]
 +
|mana=340
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Resist Disease
 +
|type=Buff (Target)
 +
|description=Increases the target's disease resistance by 40.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Root
 +
|type=Debuff (Target)
 +
|description=Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=30
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Steelskin
 +
|type=Buff (Self)
 +
|description=Absorbs 168 to 230 damage. Consumes a [[jasper]].
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=149
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Surge of Enfeeblement
 +
|type=Debuff (PBAoE)
 +
|description=Decreases STR of targets in range by 22 to 30 for 100 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Torbas' Acid Blast
 +
|type=DD (Target)
 +
|description=Deals 207 to 220 poison damage to the target.
 +
|era={{Velious Short}}
 +
|school=Con.
 +
|location=Vendor
 +
|mana=130
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Venom of the Snake
 +
|type=DoT (Poison)
 +
|description=Deals 40 direct + 59 damage per tick for 7 to 8 ticks. (10.7 DPS; 2.8-3.2 DPM)
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=160
 +
}}
 +
 
 +
</table>
  
 
==Level 39==
 
==Level 39==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Malignant Dead]] || Summon || Skeleton Warrior, Level 33. || || Con. || Vendor. || 390
+
{{SpellRow
|-
+
|name=Augment Death
| [[Drain Spirit]] || Lifetap || Drains 207 to 226 health from the target. || || Alt. || Vendor. || 189
+
|type=Buff (Pet)
|-
+
|description=Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12.
| {{VeliousGray|[[Chilling Embrace]] || {{VeliousGray|DoT (Poison) || {{VeliousGray|40 damage per tick for 16 ticks. || {{VeliousGray|Vel. || {{VeliousGray|Alt. || {{VeliousGray|NPC Drop. || {{VeliousGray|200}}
+
|era={{Classic Short}}
|-
+
|school=Abj.
| [[Scourge]] || DoT (Disease) || 40 Direct + 24 per tick for 21 ticks. || || Con. || Vendor. || 170
+
|location=Vendor.
|-
+
|mana=200
| [[Expel Undead]] || DD (Undead) || 261 to 273 damage to an undead target. || || Evo. || Vendor. || 130
+
}}
|-
+
 
| [[Word of Souls]] || DD (AoE) || 147 to 155 damage to all targets around the caster. || || Evo. || Vendor. || 171
+
{{SpellRow
|-
+
|name=Chilling Embrace
| [[Augment Death]] || Buff (Pet) || Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. || || Abj. || Vendor. || 100
+
|type=DoT (Poison)
|-
+
|description=40 damage per tick for 16 ticks. (6.7 DPS; 3.2 DPM)
| [[Counteract Disease]] || Heal (Target) || Cures a target's disease, removing 8 disease counters from the target. || || Alt. || Vendor. || 50
+
|era={{Velious Short}}
|-
+
|school=Alt.
| [[Scent of Darkness]] || Debuff (Target) || Decreases fire, poison and disease resist by 24 to 27. || || Alt. || Vendor. || 150
+
|location=NPC Drop.
|-
+
|mana=200
| [[Nullify Magic]] || Utility (Target) || Dispels magic effects from the target. || || Abj. || Vendor. || 50
+
}}
|-
+
 
| [[Summon Corpse]] || Utility (Target Player) || Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a [[Jade Inlaid Coffin]]. || || Abj. || Paw. || 700
+
{{SpellRow
|}
+
|name=Counteract Disease
 +
|type=Heal (Target)
 +
|description=Cures a target's disease, removing 8 disease counters from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Drain Spirit
 +
|type=Lifetap
 +
|description=Drains 207 to 226 health from the target. (1.1-1.2 DPM)
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=189
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Expel Undead
 +
|type=DD (Undead)
 +
|description=261 to 273 damage to an undead target. (2.1 DPM)
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=130
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Malignant Dead
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 29-33.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=[[Research]] Vendor (Kunark).
 +
|mana=390
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Nullify Magic
 +
|type=Utility (Target)
 +
|description=Dispels magic effects from the target.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=50
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Scent of Darkness
 +
|type=Debuff (Target)
 +
|description=Decreases fire, poison and disease resist by 24 to 27.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=150
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Scourge
 +
|type=DoT (Disease)
 +
|description=40 Direct + 24 per tick for 21 ticks. (4.3 DPS; 3.2 DPM)
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=170
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Summon Corpse
 +
|type=Utility (Target Player)
 +
|description=Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a [[Jade Inlaid Coffin]].
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Paw.
 +
|mana=700
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Word of Souls
 +
|type=DD (PBAoE)
 +
|description=147 to 155 damage to all targets around the caster.
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=171
 +
}}
 +
</table>
  
 
==Level 44==
 
==Level 44==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Cackling Bones]] || Summon || Skeleton Warrior, Level 37. || || Con. || Vendor. || 450
+
{{SpellRow
|-
+
|name=Arch Shielding
| [[Asystole]] || DoT (Muscle Disease) || Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. || || Alt. || Vendor. || 210
+
|type=Buff (Self)
|-
+
|description=+144 to +150 HP, +25 to +36 AC, and +20 Magic Resist.
| [[Ignite Bones]] || DD (Target) || Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. || || Evo. || Vendor. || 210
+
|era={{Classic Short}}
|-
+
|school=Abj.
| {{VeliousGray|[[Incinerate Bones]]}} || {{VeliousGray|DD (Target)}} || {{VeliousGray|Deals 494 to 500 damage to the target.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Evo.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|210}}
+
|location=Vendor.
|-
+
|mana=200
| [[Dead Man Floating]] || Buff (Target) || Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70. || || Abj. || [[Research]] || 150
+
}}
|-
+
 
| [[Arch Shielding]] || Buff (Self) || +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. || || Abj. || Vendor. || 200
+
{{SpellRow
|-
+
|name=Asystole
| [[Diamondskin]] || Buff (Self) || Absorbs 245 to 394 damage. Consumes a [[peridot]]. || || Abj. || Vendor. || 236
+
|type=DoT (Muscle Disease)
|-
+
|description=Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. (-690hp & 3.28 dpm)
| [[Pact of Shadow]] || Heal (Target) || The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. || || Alt. || Vendor. || 10
+
|era={{Era Short | Paineel}}
|-
+
|school=Alt.
| {{VeliousGray|[[Corporeal Empathy]]}} || {{VeliousGray|Heal (Target)}} || {{VeliousGray|The caster loses 215 health to heal the target for 215 instantly.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Alt.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|200}}
+
|location=Vendor.
|-
+
|mana=210
| [[Covetous Subversion]] || Utility (Target) || Twitch. Restores 100 mana to the target's mana pool. || || Alt. || Vendor. || 300
+
}}
|-
+
 
| {{VeliousGray|[[Summon Companion]]}} || {{VeliousGray|Utility (Pet)}} || {{VeliousGray|Summons your pet to your location.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Con.}} || {{VeliousGray|E. Com.}} || {{VeliousGray|50}}
+
{{SpellRow
|}
+
|name=Cackling Bones
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 33-37.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=[[Research]]
 +
Vendor (Kunark)
 +
|mana=450
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Corporeal Empathy
 +
|type=Heal (Target)
 +
|description=The caster loses 215 health to heal the target for 215 instantly.
 +
|era={{Velious Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=200
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Covetous Subversion
 +
|type=Utility (Target)
 +
|description=Twitch. Restores targets mana by 100 at the cost of 300 mana.
 +
|era={{Era Short | Paineel}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=300
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Dead Man Floating
 +
|type=Buff (Target)
 +
|description=Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70.
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=[[Research]]
 +
|mana=150
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Diamondskin
 +
|type=Buff (Self)
 +
|description=Absorbs 245 to 394 damage. Consumes a [[peridot]].
 +
|era={{Classic Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=236
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Ignite Bones
 +
|type=DD (Target)
 +
|description=Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. (2.38dpm)
 +
|era={{Classic Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=210
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Incinerate Bones
 +
|type=DD (Target)
 +
|description=Deals 494 to 500 damage to the target. (Chardok revamp drop) (2.38dpm)
 +
|era={{Era Short | Chardok}}
 +
|school=Evo.
 +
|location=NPC Drop.
 +
|mana=210
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Pact of Shadow
 +
|type=Heal (Target)
 +
|description=The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=10
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Summon Companion
 +
|type=Utility (Pet)
 +
|description=Summons your pet to your location.
 +
|era={{Velious Short}}
 +
|school=Con.
 +
|location=E. Com.
 +
|mana=50
 +
}}
 +
</table>
  
 
==Level 49==
 
==Level 49==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Invoke Death]] || Summon || Skeleton Warrior, Level 41. || || Con. || [[Research]] || 490
+
{{SpellRow
|-
+
|name=Banish Undead
| [[Drain Soul]] || Lifetap || Drains 332 to 338 health from the target. || || Alt. || Vendor. || 225
+
|type=DD (Undead)
|-
+
|description=Deals 585 damage to an undead target.
| [[Cascading Darkness]] || DoT (Snare) || Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. || || Con. || Vendor. || 300
+
|era={{Classic Short}}
|-
+
|school=Evo.
| [[Ignite Blood]] || DoT (Fire) || Deals 56 per tick for 21 ticks. || || Alt. || Vendor. || 250
+
|location=Vendor.
|-
+
|mana=225
| [[Bond of Death]] || DoT (Drain) || Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. || || Alt. || [[Research]] || 360
+
}}
|-
+
 
| [[Banish Undead]] || DD (Undead) || Deals 585 damage to an undead target. || || Evo. || Vendor. || 225
+
{{SpellRow
|-
+
|name=Bond of Death
| [[Lich]] || Buff (Self) || Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion. || || Alt. || [[Research]] || 5
+
|type=DoT (Drain)
|-
+
|description=Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. (2.0dpm..720hp total)
| {{VeliousGray|[[Dead Men Floating]]}} || {{VeliousGray|Buff (Group)}} || {{VeliousGray|Applies [[Dead Man Floating]] to the caster's entire group.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Abj.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|375}}
+
|era={{Classic Short}}
|-
+
|school=Alt.
| [[Cajole Undead]] || Debuff (Target, Undead) || Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. || || Con. || Vendor. || 245
+
|location=[[Research]]
|-
+
|mana=360
| [[Paralyzing Earth]] || Debuff (Target) || Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage. || || Alt. || Vendor. || 100
+
}}
|}
+
 
 +
{{SpellRow
 +
|name=Cajole Undead
 +
|type=Debuff (Target, Undead)
 +
|description=Charms target undead creature (up to lvl 51) to act as the caster's minion for 15 to 19 minutes. Breaks randomly.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=245
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Cascading Darkness
 +
|type=DoT (Snare)
 +
|description=Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. (3.84dpm..1152 total)
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=300
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Dead Men Floating
 +
|type=Buff (Group)
 +
|description=Applies [[Dead Man Floating]] to the caster's entire group.
 +
|era={{Era Short | Chardok}}
 +
|school=Abj.
 +
|location=NPC Drop.
 +
|mana=375
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Drain Soul
 +
|type=Lifetap
 +
|description=Drains 332 to 338 health from the target.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=225
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Ignite Blood
 +
|type=DoT (Fire)
 +
|description=Deals 56 per tick for 21 ticks. (4.7dpm..1176hp total)
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=250
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Invoke Death
 +
|type=Summon
 +
|description=Skeleton Warrior, Level 37-41.
 +
|era={{Classic Short}}
 +
|school=Con.
 +
|location=[[Research]]
 +
|mana=490
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Lich
 +
|type=Buff (Self)
 +
|description=Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
|mana=5
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Paralyzing Earth
 +
|type=Debuff (Target)
 +
|description=Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage.
 +
|era={{Classic Short}}
 +
|school=Alt.
 +
|location=[[Research]]
 +
Vendor (Kunark)
 +
|mana=100
 +
}}
 +
</table>
  
 
==Level 50==
 
==Level 50==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| {{VeliousGray|[[Improved Invis to Undead]]}} || {{VeliousGray|Buff (Target)}} || {{VeliousGray|Single Target Invisibility versus Undead.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Alt.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|75}}
+
{{SpellRow
|}
+
|name=Improved Invis to Undead
 +
|type=Buff (Target)
 +
|description=Single Target Invisibility versus Undead.
 +
|era={{Velious Short}}
 +
|school=Div.
 +
|location=NPC Drop.
 +
|mana=75
 +
}}
 +
</table>
  
 
==Level 51==
 
==Level 51==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Splurt]] || DoT (Magical) || Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. || Kun. || Alt. || NPC Drop. || 240
+
{{SpellRow
|-
+
|name=Dread of Night
| [[Envenomed Bolt]] || DoT (Poison) || Deals 110 direct damage, and then 146 damage per tick for 8 ticks. || Kun. || Con. || Vendor. || 320
+
|type=Debuff (Target, Undead)
|-
+
|description=Single target Fear for 8 ticks.
| [[Dread of Night]] || Debuff (Target, Undead) || Single target Fear for 8 ticks. || Kun. || Alt. || Vendor. || 100
+
|era={{Kunark Short}}
|-
+
|school=Alt.
| [[Sacrifice]] || Utility (Player Target) || Kills target player to create an [[Essence Emerald]]. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an [[emerald]] when cast. || Kun. || Alt. || Quest. || 100
+
|location=Vendor.
|}
+
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Envenomed Bolt
 +
|type=DoT (Poison)
 +
|description=Deals 110 direct damage, and then 146 damage per tick for 8 ticks. (3.994dpm..1278 total)
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=320
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Sacrifice
 +
|wikiName=Sacrifice (spell)
 +
|type=Utility (Player Target)
 +
|description=Kills target player to create an [[Essence Emerald]]. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an [[emerald]] when cast.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Quest.
 +
|mana=100
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Splurt
 +
|type=DoT (Magical)
 +
|description=Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. (7.579dpm..1819 Total)
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=237
 +
}}
 +
</table>
  
 
==Level 52==
 
==Level 52==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Plague]] || DoT (Disease) || Deals 60 direct damage and then 55 per tick for 22 ticks. || Kun. || Con. || Vendor. || 300
+
{{SpellRow
|-
+
|name=Defoliation
| [[Defoliation]] || DD (Plant) || Deals 645 to 725 damage to target plant. || Kun. || Evo. || NPC Drop. || 250
+
|type=DD (Plant)
|-
+
|description=Deals 645 to 725 damage to target plant.
| [[Manaskin]] || Buff (Self) || Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a [[peridot]]. || Kun. || Abj. || Vendor. || 330
+
|era={{Kunark Short}}
|-
+
|school=Evo.
| [[Scent of Terris]] || Debuff (Target) || Decreases fire, poison and disease resist by 33 to 36. || Kun. || Alt. || Quest. || 200
+
|location=NPC Drop.
|}
+
|mana=250
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Manaskin
 +
|type=Buff (Self)
 +
|description=Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a [[peridot]].
 +
|era={{Kunark Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=330
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Plague
 +
|type=DoT (Disease)
 +
|description=Deals 60 direct damage and then 55 per tick for 22 ticks. (1270 damage. 4.23 DPM)
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=Vendor.
 +
|mana=300
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Scent of Terris
 +
|type=Debuff (Target)
 +
|description=Decreases fire, poison and disease resist by 33 to 36.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Quest.
 +
|mana=200
 +
}}
 +
</table>
  
 
==Level 53==
 
==Level 53==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Minion of Shadows]] || Summon || Skeleton Rogue, Level 43. || Kun. || Con. || Quest. || 525
+
{{SpellRow
|-
+
|name=Annul Magic
| [[Convergence]] || Heal (Player Corpse) || Returns target player to life, restoring 93% experience. Consumes an [[Essence Emerald]] when cast. || Kun. || Alt. || NPC Drop. || 700
+
|type=Utility (Target)
|-
+
|description=Dispels magic effects from the target.
| [[Enstill]] || Debuff (Target) || Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage. || Kun. || Alt. || Overthere. || 60
+
|era={{Kunark Short}}
|-
+
|school=Abj.
| [[Annul Magic]] || Utility (Target) || Dispels magic effects from the target. || Kun. || Abj. || Vendor. || 75
+
|location=Vendor.
|}
+
|mana=75
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Convergence
 +
|type=Heal (Player Corpse)
 +
|description=Returns target player to life, restoring 93% experience. Consumes an [[Essence Emerald]] when cast.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=700
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Enstill
 +
|type=Debuff (Target)
 +
|description=Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=60
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Minion of Shadows
 +
|type=Summon
 +
|description=Skeleton Rogue, Level 40-44.
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=Quest.
 +
|mana=525
 +
}}
 +
</table>
  
 
==Level 54==
 
==Level 54==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| [[Deflux]] || Lifetap || Drains 310 to 330 health from the target. Fast cast. || Kun. || Alt. || Vendor. || 198
+
{{SpellRow
|-
+
|name=Deflux
| [[Shield of the Magi]] || Buff (Self) || Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. || Kun. || Abj. || Vendor. || 300
+
|type=Lifetap
|-
+
|description=Drains 310 to 330 health from the target. Fast cast.
| [[Shadowbond]] || Heal (Target) || The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks. || Kun. || Alt. || Quest. || 10
+
|era={{Kunark Short}}
|-
+
|school=Alt.
| [[Thrall of Bones]] || Debuff (Target, Undead) || Charms target undead creature to act as the caster's minion for 17 to 20 minutes. Breaks randomly. || Kun. || Alt. || NPC Drop. || 300
+
|location=Vendor.
|}
+
|mana=198
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shadowbond
 +
|type=Heal (Target)
 +
|description=The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Quest.
 +
|mana=10
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Shield of the Magi
 +
|type=Buff (Self)
 +
|description=Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist.
 +
|era={{Kunark Short}}
 +
|school=Abj.
 +
|location=Vendor.
 +
|mana=300
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Thrall of Bones
 +
|type=Charm
 +
|description=Charms target undead creature (up to lvl 53) to act as the caster's minion for 17 to 20 minutes. Breaks randomly.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=300
 +
}}
 +
</table>
  
 
==Level 55==
 
==Level 55==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
|-
+
 
| {{VeliousGray|[[Augmentation of Death]]}} || {{VeliousGray|Buff (Pet)}}  || {{VeliousGray|Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Alt.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|250}}
+
{{SpellRow
|-
+
|name=Augmentation of Death
| [[Chill Bones]] || DD (Target) || Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target. || Kun. || Evo. || NPC Drop. || 210
+
|type=Buff (Pet)
|-
+
|description=Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15.
| {{VeliousGray|[[Conglaciation of Bone]]}} || {{VeliousGray|DD (Target)}} || {{VeliousGray|Deals 505 to 540 cold damage to the target.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Evo.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|210}}
+
|era={{Velious Short}}
|-
+
|school=Alt.
| [[Levant]] || Utility (Self) || Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Only works at night. || Kun. || Alt. || NPC Drop. || 500
+
|location=NPC Drop.
|-
+
|mana=250
| [[Infusion]] || Utility (Self) || Restores 1000 mana to the caster's mana pool. Consumes an [[Essence Emerald]] when cast. || Kun. || Alt. || NPC Drop. || 1
+
}}
|-
+
 
| [[Skin of the Shadow]] || Utility (Self) || Grants the caster invisibility, ultravision, and increases area of sight by 115%. Only works at night. || Kun. || Alt. || Overthere. || 85
+
{{SpellRow
|}
+
|name=Chill Bones
 +
|type=DD (Target)
 +
|description=Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target.
 +
|era={{Kunark Short}}
 +
|school=Evo.
 +
|location=NPC Drop.
 +
|mana=210
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Conglaciation of Bone
 +
|type=DD (Target)
 +
|description=Deals 505 to 540 cold damage to the target. (Chardok revamp drop)
 +
|era={{Velious Short}}
 +
|school=Evo.
 +
|location=NPC Drop.
 +
|mana=210
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Infusion
 +
|type=Utility (Self)
 +
|description=Restores 1000 mana to the caster's mana pool. Consumes an [[Essence Emerald]] when cast.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=1
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Levant
 +
|type=Utility (Self)
 +
|description=Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Only works at night.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=500
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Skin of the Shadow
 +
|type=Utility (Self)
 +
|description=Grants the caster invisibility, ultravision, and increases area of sight by 115%. Only works at night.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Overthere.
 +
|mana=85
 +
}}
 +
</table>
  
 
==Level 56==
 
==Level 56==
  
{| class="eoTable sortable" width="92%"
+
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
{{SpellHeaderRow |hasType=yes}}
 +
 
 +
{{SpellRow
 +
|name=Cessation of Cor
 +
|type=DoT (Muscular Disease)
 +
|description=Deals for 100 damage per tick for 11 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21. (1100dmg 4.4 DPM)
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Overthere.
 +
|mana=250
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Sedulous Subversion
 +
|type=Utility (Target)
 +
|description=Twitch. Restores targets mana by 150 at the cost of 400 mana.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=400
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Servant of Bones
 +
|type=Summon
 +
|description=Skeleton Monk, Level 41-43.
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=NPC Drop.
 +
|mana=525
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Trepidation
 +
|type=Debuff (Target)
 +
|description=Single Target Fear for 6 ticks.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Overthere.
 +
|mana=200
 +
}}
 +
</table>
 +
 
 +
==Level 57==
 +
 
 +
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
 +
 
 +
{{SpellRow
 +
|name=Conjure Corpse
 +
|type=Utility (Target Player)
 +
|description=Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a [[Tiny Jade Inlaid Coffin]].
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=NPC Drop.
 +
|mana=700
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Exile Undead
 +
|type=DD (Undead)
 +
|description=Deals 675 to 725 damage to an undead target.
 +
|era={{Kunark Short}}
 +
|school=Evo.
 +
|location=Vendor.
 +
|mana=250
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Vexing Mordinia
 +
|type=DoT (Drain)
 +
|description=Deals 122 per tick for 10 ticks. Heals the caster for 122 per tick for 9 ticks (Possible Bug).
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=495
 +
}}
 +
</table>
 +
 
 +
==Level 58==
 +
 
 +
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
 +
 
 +
{{SpellRow
 +
|name=Immobilize
 +
|type=Debuff (Target)
 +
|description=Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=80
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Pyrocruor
 +
|type=DoT (Fire)
 +
|description=Deals 111 per tick for 19 ticks for a total of 2109 damage. 5.273 DPM.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Vendor.
 +
|mana=400
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Quivering Veil of Xarn
 +
|type=Buff (Self)
 +
|description=Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune.
 +
|era={{Kunark Short}}
 +
|school=Abj.
 +
|location=NPC Drop.
 +
|mana=135
 +
}}
 +
</table>
 +
 
 +
==Level 59==
 +
 
 +
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
 +
 
 +
{{SpellRow
 +
|name=Devouring Darkness
 +
|type=DoT (Snare)
 +
|description=Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%.
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=NPC Drop.
 +
|mana=400
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Emissary of Thule
 +
|type=Summon
 +
|description=Spectre Warrior, Level 43-47.
 +
|era={{Kunark Short}}
 +
|school=Con.
 +
|location=NPC Drop.
 +
|mana=650
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Touch of Night
 +
|type=Lifetap
 +
|description=Drains 720 health from the target.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=Overthere.
 +
|mana=405
 +
}}
 +
</table>
 +
 
 +
==Level 60==
 +
 
 +
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
 +
{{SpellHeaderRow |hasType=yes}}
 +
 
 +
{{SpellRow
 +
|name=Arch Lich
 +
|type=Buff (Self)
 +
|description=Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion.
 +
|era={{Velious Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=1
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Banishment of Shadows
 +
|type=DD (Undead)
 +
|description=Destroys target undead creature up to level 51. Consumes a [[Star Ruby]] when cast.
 +
|era={{Kunark Short}}
 +
|school=Evo.
 +
|location=NPC Drop.
 +
|mana=750
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Demi Lich
 +
|type=Buff (Self)
 +
|description=Lich. The caster loses 48 health per tick, and restores 31 mana per tick. Bloody Skeleton Illusion.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=1
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Enslave Death
 +
|type=Debuff (Target, Undead)
 +
|description=Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=500
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Gangrenous Touch of Zum'uul
 +
|type=Lifetap
 +
|description=Drains 720 health from the target. Disease-based spell.
 +
|era={{Era Short | Chardok}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=415
 +
}}
 +
 
 +
{{SpellRow
 +
|name=Trucidation
 +
|type=DD (Target)
 +
|description=Drains 1100 health from the target. Consumes an [[Essence Emerald]] when cast.
 +
|era={{Kunark Short}}
 +
|school=Alt.
 +
|location=NPC Drop.
 +
|mana=375
 +
}}
 +
</table>
 +
 
 +
= Pet Information =
 +
 
 +
==== Focus Item ====
 +
 
 +
The only pet focus item that Necromancers can obtain is the {{:Encyclopedia Necrotheurgia}}. Similar to the Magician pet focus items, this focus item makes the pet larger in size.  It also provides a +1 level bonus to all summoned pets from spell levels 46-60. This allows for pets that can exceed the hit points, melee, and spell damage listed in the tables. The +1 level is added to the RNG of the level of pet you would have summoned. When you finish casting a pet spell, RNG will determine the level of pet you summoned in that pet's level range. If using the focus item for that pet, the pet's level will be RNG+1.
 +
 
 +
As an example, the Emissary of Thule pet has a level range of 43-47. When you cast that spell, at the end of the cast RNG determines the pet level to be level 47.
 +
If you are using the focus item, it adds +1 to the RNG so the pet would be level 48.
 +
 
 +
==== Notes ====
 +
 
 +
<li>Abilities listed in the '''Pet Skills''' column apply to all subsequent pets, unless otherwise noted.</li>
 +
<br />
 +
{| class="eoTable2"
 +
! Spell
 +
! Player Level
 +
! Pet Level (Min-Max)
 +
! Pet Class
 +
! Pet ~HP
 +
! Melee Damage (Max)
 +
! Bash/Kick Damage (Max)
 +
! Backstab Damage (Max)
 +
! Lifetap Damage (Max)
 +
! Pet Skills
 +
! Appearance
 
|-
 
|-
| [[Servant of Bones]] || Summon  || Skeleton Monk, Level 43. || Kun. || Con. || NPC Drop. || 525
+
| [[Cavorting Bones]]
 +
| 1
 +
| 1-2
 +
| Warrior
 +
| 20-30
 +
| 8-10
 +
| -
 +
| -
 +
| -
 +
| -
 +
| rowspan=6 style="border:1px dotted gray"| [[File:Npc_skeleton_lrodd.png|75px]]
 
|-
 
|-
| [[Cessation of Cor]] || DoT (Muscular Disease) || Deals for 100 damage per tick for 11 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21.  || Kun. || Alt. || Overthere. || 250
+
| [[Leering Corpse]]
 +
| 4
 +
| 3-5
 +
| Warrior
 +
| 70-90
 +
| 8-12
 +
| -
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Trepidation]] || Debuff (Target) || Single Target Fear for 6 ticks. || Kun. || Alt. || Overthere. || 200
+
| [[Bone Walk]]
 +
| 8
 +
| 7-9
 +
| Warrior
 +
| 180-200
 +
| 9-14
 +
| 7/12
 +
| -
 +
| -
 +
| Bash, Kick
 
|-
 
|-
| [[Sedulous Subversion]] || Utility (Target) || Twitch. Restores 150 mana to the target's mana pool. || Kun. || Alt. || NPC Drop. || 400
+
| [[Convoke Shadow]]
|}
+
| 12
 
+
| 7-11
==Level 57==
+
| Warrior
 
+
| 180-200
{| class="eoTable sortable" width="92%"
+
| 11-16
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
| 11/15
 +
| -
 +
| -
 +
| Magic hit 11+
 
|-
 
|-
| [[Vexing Mordinia]] || DoT (Drain) || Deals 111 per tick for 10 ticks. Heals the caster for 111 per tick for 9 ticks (Possible Bug). || Kun. || Alt. || Vendor. || 495
+
| [[Restless Bones]]
 +
| 16
 +
| 12-16
 +
| Warrior
 +
| 260-300
 +
| 13-20
 +
| 13/16
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Exile Undead]] || DD (Undead) || Deals 675 to 725 damage to an undead target. || Kun. || Evo. || Vendor. || 250
+
| [[Animate Dead]]
 +
| 20
 +
| 15-19
 +
| Warrior
 +
| 325-375
 +
| 14-22
 +
| 14/16
 +
| -
 +
| -
 +
| Double Attack, Dual Wield 19+ (requires weapons, or a torch)
 
|-
 
|-
| [[Conjure Corpse]] || Utility (Target Player) || Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a [[Tiny Jade Inlaid Coffin]]. || Kun. || Con. || NPC Drop. || 700
+
| [[Haunting Corpse]]
|}
+
| 24
 
+
| 18-22
==Level 58==
+
| Warrior
 
+
| 650-700
{| class="eoTable sortable" width="92%"
+
| 18-26
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
| 15/17
 +
| -
 +
| -
 +
| -
 +
| rowspan=8 style="border:1px dotted gray"| [[File:Npc_a_helot_skeleton.png|75px]]
 
|-
 
|-
| [[Pyrocruor]] || DoT (Fire) || Deals 111 per tick for 19 ticks. || Kun. || Alt. || Vendor. || 400
+
| [[Summon Dead]]
 +
| 29
 +
| 21-25
 +
| Warrior
 +
| 675-775
 +
| 20-28
 +
| 16/18
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Quivering Veil of Xarn]] || Buff (Self) || Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Only works at night. || Kun. || Abj. || NPC Drop. || 135
+
| [[Invoke Shadow]]
 +
| 34
 +
| 25-29
 +
| Warrior
 +
| 750-850
 +
| 23-32
 +
| 17/19
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Immobilize]] || Debuff (Target) || Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage. || Kun. || Alt. || Overthere. || 80
+
| [[Malignant Dead]]
|}
+
| 39
 
+
| 29-33
==Level 59==
+
| Warrior
 
+
| 800-1000
{| class="eoTable sortable" width="92%"
+
| 31-39
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
| 18/20
 +
| -
 +
| -
 +
| Innate Dual Wield 33+ (Fists or weapons), Fast regen
 
|-
 
|-
| [[Emissary of Thule]] || Summon || Spectre Warrior, Level 47. || Kun. || Con. || NPC Drop. || 650
+
| [[Cackling Bones]]
 +
| 44
 +
| 33-37
 +
| Warrior
 +
| 1100-1400
 +
| 39-47
 +
| 20/22
 +
| -
 +
| 11
 +
| Lifetap
 
|-
 
|-
| [[Touch of Night]] || Lifetap || Drains 720 health from the target. || Kun. || Alt. || Overthere. || 405
+
| [[Invoke Death]]<sup>1</sup>&Dagger;
 +
| 49
 +
| 37-41
 +
| Warrior
 +
| 1900-2300
 +
| 47-55
 +
| 22/24
 +
| -
 +
| 42
 +
| -
 
|-
 
|-
| [[Devouring Darkness]] || DoT (Snare) || Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%. || Kun. || Con. || NPC Drop. || 400
+
| [[Minion of Shadows]]<sup>1</sup>&Dagger;
 +
| 53
 +
| 40-44
 +
| Rogue
 +
| 1200-1400
 +
| 49-56 (59&dagger;)
 +
| -
 +
| 147-171 (177&dagger;)
 +
| 45
 +
| Backstab, no Bash/Kick
 +
|-
 +
| [[Servant of Bones]]<sup>1</sup>&dagger;
 +
| 56
 +
| 40-44 (45&dagger;)
 +
| Monk
 +
| 1400-1700
 +
| 52-59 (61&dagger;)
 +
| 65/69 (71&dagger;)
 +
| -
 +
| 45 (46&dagger;)
 +
| Flying Kick, no Bash
 +
|-
 +
| [[Emissary of Thule]]<sup>1</sup>&dagger;
 +
| 59
 +
| 43-47 (48&dagger;)
 +
| Warrior
 +
| 2700 (3300&dagger;)
 +
| 52-61 (62&dagger;)
 +
| 26
 +
| -
 +
| 44-48 (49&dagger;)
 +
| Immune to fear<sup>2</sup>
 +
| [[File:Spectres.png|75px]]
 
|}
 
|}
 +
<br />
 +
<hr />
 +
<sup>1</sup> The pet can be focused with {{:Encyclopedia Necrotheurgia}}.
 +
<sup>2</sup> This was implemented post-Velious, pre-Luclin. ([http://www.tski.co.jp/baldio/patch/20010911a.html ref])
 +
<br />
 +
&Dagger; Needs testing for the focus effect.
 +
<br />
 +
&dagger; Tested
  
==Level 60==
+
==== Invoke Death Pet Level ====
 
+
How to easily tell what level it is:
{| class="eoTable sortable" width="92%"
+
{| class="eoTable3"
! style="width: 20%"|Spell Name || style="width: 13%"|Spell Type || style="width: 44%"|Spell Description || style="width: 5%"|Era || style="width: 5%"|Class || style="width: 8%"|Location || style="width: 5%"|Mana
+
! Life Tap Damage
|-
+
! Your Pet Level
| [[Trucidation]] || DD (Target) || Drains 1100 health from the target. Consumes an [[Essence Emerald]] when cast. || Kun. || Alt. || NPC Drop. || 375
+
|-  
 +
| 38
 +
| 37
 
|-
 
|-
| [[Banishment of Shadows]] || DD (Undead) || Destroys target undead creature up to level 51. Consumes a [[Star Ruby]] when cast. || Kun. || Evo. || NPC Drop. || 750
+
| 39
 +
| 38
 
|-
 
|-
| [[Demi Lich]] || Buff (Self) || Lich. The caster loses 48 health per tick, and restores 31 mana per tick. Bloody Skeleton Illusion.  || Kun. || Alt. || NPC Drop. || 1
+
| 40
 +
| 39
 
|-
 
|-
| {{VeliousGray|[[Arch Lich]]}} || {{VeliousGray|Buff (Self)}} || {{VeliousGray|Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion.}} || {{VeliousGray|Vel.}} || {{VeliousGray|Alt.}} || {{VeliousGray|NPC Drop.}} || {{VeliousGray|1}}
+
| 41
 +
| 40
 
|-
 
|-
| [[Enslave Death]] || Debuff (Target, Undead) || Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist. || Kun. || Alt. || NPC Drop. || 500
+
| 42
 +
| 41
 
|}
 
|}
  
=Skills=
+
== Pet Names ==
  
== Pet Information ==
+
Gabaner,
 +
Jasaner,
 +
Konartik,
 +
Lastik,
 +
Vebtik,
 +
Ventik,
 +
Xobartik,
 +
Xonarab,
 +
Zabekn,
 +
Zeber,
 +
Zibober,
 +
Kebaner
  
{{#lsth:Pet Guide|[[Necromancer]] Pets}}
+
=Skills=
  
 
== Specialization ==
 
== Specialization ==
Line 677: Line 2,338:
 
<tr><td align="center" width="10%">1</td>
 
<tr><td align="center" width="10%">1</td>
 
<td align="center" width="10%">No</td>
 
<td align="center" width="10%">No</td>
<td>Channelling</td>
+
<td>Channeling</td>
 
<td align="center" width="20%">200</td>
 
<td align="center" width="20%">200</td>
 
<td align="center" width="25%">200</td>
 
<td align="center" width="25%">200</td>
Line 726: Line 2,387:
 
<td align="center" width="10%">Yes</td>   
 
<td align="center" width="10%">Yes</td>   
 
<td>Specialization</td>
 
<td>Specialization</td>
<td align="center" width="20%">235</td>
+
<td align="center" width="20%">200</td>
<td align="center" width="25%">235</td>
+
<td align="center" width="25%">200</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 770: Line 2,431:
 
<td align="center" width="10%">No</td>
 
<td align="center" width="10%">No</td>
 
<td>Hand to Hand</td>
 
<td>Hand to Hand</td>
<td align="center" width="20%">75</td>
+
<td align="center" width="20%">100</td>
<td align="center" width="25%">75</td>
+
<td align="center" width="25%">100</td>
 
</tr>
 
</tr>
 
<tr bgcolor="#efefef">
 
<tr bgcolor="#efefef">
Line 846: Line 2,507:
 
<tr>
 
<tr>
 
<td align="center" width="10%">1</td>
 
<td align="center" width="10%">1</td>
<td align="center" width="10%">No</td>
+
<td align="center" width="10%">Yes</td>
 
<td>Sense Heading</td>
 
<td>Sense Heading</td>
 
<td align="center" width="20%">200</td>
 
<td align="center" width="20%">200</td>
Line 855: Line 2,516:
 
<tr bgcolor="#efefef">
 
<tr bgcolor="#efefef">
 
<td align="center" width="10%">1</td>
 
<td align="center" width="10%">1</td>
<td align="center" width="10%">Yes</td>   
+
<td align="center" width="10%">No</td>   
 
<td>Swimming</td>
 
<td>Swimming</td>
 
<td align="center" width="20%">200</td>
 
<td align="center" width="20%">200</td>
Line 868: Line 2,529:
 
= Gearing =
 
= Gearing =
  
Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 int = 10 mana (and it drops significantly after 200), and 1 sta = 2 health, and that the items listed are droppable only.
+
Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 INT = 10 mana (and it drops significantly after 200), and 1 STA = 2 health, and that the items listed are droppable only.
  
'''NOTE''': Gear listed here is not listed as "Best In Slot". Due to the way HP and Mana play off of each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less good than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.
+
'''NOTE''': Gear listed here is not listed as "Best In Slot." Due to the way HP and mana play off each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less useful than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.
  
== Pre-Planar ==
+
Check [[:Category:Necromancer Equipment | Necromancer Equipment]] for the full list of gear usable by necromancers.
  
<ul><li>  Ears - [[Earring of Essence]], [[Black Sapphire Electrum Earring]], [[Batskull Earring]], [[Golden Sapphire Earring]], [[Ivandyr's Hoop]]
+
See also the [[Detailed Necromancer Gear Guide]].
</li><li> Fingers - [[Platinum Fire Wedding Ring]], [[Adamantite Band]], [[Platinum Skull Ring]], [[Rose Platinum Engagement Ring]]
+
</li><li> Neck - [[Black Sapphire Platinum Necklace]], [[Sarnak Arcane Fetish]], [[Sapphire Platinum Necklace]]
+
</li><li> Head - [[Runed Cowl]], [[Runed Circlet]], [[Circlet of Shadow]], [[Dark Circlet]]
+
</li><li> Face - [[Enshrouded Veil]], [[Mask of Wurms]], [[Sheer Bone Mask]]
+
</li><li> Chest - [[Tolapumj's Robe]], [[Loam Encrusted Robe]], [[Froglok Bonecaster's Robe]], [[Tattered Tomb Shroud]], [[Advisor Robe]], [[Robe of the Oracle]], [[Shining Metallic Robes]]
+
</li><li> Arms - [[Gatorscale Sleeves]]
+
</li><li> Back - [[Hierophant's Cloak]], [[Hooded Black Cloak]], [[Molten Cloak]], [[Festering Cloak]], [[Kunzar Cloak]].
+
</li><li> Waist - [[Braided Cinch Cord]] [[Brell's Girdle]]
+
</li><li> Shoulders - [[Embroidered Black Cape]], [[Loam Encrusted Amice]]
+
</li><li> Wrists - [[Bracelet of Woven Grass]], [[Golden Chitin Bracer]]
+
</li><li> Legs - [[Loam Encrusted Pantaloons]], [[Feathered Leggings]], [[Black Chitin Leggings]], Dark Elf: [[Imbued Teir`Dal Chain Leggings]]
+
</li><li> Hands - [[Impskin Gloves]], [[ShadowBound Gloves]]
+
</li><li> Feet - Iksar: [[ShadowBound Boots]], Non-Iksar and under 200 int: [[Golden Efreeti Boots]]
+
</li><li> Primary (2h) - [[Staff of the Waterwalker]], [[Staff of the Dreaded Gaze]]
+
</li><li> Primary (1h) - [[Tome of Miragul]], [[Stein of Moggok]], [[Cone of the Mystics]], [[Gnoll Hide Tome]], [[Glowing Black Stone]], [[Black Tome with Silver Runes]]
+
</li><li> Secondary (1h) - [[Rokyls Channelling Crystal]], [[Stein of Moggok]], [[Book of Obulus]], [[Glowing Black Stone]], [[Hand of the Reaper]]
+
</li><li> Range - [[Dagger of Marnek]], [[Idol of the Underking]]
+
</li></ul>
+
  
See also the [[Detailed Necromancer Gear Guide]].
+
== Pre-Planar ==
  
See also the [[Players:Pre Planar Gear]].
+
{{#lsth:Players:Pre Planar Gear|[[Necromancer]]}}
  
 
== Planar ==
 
== Planar ==
Line 917: Line 2,560:
  
  
<ul><li> {{:Circlet of Shadow}}
+
<ul><li> {{:Circlet of Shadow}} (or its slower, post-nerf version: {{:Circlet of Shadows}})
</li></ul>
+
</li><li> {{:Chestplate of Fiery Might}} (Clicky by any class from inventory = +5 regen)
<ul><li> {{:Chestplate of Fiery Might}} (Clicky by any class from inventory = +5 regen)
+
</li><li> {{:Journeyman's Boots}}
</li></ul>
+
</li><li> {{:Ring of Dain Frostreaver IV}}
<ul><li> {{:Journeyman's Boots}}
+
</li><li> {{:Words of Darkness}}
</li></ul>
+
</li><li> {{:Bone Bracelet of Condemnation}}
<ul><li> {{:Ring of Dain Frostreaver IV}}
+
</li><li> {{:Shissar Deathspeaker Staff}}
 +
</li><li> {{:Shissar Seance Staff}}
 +
</li><li> {{:Encyclopedia Necrotheurgia}}
 
</li></ul>
 
</li></ul>
  
 
= An Agenda for Future Research =
 
= An Agenda for Future Research =
  
The purpose of this section is to point out the shortcomings of this guide, and what details we still need more detailed information on.
+
The purpose of this section is to point out the shortcomings of this guide and what we still need more detailed information on.
  
1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.
+
1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading Necromancers to resummon until they get a dark blue (con) pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even for there to be a light blue con, and a dark blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.
  
2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.
+
2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells does not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.
  
 
''Necromancy''
 
''Necromancy''
  
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland.
+
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed in the past which led them to flee back to the mainland. But there was one very significant difference - they did not use swords and bows, but instead used magic, and the result was terrible.
But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible.
+
 
Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel.  And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.
+
Hundreds of lives were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel.  And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.
  
 
Thus began the Age of Turmoil.
 
Thus began the Age of Turmoil.
  
 +
= FAQ =
 +
 +
'''Q: Which research components are worth trading with other players or retrieving from vendors?'''
 +
A:    -Credit to Old_PVP of the forums for this list [https://www.project1999.com/forums/showpost.php?p=3074605&postcount=19] [[VendorComponentsWorthADamn]]
 +
 +
The only components worth a damn... commit it to memory you lazy bitches.
 +
 +
+Indicates vendor purchasable...not worth a damn.
 +
 +
(VOICE GRAFT)
 +
Words of Possession
 +
Words of the Spoken
 +
 +
(HUNGRY EARTH)
 +
Words of Materials
 +
Words of Spirit
 +
 +
(HARMSHIELD)
 +
Words of Refuge
 +
Words of Absorption
 +
 +
(INTENSIFY DEATH)
 +
Words of the Sentient (Beza)
 +
Words of Recluse
 +
Words of Absorption
 +
 +
(HAUNTING CORPSE)
 +
Words of Possession
 +
Words of Detachment
 +
Words of Allure
 +
 +
(RENEW BONES)
 +
Words of Purification
 +
Words of the Incorporeal
 +
Words of Acquisition (Azia)
 +
 +
(CALL OF BONES)
 +
Words of Motion
 +
Words of Neglect
 +
Words of Endurance
 +
 +
(SURGE OF ENFEEBLEMENT)
 +
Words of Abatement
 +
Words of Cazic-Thule
 +
Words of Efficacy
 +
 +
(INVOKE SHADOW)
 +
Words of Dark Paths
 +
Words of Haunting
 +
Words of the Suffering
 +
 +
(DEAD MAN FLOATING)
 +
Words of the Psyche
 +
Words of Burnishing
 +
 +
(INVOKE DEATH)
 +
Words of Requisition
 +
Words of Acquisition (Beza)
 +
 +
(LICH)
 +
Words of the Ethereal
 +
 +
(BOND OF DEATH)
 +
Words of Grappling
 +
Words of Odus
 +
 +
+(PARALYZING EARTH) +Skill UPs+
 +
Words of Crippling Force
 
{{Template: Navbox Classes}}
 
{{Template: Navbox Classes}}

Latest revision as of 15:46, 17 August 2025

Contents

The Necromancer belongs to the dark brotherhood of the arcane arts, dabbling in death.
Through evil spells, he can animate dead bodies and skeletons to do his bidding, as well as cast spells to leach life from his victims. - EverQuest manual

Description

C necromancer.gif

Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants. As such, the Necromancer is very independent; few support classes are able to offer anything that the Necromancer does not already have, and items and gear do not carry the same importance as they do for other classes.

The Necromancer's power comes from a deep understanding of the powers of life and death which grant them a number of abilities, including the ability to mesmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly, to assert their dominance over the undead with a number of efficient direct damage, charm, root, and lull spells. The Necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs.

Some highlights of the Necromancer include their powerful pets, the most efficient Damage over Time (DoT) spells of any class, along with their snare, fear, and root powers, Necromancers are very powerful soloers. Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Plus, they can combine their Fear and Feign Death powers to "split" individual mobs away from the group ... and of course, Feign Death itself provides a way to survive, even without a group, when things go wrong. Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes." DoT spells are significantly more mana efficient than DD (Direct Damage) spells.

Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. These grant a buff that slowly drains their HP (hit points), but in exchange it provides significantly faster mana regeneration, allowing for even more efficient soloing (while also being useful in other circumstances, as well). The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton.

In groups, and especially on raids, Necromancers rely on their DoTs less. They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions.

Class Highlights

  • DoTs and Feign Death: Not only can Necromancers deliver incredible damage by stacking various DoTs, they can do so without fear of taking aggro from the rest of the group through the use of Feign Death. However, if a group is killing too quickly, DoTs become an inefficient damage source. The Necromancers can switch to DD spells or utility which are both valuable.
    • Spells That Avoid Resists: Another unique attribute of some Necromancer DoT spells is that their Lifetap and Blood Boil spell lines have resistance modifiers that help them land even on highly resistant enemies.
  • Pulling/Splitting Mobs: While Necromancers are capable pullers, they rarely pull for groups or raids, both because of the long recast time on Feign Death, and because of their inferior cloth armor (Bards, Shadow Knights, Monks, etc. can all pull while taking far more hits). As a result, Necromancers tend to use their splitting abilities far more to separate mobs when soloing.
  • Undead Specific Powers: Necromancers also utilize abilities to root, nuke, lull, and charm the undead. Although limited to undead targets, these spells are more mana efficient and harder to resist than their non-undead focused alternatives, which allow a Necromancer to solo even more efficiently when facing undead. Also, when raiding, Necromancers can use charm on certain undead enemies to get a pet that deals far greater damage (although, due to level limits, not every undead mob can be charmed).
  • Pets: Necromancers are one of only two "primary pet classes" and receive solid, summonable pets throughout their career. While Necromancer summons are not quite as good as Mage summons, they remain solidly good. In addition, Necromancers can charm undead for very strong pets at high level. The Necromancer has three summoned pet varieties as they level up, and all three can be given weapons and armor to make them stronger. At first, only a Warrior pet can be summoned. Later, Necromancers get a Rogue pet which can't tank as well, but deals much more damage (*if* positioned behind a mob to "backstab" it). At later levels Necromancers also get a Monk pet that's in the middle between the other two, but has access to a flying kick (which doesn't require special positioning to do extra damage).
  • Mana Sharing: Necromancers also have access to a line of spells commonly known as "twitch" spells (because in-game the Necromancer twitches when casting them, such as Rapacious Subversion). These spells are cast to give mana to another player, in essence transferring the Necromancer's mana to that player. In groups this can be handy in a pinch, and on raids Necromancers often become "mana batteries" for Clerics or other classes who need it (leaving the damage dealing to other classes since DoTs are inefficient on raids).
  • Mastery Over Death: Even at low levels a Necromancer can easily find any player's corpse, including their own. At high levels a Necromancer can sacrifice other players, effectively "stealing their experience" and storing it in a gem. By using these gems Necromancers can resurrect the dead, although this power is far more limited than that of Paladins or Clerics. Because of their feign death powers, Necromancers can sometimes "save raids" by feigning death after the rest of the raid dies, and then using this ability to resurrect a Cleric.
  • Independence: Necromancers are one of the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (eg. self-only invisibility and self-only evacuation), making it a prime choice for those that plan to solo the majority of their careers. However, because of the wide variety of abilities (many not gained until higher levels), a Necromancer must constantly learn new ways to play their class.
  • Not Just Soloers: Despite being great soloers, Necromancers are also valuable in groups, and make excellent additions to raiding guilds. They provide excellent DPS over long fights, can both heal and provide mana to others who need it (notably Clerics in Complete Heal chains), and on occasion they can even ensure the recovery of a wiped raid.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Necromancer Heretic Defiler Warlock

Creation Guide

Picking the right race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of your character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.

Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more than others; Gnomes, Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the Necromancer race choices) vs. a Dark Elf or Iksar, so there is some difference in the races in that respect.

Human

  • Well rounded statistics
  • No low-light vision
  • Low starting Intelligence
  • Highest Charisma

Erudite

  • A number of quests available to them that no other race can do with some decent items
  • Like humans, no low-light vision
  • Highest starting Intelligence
  • High Charisma

Dark Elf

  • Hated everywhere but a couple of other evil towns
  • Harder time building up faction in comparison to the neutral race choices
  • Access to the Thex Mallet and Reaper of the Dead questline (which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction)
  • Only Necromancer race that can use "hide." If you combine a successful hide while you feign death then you can clear your aggro list safely
    • Keep in mind, some enemies can see through Hide. However, this is a very useful combination of spell + ability and it shouldn't be overlooked.
  • High starting Intelligence
  • Lower Charisma

Gnome

  • Least hated Necromancer/race combination
  • Easier to build faction with good races to access their areas faster and more efficiently
  • Generally have more access to cities/hubs/zones than other Necromancer races
  • Access to the Tinkering skill which can offer some interesting crafting options
  • High Starting Intelligence
  • Lower Charisma

Iksar

  • Hated in all cities besides their own, even those of other evil races. One notable exception is the lair of the Bloodsabers, the evil guild in Qeynos, where Iksar start apprehensive.
  • A race experience penalty of 20%. Other races have no penalty.*
  • Health regeneration bonus (chart below)
  • A natural AC bonus
  • Access to Forage for food and water
  • Low Starting Intelligence
  • Lowest Charisma

* Note: Early on in the p1999 timeline, necromancers are subject to a 10% class penalty. Class penalties are removed as of the January '01 patch. Before this patch, Iksar necromancers are subject to a combined 32% XP penalty (110% * 120%). Afterwards, just the 20% racial penalty.

If you are concerned with min/maxing, don't underestimate the value of regeneration to a necromancer. A key part of the necromancer class is the Lich spell line which gradually drains your HP to generate mana. See below for a chart showing the way an Iksar's regeneration counteracts this gradual HP loss, resulting in Iksar necromancers losing their HP slower than their non-Iksar counterparts. This provides increased HP stability and freedom to use your mana on spells other than lifetaps to keep yourself alive.

HP Regen w/ Lich for Iksar vs Non-Iksar
Iksar HP Regeneration Non-Iksar HP Regeneration
Lich Spell Level Standing Feigned Sitting Standing Feigned Sitting
Dark Pact 1-19 0 0 2 -1 -1 0
Allure of Death 20-49 -3 -3 1 -4 -4 -2
Call of Bones 20-49 -8 -8 -4 -9 -9 -7
Lich 20-49 -20 -20 -16 -21 -21 -19
Lich 50 -20 -20 -14 -21 -21 -18
Lich 51-55 -16 -14 -10 -20 -19 -17
Lich 56-59 -12 -10 -6 -19 -18 -16
Lich 60 -10 -8 -4 -18 -17 -15
Arch-Lich 60 -8 -6 -2 -16 -15 -13
Demi-Lich 60 -20 -18 -14 -28 -27 -25

Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 65 90 85 83 109 60 30
Erudite 60 70 70 80 83 117 70 30
Gnome 60 70 85 95 67 108 60 30
Human 75 75 75 85 75 85 75 30
Iksar 70 70 90 95 80 85 55 30


Spending Your Bonus Points

Bonus points were intended to let you customize your character in a small but meaningful way. Necromancers are amazing in that they are pretty good even with low stats. A lot of their power is hard coded into their spells. As an example, end game mana regen can reach 32 mana per tick while standing, if playing during Kunark expansion or later, and of course, more while sitting. The need for huge mana pools is less important for Necromancers than for Wizards, Mages or Clerics who do not have this advantage. After reading, you can decide for yourself, and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, as they are very self-sufficient.

  • Strength - Main benefit is carrying more weight. Weight reduction bags solve this problem and no points are recommended to be spent here.
  • Stamina - Affects your maximum hit points. Necromancers get 2 hitpoints per point of Stamina at 50 and 2.4 at 60. Stamina is beneficial for Necromancers because they frequently go up and down in health in combat even if they are not being hit.
  • Dexterity - The rate of raising weapon skills and weapon procs (effects) going off. Necromancers are not a melee class, and beyond around level 8 you will almost entirely give it up.
  • Agility - Agility adds to your avoidance. There is a penalty below 75 AGI, so you will want to put 5 points in this if you plan to roll an Erudite.
  • Wisdom - Affects the learning of general and craft skills if higher than Intelligence.
  • Intelligence - The main caster stat for Necromancers. Adds to your maximum mana; at 60, it adds about 11 mana per point of INT, up to the soft cap of 200 INT, after which it adds 5. Intelligence affects the speed at which you learn spell skills, craft skills and general skills. This is a great stat, both for power and for convenience. Your skills will raise faster and you can cast more spells before having to meditate. Necromancers have incredibly fast mana regen, but more maximum mana will benefit you.
  • Charisma - Will affect resists on undead only lulls beginning with Numb the Dead. Also affects vendor prices. It is not recommended to put points into this attribute.
Allocation Recommendations
Solo/Grouping: 25 Intelligence, 5 stamina
Raid Min/Max: 25 Stamina, 5 Intelligence
If Erudite: 5 Agility instead of 5 to any secondary stat

Health vs. Mana

Due to the mechanics of Lich, passively reducing the Necromancer's health every tick in exchange for a boost in mana per tick, Necromancers have, in effect, two pools of mana; the mana they directly draw from spells, and their health pool acting as a mana battery, constantly being drained to provide more mana for the Necromancer's use. So how much health and how much mana should you have?

We should begin by understanding that each of these have a certain advantage. A sizeable mana pool means that when you are coming out of an extended rest (meaning that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use Lifetaps to restore your health.

A great deal of this comes down to personal taste and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for a mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is a readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.

Tips and Notes

Obviously, when your HP is full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. The same is true in reverse: Lich is wasteful when your Mana is full.

When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. If you are facing tougher foes (ie., feeling squishy) you'll want to keep your HP higher, as mana won't help if the mob gets some lucky hits in and kills you. At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. If you can't rely on having enough time for your Lich spell to provide more mana in-between fights, you may want to focus on keeping your mana higher in-between fights.

However, all of this boils down to one simple goal. Never be full health, never be full mana.

Regarding Charisma, it should be noted that your lull spells (such as Numb the Dead and Rest the Dead) use Charisma as part of their formulas, but most would agree it is not worth gearing for. This does not mean that it is worthless to do so, but it is worth considering if you are running into problems using these spells.

As an aside; some may claim that the Necromancer's Screaming Terror Mesmerize or Charm spell lines are affected by Charisma. While this may be true for some other EQEmu servers, this is not correct for Project 1999.

Religion

Religion is not a huge concern to Necromancers as they are already hated. Most choose to worship either Cazic-Thule, or Innoruuk, the Prince of Hate, as it ties in well with their role. The other choice is Bertoxxulous. Necromancers cannot be Agnostic, as their dark powers are directly linked to their worship of their god.

Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necromancers.

Iksars are limited to choosing Cazic-Thule.

Spells

For a comparison of the efficiency of spells by level see: Necromancer Spell Lines and Necromancer efficiency.

Classic Kunark Velious


Level 1

Spell Name Type Spell Description Era Class Location Mana
Cavorting Bones Summon Skeleton Warrior, Level 1. Cla Con. Vendor. 15
Coldlight Utility Summon an item that gives off light Cla Con. Vendor. 15
Disease Cloud DoT (Disease) Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. Cla Con. Vendor. 10
Invisibility versus Undead Buff (Target) Single Target Invisibility versus Undead Cla Div. Vendor. 40
Lifetap Lifetap Drains 3 to 5 health from the target. Cla Alt. Vendor. 9
Locate Corpse Utility Turns the caster in the direction of the corpse of the target. Cla Div. Vendor. 5
Minor Shielding Buff (Self) Grants the caster +6 to +10 HP & +3 to +4 AC Cla Abj. Vendor. 10
Reclaim Energy Utility Sacrifice your summoned pet for mana based on the pet's health Cla Con. Vendor. 5
Sense the Dead Utility Detects nearby undead Cla Div. Vendor. 5
Siphon Strength Debuff (Target) Drain 5 to 10 STR from target. Cla Alt. Vendor. 5

Level 4

Spell Name Type Spell Description Era Class Location Mana
Clinging Darkness DoT (Snare) Deals 5 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%. Cla Alt. Vendor. 20
Endure Cold Buff (Target) Increase cold resistance by 11 to 20. Cla Abj. Vendor. 20
Fear Debuff (Target) Single Target Fear for 3 ticks Cla Alt. Vendor. 40
Gate Utility Teleport to your bind point Cla Alt. Vendor. 70
Grim Aura Buff (Self) Increase caster's attack by 7 to 10. Cla Alt. Vendor. 25
Leering Corpse Summon Skeleton Warrior, Level 3-5. Cla Con. Vendor. 40
Lifespike Lifetap Drains 9 to 11 health from the target. Cla Alt. Vendor. 18
Numb the Dead Debuff (Target) Lulls undead to reduce aggression. Cla Abj. Vendor. 20
Poison Bolt DoT (Poison) Deals 6 direct damage + 5 per tick for 2 to 7 ticks. Cla Con. Vendor. 30
True North Utility Turns caster to face North. Cla Div. Vendor. 5

Level 8

Spell Name Type Spell Description Era Class Location Mana
Bone Walk Summon Skeleton Warrior, Level 6-9. Cla Con. Vendor. 80
Dark Empathy Heal (Target) Caster loses 30 health, and target gains 30 health. Cla Alt. Vendor. 20
Dark Pact Buff (Self) Lich. The caster loses 2 health per tick, and restores 2 mana per tick. Cla Alt. Vendor. 5
Deadeye Buff (Self) See Invisibility and Infravision. Cla Div. Vendor. 35
Gather Shadows Buff (Self) Invisibility. Cla Div. Vendor. 35
Impart Strength Buff (Target) Caster loses 10 STR, and target gains 10 STR for 6 minutes. Cla Alt. Vendor. 15
Lesser Shielding Buff (Self) Grants the caster +20 to +30 HP, and +6 to +9 AC. Cla Abj. Vendor. 25
Mend Bones Buff (Pet) Heals the caster's pet for 33 to 50 HP. Cla Alt. Vendor. 25
Shadow Step Utility Short range, random direction teleportation. Cla Alt. Vendor. 10
Vampiric Embrace Buff (Self) Caster's melee attacks gain a chance to proc a lifetap. Cla Alt. Vendor. 30
Ward Undead DD (Undead) Deals 35 to 41 damage to an undead target. Cla Evo. Vendor. 30

Level 12

Spell Name Type Spell Description Era Class Location Mana
Bind Affinity Utility (Self, Target) Sets the caster's bind point to most locations, or the target's bind point in cities. Cla Alt. Vendor. 100
Convoke Shadow Summon Skeleton Warrior, Level 8-11. Cla Con. Vendor. 120
Endure Disease Buff (Target) Increases the target's disease resistance by 19 to 20. Cla Abj. Vendor. 20
Engulfing Darkness DoT (Snare) Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%. Cla Con. Vendor. 60
Heat Blood DoT (Fire) Deals 17 per tick for 6 to 10 ticks. Cla Alt. Vendor. 72
Leach DoT (Drain) Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks. Pai Alt. Vendor. 72
Lifedraw Lifetap Drains 39 to 45 health from the target. Cla Alt. Vendor. 63
Scent of Dusk Debuff (Target) Decreases fire, poison and disease resist by 7 to 9. Pai Alt. Vendor. 50
Sight Graft Utility Makes the caster view through the eyes of their summoned minion. Cla Div. Vendor. 10
Spook the Dead Debuff (Target, Undead) Single target Fear for 1 to 3 ticks. Cla Alt. Vendor. 10
Wave of Enfeeblement Debuff (AoE) Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. Cla Alt. Vendor. 40

Level 16

Spell Name Type Spell Description Era Class Location Mana
Banshee Aura Buff (Self) Shield on the caster that deals 9 to 12 damage to attackers. Requires a Pearl Cla Abj. Research Vendor (Kunark) 60
Cancel Magic Utility (Target) Dispels magic effects from the target. Cla Abj. Vendor. 30
Cure Disease Heal (Target) Cures a disease, removing 1 disease counter from the target. Cla Alt. Vendor. 20
Feign Death Utility The caster appears dead to enemies, removing the necromancer from the enemy's hate list. Cla Abj. Vendor. 60
Heart Flutter DoT/Debuff Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str Cla Alt. Vendor. 80
Hungry Earth Debuff (Target, Undead) Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. Cla Alt. Research 30
Infectious Cloud DoT (AoE) Deals 20 direct damage + 5 damage per tick for 21 ticks. Cla Con. Vendor. 78
Restless Bones Summon Skeleton Warrior, Level 14-16. Cla Con. Vendor. 160
Shielding Buff (Self) Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. Cla Abj. Vendor. 50
Shieldskin Buff (Self) Absorbs 27 to 55 damage. Consumes a Cat's Eye Agate. Cla Abj. Vendor. 41
Spirit Armor Buff (Target) Increases the target's armor by 11 to 13. Cla Abj. Vendor. 75
Voice Graft Utility Allows the caster to speak through their summoned minion. Cla Div. Research 10

Level 20

Spell Name Type Spell Description Era Class Location Mana
Allure of Death Buff (Self) Lich. The caster loses 5 health per tick, and restores 4 mana per tick. Cla Alt. Vendor. 5
Animate Dead Summon Skeleton Warrior, Level 15-19. Dual Wield (19+) Cla Con. Vendor. 200
Dominate Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly. Cla Alt. Vendor. 100
Expulse Undead DD (Undead) Deals 88 to 94 damage to an undead target. Cla Evo. Vendor. 60
Harmshield Buff (Self) Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Cla Abj. Research 85
Identify Utility (Target Item) Obtain item lore information Cla Div. Vendor. 50
Shadow Compact Heal (Target) The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. Pai Alt. Vendor. 10
Shadow Vortex Debuff (Target) Drains 9 to 12 AC from the target and gives it to the caster. Cla Alt. Vendor. 40
Siphon Life Lifetap Drains 65 to 75 health from the target. Cla Alt. Vendor. 72
Track Corpse Utility Turns the caster toward the corpse of the target every tick. Kun Div. Vendor. 15
Word of Shadow DD (PBAoE) Deals 52 to 58 damage to all targets around the caster. Cla Evo. Vendor. 85

Level 24

Spell Name Type Spell Description Era Class Location Mana
Breath of the Dead Buff (Self) Allows the caster to breathe underwater. Cla Alt. Vendor. 45
Haunting Corpse Summon Skeleton Warrior, Level 18-22. Cla Con. Research 240
Intensify Death Buff (Pet) Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Cla Alt. Research 50
Leatherskin Buff (Self) Absorbs 71 to 118 damage. Consumes a bloodstone. Cla Abj. Vendor. 83
Major Shielding Buff (Self) +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. Cla Abj. Vendor. 80
Rapacious Subvention Utility (Target) Twitch. Restores targets mana by 60 at the cost of 200 mana. Pai Alt. Vendor. 200
Resist Cold Buff (Target) Increase cold resistance by 39 to 40. Cla Abj. Vendor. 50
Rest the Dead Debuff (Target, Undead) Lulls undead to reduce aggression. Cla Abj. Vendor. 75
Scent of Shadow Debuff (Target) Decreases fire, poison and disease resist by 14 to 18. Pai Alt. Vendor. 100
Screaming Terror Debuff (Target) Mesmerizes the target with a chance to memory blur, for 3 ticks. Fea Alt. Vendor. 60
Shadow Sight Buff (Self) The caster gains ultravision. Cla Div. Vendor. 50
Shock of Poison DD (Target) Deals 146 to 160 damage to the target. Cla Con. Vendor. 100

Level 29

Spell Name Type Spell Description Era Class Location Mana
Boil Blood DoT (Fire) Deals 24 per tick for 16 to 21 ticks. (4 DPS; 2.6-3.4 DPM) Cla Alt. Vendor. 150
Dismiss Undead DD (Undead) Deals 140 to 162 damage to an undead target. Cla Evo. Vendor. 90
Dooming Darkness DoT (Snare) Deals 20 damage per tick for 15 to 16 ticks. Snares movement speed by 49% to 60%. (3.3 DPS; 2.5 DPM) Cla Con. Vendor. 120
Panic the Dead Debuff (Target, Undead) Single target Fear for 9 ticks. Cla Alt. Vendor. 50
Renew Bones Heal (Pet) Heals the target minion for 154 to 175 health. Cla Alt. Research 125
Spirit Tap Lifetap Drains 132 to 150 health from the target. Cla Alt. Vendor. 144
Summon Dead Summon Skeleton Warrior, Level 22-25. Cla Con. Vendor. 290
Vampiric Curse DoT (Drain) Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. (3.5 DPS; 1.3 DPM) Cla Alt. Research Vendor (Kunark) 144
Word of Spirit DD (PBAoE) Deals 97 to 104 damage to all targets around the caster. Cla Evo. Vendor. 133

Level 34

Spell Name Type Spell Description Era Class Location Mana
Beguile Undead Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. Cla Alt. Vendor. 170
Call of Bones Buff (Self) Lich. The caster loses 10 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion. Cla Alt. Research 5
Greater Shielding Buff (Self) Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. Cla Abj. Vendor. 120
Invoke Fear Debuff (Target) Single Target Fear for 7 ticks. Cla Alt. Vendor. 100
Invoke Shadow Summon Skeleton Warrior, Level 25-29. Cla Con. Research 340
Resist Disease Buff (Target) Increases the target's disease resistance by 40. Cla Abj. Vendor. 50
Root Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage. Cla Alt. Vendor. 30
Steelskin Buff (Self) Absorbs 168 to 230 damage. Consumes a jasper. Cla Abj. Vendor. 149
Surge of Enfeeblement Debuff (PBAoE) Decreases STR of targets in range by 22 to 30 for 100 ticks. Cla Alt. Research 100
Torbas' Acid Blast DD (Target) Deals 207 to 220 poison damage to the target. Vel Con. Vendor 130
Venom of the Snake DoT (Poison) Deals 40 direct + 59 damage per tick for 7 to 8 ticks. (10.7 DPS; 2.8-3.2 DPM) Cla Con. Vendor. 160

Level 39

Spell Name Type Spell Description Era Class Location Mana
Augment Death Buff (Pet) Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. Cla Abj. Vendor. 200
Chilling Embrace DoT (Poison) 40 damage per tick for 16 ticks. (6.7 DPS; 3.2 DPM) Vel Alt. NPC Drop. 200
Counteract Disease Heal (Target) Cures a target's disease, removing 8 disease counters from the target. Cla Alt. Vendor. 50
Drain Spirit Lifetap Drains 207 to 226 health from the target. (1.1-1.2 DPM) Cla Alt. Vendor. 189
Expel Undead DD (Undead) 261 to 273 damage to an undead target. (2.1 DPM) Cla Evo. Vendor. 130
Malignant Dead Summon Skeleton Warrior, Level 29-33. Cla Con. Research Vendor (Kunark). 390
Nullify Magic Utility (Target) Dispels magic effects from the target. Cla Abj. Vendor. 50
Scent of Darkness Debuff (Target) Decreases fire, poison and disease resist by 24 to 27. Pai Alt. Vendor. 150
Scourge DoT (Disease) 40 Direct + 24 per tick for 21 ticks. (4.3 DPS; 3.2 DPM) Cla Con. Vendor. 170
Summon Corpse Utility (Target Player) Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a Jade Inlaid Coffin. Cla Abj. Paw. 700
Word of Souls DD (PBAoE) 147 to 155 damage to all targets around the caster. Cla Evo. Vendor. 171

Level 44

Spell Name Type Spell Description Era Class Location Mana
Arch Shielding Buff (Self) +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. Cla Abj. Vendor. 200
Asystole DoT (Muscle Disease) Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. (-690hp & 3.28 dpm) Pai Alt. Vendor. 210
Cackling Bones Summon Skeleton Warrior, Level 33-37. Cla Con. Research Vendor (Kunark) 450
Corporeal Empathy Heal (Target) The caster loses 215 health to heal the target for 215 instantly. Vel Alt. NPC Drop. 200
Covetous Subversion Utility (Target) Twitch. Restores targets mana by 100 at the cost of 300 mana. Pai Alt. Vendor. 300
Dead Man Floating Buff (Target) Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70. Cla Abj. Research 150
Diamondskin Buff (Self) Absorbs 245 to 394 damage. Consumes a peridot. Cla Abj. Vendor. 236
Ignite Bones DD (Target) Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. (2.38dpm) Cla Evo. Vendor. 210
Incinerate Bones DD (Target) Deals 494 to 500 damage to the target. (Chardok revamp drop) (2.38dpm) C2.0 Evo. NPC Drop. 210
Pact of Shadow Heal (Target) The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Cla Alt. Vendor. 10
Summon Companion Utility (Pet) Summons your pet to your location. Vel Con. E. Com. 50

Level 49

Spell Name Type Spell Description Era Class Location Mana
Banish Undead DD (Undead) Deals 585 damage to an undead target. Cla Evo. Vendor. 225
Bond of Death DoT (Drain) Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. (2.0dpm..720hp total) Cla Alt. Research 360
Cajole Undead Debuff (Target, Undead) Charms target undead creature (up to lvl 51) to act as the caster's minion for 15 to 19 minutes. Breaks randomly. Cla Alt. Vendor. 245
Cascading Darkness DoT (Snare) Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. (3.84dpm..1152 total) Cla Con. Vendor. 300
Dead Men Floating Buff (Group) Applies Dead Man Floating to the caster's entire group. C2.0 Abj. NPC Drop. 375
Drain Soul Lifetap Drains 332 to 338 health from the target. Cla Alt. Vendor. 225
Ignite Blood DoT (Fire) Deals 56 per tick for 21 ticks. (4.7dpm..1176hp total) Cla Alt. Vendor. 250
Invoke Death Summon Skeleton Warrior, Level 37-41. Cla Con. Research 490
Lich Buff (Self) Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion. Cla Alt. Research 5
Paralyzing Earth Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage. Cla Alt. Research Vendor (Kunark) 100

Level 50

Spell Name Type Spell Description Era Class Location Mana
Improved Invis to Undead Buff (Target) Single Target Invisibility versus Undead. Vel Div. NPC Drop. 75

Level 51

Spell Name Type Spell Description Era Class Location Mana
Dread of Night Debuff (Target, Undead) Single target Fear for 8 ticks. Kun Alt. Vendor. 100
Envenomed Bolt DoT (Poison) Deals 110 direct damage, and then 146 damage per tick for 8 ticks. (3.994dpm..1278 total) Kun Con. Vendor. 320
Sacrifice Utility (Player Target) Kills target player to create an Essence Emerald. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an emerald when cast. Kun Alt. Quest. 100
Splurt DoT (Magical) Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. (7.579dpm..1819 Total) Kun Alt. NPC Drop. 237

Level 52

Spell Name Type Spell Description Era Class Location Mana
Defoliation DD (Plant) Deals 645 to 725 damage to target plant. Kun Evo. NPC Drop. 250
Manaskin Buff (Self) Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a peridot. Kun Abj. Vendor. 330
Plague DoT (Disease) Deals 60 direct damage and then 55 per tick for 22 ticks. (1270 damage. 4.23 DPM) Kun Con. Vendor. 300
Scent of Terris Debuff (Target) Decreases fire, poison and disease resist by 33 to 36. Kun Alt. Quest. 200

Level 53

Spell Name Type Spell Description Era Class Location Mana
Annul Magic Utility (Target) Dispels magic effects from the target. Kun Abj. Vendor. 75
Convergence Heal (Player Corpse) Returns target player to life, restoring 93% experience. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 700
Enstill Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage. Kun Alt. Vendor. 60
Minion of Shadows Summon Skeleton Rogue, Level 40-44. Kun Con. Quest. 525

Level 54

Spell Name Type Spell Description Era Class Location Mana
Deflux Lifetap Drains 310 to 330 health from the target. Fast cast. Kun Alt. Vendor. 198
Shadowbond Heal (Target) The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks. Kun Alt. Quest. 10
Shield of the Magi Buff (Self) Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. Kun Abj. Vendor. 300
Thrall of Bones Charm Charms target undead creature (up to lvl 53) to act as the caster's minion for 17 to 20 minutes. Breaks randomly. Kun Alt. NPC Drop. 300

Level 55

Spell Name Type Spell Description Era Class Location Mana
Augmentation of Death Buff (Pet) Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. Vel Alt. NPC Drop. 250
Chill Bones DD (Target) Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target. Kun Evo. NPC Drop. 210
Conglaciation of Bone DD (Target) Deals 505 to 540 cold damage to the target. (Chardok revamp drop) Vel Evo. NPC Drop. 210
Infusion Utility (Self) Restores 1000 mana to the caster's mana pool. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 1
Levant Utility (Self) Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Only works at night. Kun Alt. NPC Drop. 500
Skin of the Shadow Utility (Self) Grants the caster invisibility, ultravision, and increases area of sight by 115%. Only works at night. Kun Alt. Overthere. 85

Level 56

Spell Name Type Spell Description Era Class Location Mana
Cessation of Cor DoT (Muscular Disease) Deals for 100 damage per tick for 11 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21. (1100dmg 4.4 DPM) Kun Alt. Overthere. 250
Sedulous Subversion Utility (Target) Twitch. Restores targets mana by 150 at the cost of 400 mana. Kun Alt. NPC Drop. 400
Servant of Bones Summon Skeleton Monk, Level 41-43. Kun Con. NPC Drop. 525
Trepidation Debuff (Target) Single Target Fear for 6 ticks. Kun Alt. Overthere. 200

Level 57

Spell Name Type Spell Description Era Class Location Mana
Conjure Corpse Utility (Target Player) Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a Tiny Jade Inlaid Coffin. Kun Con. NPC Drop. 700
Exile Undead DD (Undead) Deals 675 to 725 damage to an undead target. Kun Evo. Vendor. 250
Vexing Mordinia DoT (Drain) Deals 122 per tick for 10 ticks. Heals the caster for 122 per tick for 9 ticks (Possible Bug). Kun Alt. Vendor. 495

Level 58

Spell Name Type Spell Description Era Class Location Mana
Immobilize Debuff (Target) Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage. Kun Alt. Vendor. 80
Pyrocruor DoT (Fire) Deals 111 per tick for 19 ticks for a total of 2109 damage. 5.273 DPM. Kun Alt. Vendor. 400
Quivering Veil of Xarn Buff (Self) Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. Kun Abj. NPC Drop. 135

Level 59

Spell Name Type Spell Description Era Class Location Mana
Devouring Darkness DoT (Snare) Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%. Kun Con. NPC Drop. 400
Emissary of Thule Summon Spectre Warrior, Level 43-47. Kun Con. NPC Drop. 650
Touch of Night Lifetap Drains 720 health from the target. Kun Alt. Overthere. 405

Level 60

Spell Name Type Spell Description Era Class Location Mana
Arch Lich Buff (Self) Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion. Vel Alt. NPC Drop. 1
Banishment of Shadows DD (Undead) Destroys target undead creature up to level 51. Consumes a Star Ruby when cast. Kun Evo. NPC Drop. 750
Demi Lich Buff (Self) Lich. The caster loses 48 health per tick, and restores 31 mana per tick. Bloody Skeleton Illusion. Kun Alt. NPC Drop. 1
Enslave Death Debuff (Target, Undead) Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist. Kun Alt. NPC Drop. 500
Gangrenous Touch of Zum'uul Lifetap Drains 720 health from the target. Disease-based spell. C2.0 Alt. NPC Drop. 415
Trucidation DD (Target) Drains 1100 health from the target. Consumes an Essence Emerald when cast. Kun Alt. NPC Drop. 375

Pet Information

Focus Item

The only pet focus item that Necromancers can obtain is the
Encyclopedia Necrotheurgia
Encyclopedia Necrotheurgia
Item 789.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS

. Similar to the Magician pet focus items, this focus item makes the pet larger in size. It also provides a +1 level bonus to all summoned pets from spell levels 46-60. This allows for pets that can exceed the hit points, melee, and spell damage listed in the tables. The +1 level is added to the RNG of the level of pet you would have summoned. When you finish casting a pet spell, RNG will determine the level of pet you summoned in that pet's level range. If using the focus item for that pet, the pet's level will be RNG+1.
As an example, the Emissary of Thule pet has a level range of 43-47. When you cast that spell, at the end of the cast RNG determines the pet level to be level 47.
If you are using the focus item, it adds +1 to the RNG so the pet would be level 48.

Notes

  • Abilities listed in the Pet Skills column apply to all subsequent pets, unless otherwise noted.

  • Spell Player Level Pet Level (Min-Max) Pet Class Pet ~HP Melee Damage (Max) Bash/Kick Damage (Max) Backstab Damage (Max) Lifetap Damage (Max) Pet Skills Appearance
    Cavorting Bones 1 1-2 Warrior 20-30 8-10 - - - - Npc skeleton lrodd.png
    Leering Corpse 4 3-5 Warrior 70-90 8-12 - - - -
    Bone Walk 8 7-9 Warrior 180-200 9-14 7/12 - - Bash, Kick
    Convoke Shadow 12 7-11 Warrior 180-200 11-16 11/15 - - Magic hit 11+
    Restless Bones 16 12-16 Warrior 260-300 13-20 13/16 - - -
    Animate Dead 20 15-19 Warrior 325-375 14-22 14/16 - - Double Attack, Dual Wield 19+ (requires weapons, or a torch)
    Haunting Corpse 24 18-22 Warrior 650-700 18-26 15/17 - - - Npc a helot skeleton.png
    Summon Dead 29 21-25 Warrior 675-775 20-28 16/18 - - -
    Invoke Shadow 34 25-29 Warrior 750-850 23-32 17/19 - - -
    Malignant Dead 39 29-33 Warrior 800-1000 31-39 18/20 - - Innate Dual Wield 33+ (Fists or weapons), Fast regen
    Cackling Bones 44 33-37 Warrior 1100-1400 39-47 20/22 - 11 Lifetap
    Invoke Death1 49 37-41 Warrior 1900-2300 47-55 22/24 - 42 -
    Minion of Shadows1 53 40-44 Rogue 1200-1400 49-56 (59†) - 147-171 (177†) 45 Backstab, no Bash/Kick
    Servant of Bones1 56 40-44 (45†) Monk 1400-1700 52-59 (61†) 65/69 (71†) - 45 (46†) Flying Kick, no Bash
    Emissary of Thule1 59 43-47 (48†) Warrior 2700 (3300†) 52-61 (62†) 26 - 44-48 (49†) Immune to fear2 Spectres.png



    1 The pet can be focused with
    Encyclopedia Necrotheurgia
    Encyclopedia Necrotheurgia
    Item 789.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    Focus Effect: Minion of Hate
    WT: 2.0 Size: MEDIUM
    Class: NEC
    Race: HUM ERU DEF GNM IKS

    .

    2 This was implemented post-Velious, pre-Luclin. (ref)
    ‡ Needs testing for the focus effect.
    † Tested

    Invoke Death Pet Level

    How to easily tell what level it is:

    Life Tap Damage Your Pet Level
    38 37
    39 38
    40 39
    41 40
    42 41

    Pet Names

    Gabaner, Jasaner, Konartik, Lastik, Vebtik, Ventik, Xobartik, Xonarab, Zabekn, Zeber, Zibober, Kebaner

    Skills

    Specialization

    Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.

    Firstly there is Alteration. This covers many of the DoTs, Lifetaps, and Undead Charms. These spells are used a lot by necromancers, often in heavy combat situations.

    Secondly there is Evocation. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation.

    Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for the class after Alteration.

    I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.


    Casting Skills

    Level Trained Skill Cap Until 50 Cap Above 50
    1 No Abjuration 235 235
    1 No Alteration 235 235
    1 No Channeling 200 200
    1 No Conjuration 235 235
    1 No Divination 235 235
    1 No Evocation 235 235
    4 Yes Meditate 235 252
    16 Yes Research 200 200
    20 Yes Specialization 200 200

    Combat Skills

    Level Trained Skill Cap Until 50 Cap Above 50
    1 No 1 Hand Blunt 110 110
    1 No 2 Hand Blunt 110 110
    1 No Bind Wound 100 100
    1 No Defense 145 145
    1 No Hand to Hand 100 100
    1 No Offense 140 140
    1 No Piercing 110 110
    1 No Throwing 75 75
    22 Yes Dodge 75 75

    Miscellaneous Skills

    Level Trained Skill Cap Until 50 Cap Above 50
    1 No Alcohol Tolerance 200 200
    1 No Beg 200 200
    1 No Fishing 200 200
    1 No Forage (Iksar Only) 50 50
    1 Yes Sense Heading 200 200
    1 No Swimming 200 200

    Necromancer-Specific Quests

    Velious:


    Gearing

    Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 INT = 10 mana (and it drops significantly after 200), and 1 STA = 2 health, and that the items listed are droppable only.

    NOTE: Gear listed here is not listed as "Best In Slot." Due to the way HP and mana play off each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less useful than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.

    Check Necromancer Equipment for the full list of gear usable by necromancers.

    See also the Detailed Necromancer Gear Guide.

    Pre-Planar

    • Ears -
      Earring of Essence
      Earring of Essence
      Item 1042.png

      MAGIC ITEM LORE ITEM
      Slot: EAR
      HP: +30
      SV MAGIC: +10
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Black Sapphire Electrum Earring
      Black Sapphire Electrum Earring
      Item 1042.png

      Slot: EAR
      AC: 2
      HP: +35 MANA: +25
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Batskull Earring
      Batskull Earring
      Item 619.png

      MAGIC ITEM
      Slot: EAR
      INT: +5
      WT: 0.2 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Golden Sapphire Earring
      Golden Sapphire Earring
      Item 1042.png

      Slot: EAR
      STR: +2 INT: +4
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Ivandyr's Hoop
      Ivandyr's Hoop
      Item 544.png

      MAGIC ITEM LORE ITEM
      Slot: EAR
      Charges: 6
      AC: 6
      WIS: +6 INT: +6 HP: +6
      Effect: Spirit Tap (Any Slot, Casting Time: Instant)
      WT: 0.1 Size: TINY
      Class: ALL except DRU MNK BRD
      Race: ALL except BAR ELF HIE DWF HFL

    • Fingers -
      Platinum Fire Wedding Ring
      Platinum Fire Wedding Ring
      Item 1060.png

      Slot: FINGER
      AC: 5
      HP: +55
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Adamantite Band
      Adamantite Band
      Item 878.png

      MAGIC ITEM
      Slot: FINGER
      HP: +75
      SV MAGIC: -10
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Platinum Skull Ring
      Platinum Skull Ring
      Item 1148.png

      MAGIC ITEM
      Slot: FINGER
      CHA: -5 HP: +30 MANA: +20
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Rose Platinum Engagement Ring
      Rose Platinum Engagement Ring
      Item 1052.png

      Slot: FINGER
      INT: +4
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Neck -
      Black Sapphire Platinum Necklace
      Black Sapphire Platinum Necklace
      Item 1043.png

      Slot: NECK
      HP: +55 MANA: +55
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Sarnak Arcane Fetish
      Sarnak Arcane Fetish
      Item 1043.png

      LORE ITEM
      Slot: NECK
      DEX: +2 CHA: +5 INT: +6
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Sapphire Platinum Necklace
      Sapphire Platinum Necklace
      Item 1043.png

      Slot: NECK
      STR: +7 INT: +7
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Head -
      Runed Cowl
      Runed Cowl
      Item 1121.png

      MAGIC ITEM
      Slot: HEAD
      AC: 2
      WIS: +5 INT: +9
      WT: 0.3 Size: SMALL
      Class: BRD NEC WIZ MAG ENC
      Race: ALL

      ,
      Runed Circlet
      Runed Circlet
      Item 523.png

      Slot: HEAD
      AC: 4
      WIS: +4 INT: +4
      WT: 1.0 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Dark Circlet
      Dark Circlet
      Item 938.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: HEAD
      AC: 4
      CHA: -2 INT: +4 HP: +10
      WT: 0.2 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Circlet of Shadow
      Circlet of Shadow
      Item 523.png

      MAGIC ITEM LORE ITEM
      Slot: HEAD
      AC: 5
      MANA: +10
      SV DISEASE: +10 SV POISON: +10
      Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
      WT: 1.0 Size: SMALL
      Class: SHD NEC
      Race: ALL

    • Face -
      Enshrouded Veil
      Enshrouded Veil
      Item 677.png

      MAGIC ITEM LORE ITEM
      Slot: FACE
      AC: 7
      WIS: +2 INT: +2 HP: +30 MANA: +30
      SV FIRE: +10
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Mask of Wurms
      Mask of Wurms
      Item 528.png

      MAGIC ITEM
      Slot: FACE
      AC: 5
      STR: +4 AGI: +4 HP: +10 MANA: +20
      WT: 0.9 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Sheer Bone Mask
      Sheer Bone Mask
      Item 528.png

      MAGIC ITEM
      Slot: FACE
      AC: 3
      INT: +3
      WT: 1.5 Size: SMALL
      Class: ALL
      Race: ALL

    • Chest -
      Tolapumj's Robe
      Tolapumj's Robe
      Item 838.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 14
      STR: +5 WIS: +5 INT: +10 MANA: +50
      Haste: +36%
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Loam Encrusted Robe
      Loam Encrusted Robe
      Item 838.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 9
      DEX: +10 INT: +5 AGI: +10 MANA: +80
      SV MAGIC: +10
      WT: 1.0 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Froglok Bonecaster's Robe
      Froglok Bonecaster's Robe
      Item 929.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 10
      STR: +8 INT: +8 MANA: +40
      SV FIRE: +10 SV MAGIC: +10
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Tattered Tomb Shroud
      Tattered Tomb Shroud
      Item 1126.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 5
      CHA: -10 INT: +2 HP: +30
      SV FIRE: -2
      WT: 1.0 Size: MEDIUM
      Class: NEC
      Race: ALL

      ,
      Advisor Robe
      Advisor Robe
      Item 1126.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 8
      INT: +5 AGI: +2 MANA: +20
      SV MAGIC: +5
      WT: 3.5 Size: MEDIUM
      Class: MNK NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Robe of the Oracle
      Robe of the Oracle
      Item 838.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 9
      WIS: +5 INT: +5 MANA: +25
      WT: 2.0 Size: MEDIUM
      Class: MNK NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Shining Metallic Robes
      Shining Metallic Robes
      Item 929.png

      MAGIC ITEM
      Slot: CHEST
      AC: 10
      INT: +9
      SV FIRE: +8 SV COLD: +8
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Arms -
      Gatorscale Sleeves
      Gatorscale Sleeves
      Item 634.png

      MAGIC ITEM
      Slot: ARMS
      AC: 6
      INT: +4 HP: +15
      WT: 0.3 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Loam Encrusted Sleeves
      Loam Encrusted Sleeves
      Item 634.png

      MAGIC ITEM LORE ITEM
      Slot: ARMS
      AC: 4
      INT: +5 MANA: +5
      SV FIRE: +10
      WT: 0.4 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Back -
      Hooded Black Cloak
      Hooded Black Cloak
      Item 842.png

      MAGIC ITEM LORE ITEM
      Slot: BACK
      AC: 10
      STR: +5 HP: +45
      WT: 2.5 Size: MEDIUM
      Class: ALL
      Race: ALL

      ,
      Molten Cloak
      Molten Cloak
      Item 658.png

      Slot: BACK
      AC: 4
      WIS: +4 INT: +4
      WT: 2.5 Size: MEDIUM
      Class: ALL
      Race: ALL

      ,
      Festering Cloak
      Festering Cloak
      Item 656.png

      MAGIC ITEM
      Slot: BACK
      AC: 5
      HP: +10 MANA: +10
      SV DISEASE: -10 SV POISON: -10
      WT: 0.5 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Kunzar Cloak
      Kunzar Cloak
      Item 840.png

      MAGIC ITEM LORE ITEM
      Slot: BACK
      AC: 7
      WIS: +2 INT: +2
      SV FIRE: +10
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL except HUM ERU HEF

      .
    • Waist -
      Braided Cinch Cord
      Braided Cinch Cord
      Item 572.png

      MAGIC ITEM
      Slot: WAIST
      AC: 2
      INT: +4 HP: +8
      WT: 0.2 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      Brell's Girdle
      Brell's Girdle
      Item 563.png

      MAGIC ITEM LORE ITEM
      Slot: WAIST
      AC: 10
      STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

      Crystalline Silk Belt
      Crystalline Silk Belt
      Item 533.png

      MAGIC ITEM
      Slot: WAIST
      AC: 1
      WIS: +3 INT: +3 HP: +20 MANA: +20
      WT: 0.0 Size: TINY
      Class: CLR DRU SHM NEC WIZ MAG ENC
      Race: ALL

    • Shoulders -
      Embroidered Black Cape
      Embroidered Black Cape
      Item 656.png

      MAGIC ITEM
      Slot: SHOULDERS
      AC: 4
      HP: +15 MANA: +20
      WT: 0.3 Size: SMALL
      Class: CLR DRU BRD SHM NEC WIZ MAG ENC
      Race: ALL

      ,
      Loam Encrusted Amice
      Loam Encrusted Amice
      Item 668.png

      MAGIC ITEM LORE ITEM
      Slot: SHOULDERS
      AC: 4
      INT: +3 AGI: +8 MANA: +10
      SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
      WT: 0.3 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Wrists -
      Bracelet of Woven Grass
      Bracelet of Woven Grass
      Item 508.png

      MAGIC ITEM
      Slot: WRIST
      AC: 1
      INT: +3 HP: +12
      WT: 0.2 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Golden Chitin Bracer
      Golden Chitin Bracer
      Item 516.png

      MAGIC ITEM
      Slot: WRIST
      AC: 5
      INT: +5 AGI: +5
      WT: 3.0 Size: SMALL
      Class: ALL
      Race: ALL except IKS

    • Legs -
      Loam Encrusted Pantaloons
      Loam Encrusted Pantaloons
      Item 635.png

      MAGIC ITEM LORE ITEM
      Slot: LEGS
      AC: 5
      INT: +3 AGI: +8 HP: +10 MANA: +5
      SV DISEASE: +10
      WT: 0.7 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Feathered Leggings
      Feathered Leggings
      Item 635.png

      MAGIC ITEM
      Slot: LEGS
      AC: 4
      STA: +7
      WT: 2.0 Size: MEDIUM
      Class: ALL
      Race: ALL

      ,
      Black Chitin Leggings
      Black Chitin Leggings
      Item 540.png

      MAGIC ITEM
      Slot: LEGS
      AC: 7
      HP: +10 MANA: +10
      WT: 7.5 Size: LARGE
      Class: ALL
      Race: ALL except IKS

      , Dark Elf:
      Imbued Teir`Dal Chain Leggings
      Imbued Teir`Dal Chain Leggings
      Item 540.png

      Slot: LEGS
      AC: 8
      WIS: +3 INT: +3 AGI: +2
      SV MAGIC: +4
      WT: 1.0 Size: MEDIUM
      Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC
      Race: DEF HEF
      Deity: Innoruuk

    • Hands -
      Impskin Gloves
      Impskin Gloves
      Item 636.png

      MAGIC ITEM
      Slot: HANDS
      AC: 2
      INT: +5 MANA: +10
      WT: 1.5 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      ShadowBound Gloves
      ShadowBound Gloves
      Item 636.png

      MAGIC ITEM LORE ITEM
      Slot: HANDS
      AC: 6
      STR: +3 DEX: +3 INT: +3 MANA: +3
      WT: 0.7 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Feet - Iksar:
      ShadowBound Boots
      ShadowBound Boots
      Item 633.png

      MAGIC ITEM LORE ITEM
      Slot: FEET
      AC: 5
      HP: +15 MANA: +15
      WT: 1.2 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      , Non-Iksar and under 198 int:
      Golden Efreeti Boots
      Golden Efreeti Boots
      Item 764.png

      MAGIC ITEM
      Slot: FEET
      AC: 5
      WIS: +9 INT: +9
      WT: 2.5 Size: MEDIUM
      Class: ALL
      Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

    • Primary (2h) -
      Staff of the Waterwalker
      Staff of the Waterwalker
      Item 601.png

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 38
      DMG: 18
      WIS: +10 INT: +10 HP: +100
      Effect: Enduring Breath (Worn)
      WT: 7.5 Size: LARGE
      Class: ALL
      Race: ALL

      ,
      Staff of the Dreaded Gaze
      Staff of the Dreaded Gaze
      Item 602.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 36
      DMG: 8
      INT: +6 MANA: +40
      Effect: Invoke Fear (Must Equip, Casting Time: 7.0) at Level 40
      WT: 5.5 Size: LARGE
      Class: NEC
      Race: ALL

    • Primary (1h) -
      Tome of Miragul
      Tome of Miragul
      Item 789.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY SECONDARY
      STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
      SV DISEASE: -10
      WT: 4.0 Size: SMALL
      Class: NEC MAG ENC
      Race: ALL except IKS

      ,
      Stein of Moggok
      Stein of Moggok
      Item 709.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY SECONDARY
      Charges: 3
      DEX: +5 INT: +10 HP: +10
      SV DISEASE: +25
      Effect: Light Healing (Any Slot, Casting Time: Instant)
      WT: 2.5 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Cone of the Mystics
      Cone of the Mystics
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      AC: 5
      WIS: +5 INT: +5 MANA: +50
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Gnoll Hide Tome
      Gnoll Hide Tome
      Item 789.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      STR: -10 WIS: +5 INT: +10 HP: +15
      SV POISON: +10
      WT: 1.0 Size: TINY
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      A Glowing Black Stone
      A Glowing Black Stone
      Item 767.png

      LORE ITEM
      Slot: PRIMARY SECONDARY
      INT: +9
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Black Tome with Silver Runes
      Black Tome with Silver Runes
      Item 777.png

      MAGIC ITEM
      Slot: PRIMARY
      INT: +4 MANA: +30
      WT: 0.0 Size: TINY
      Class: NEC WIZ MAG ENC
      Race: ALL

    • Secondary (1h) -
      Rokyls Channelling Crystal
      Rokyls Channelling Crystal
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 10
      HP: +50 MANA: +50
      WT: 0.2 Size: TINY
      Class: BRD NEC WIZ MAG ENC
      Race: ALL

      ,
      Stein of Moggok
      Stein of Moggok
      Item 709.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY SECONDARY
      Charges: 3
      DEX: +5 INT: +10 HP: +10
      SV DISEASE: +25
      Effect: Light Healing (Any Slot, Casting Time: Instant)
      WT: 2.5 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Book of Obulus
      Book of Obulus
      Item 789.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      WIS: +8 INT: +8 MANA: +45
      SV FIRE: +5 SV MAGIC: +5
      WT: 5.0 Size: TINY
      Class: CLR DRU SHM NEC WIZ MAG ENC
      Race: ALL

      ,
      A Glowing Black Stone
      A Glowing Black Stone
      Item 767.png

      LORE ITEM
      Slot: PRIMARY SECONDARY
      INT: +9
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Hand of the Reaper
      Hand of the Reaper
      Item 975.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 5
      CHA: -30 INT: +15 MANA: +20
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: NEC
      Race: ALL

    • Range -
      Dagger of Marnek
      Dagger of Marnek
      Item 574.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE PRIMARY
      Skill: Piercing Atk Delay: 30
      DMG: 3
      INT: +3 MANA: +15
      WT: 2.0 Range: 40 Size: SMALL
      Class: NEC
      Race: ALL

      ,
      Idol of the Underking
      Idol of the Underking
      Item 895.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE PRIMARY SECONDARY
      STR: +3 HP: +20 MANA: +20
      WT: 2.5 Size: TINY
      Class: ALL
      Race: ALL

    See also the Detailed Necromancer Gear Guide.


    Planar

    • Ears -
      Black Sapphire Electrum Earring
      Black Sapphire Electrum Earring
      Item 1042.png

      Slot: EAR
      AC: 2
      HP: +35 MANA: +25
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Fingers -
      Djarns Amethyst Ring
      Djarns Amethyst Ring
      Item 612.png

      MAGIC ITEM LORE ITEM
      Slot: FINGER
      AGI: +9 HP: +80
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Platinum Fire Wedding Ring
      Platinum Fire Wedding Ring
      Item 1060.png

      Slot: FINGER
      AC: 5
      HP: +55
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Neck -
      Black Sapphire Platinum Necklace
      Black Sapphire Platinum Necklace
      Item 1043.png

      Slot: NECK
      HP: +55 MANA: +55
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Head -
      Blighted Skullcap
      Blighted Skullcap
      Item 640.png

      MAGIC ITEM NO DROP
      Slot: HEAD
      AC: 5
      WIS: +7 INT: +8 HP: +10 MANA: +20
      SV MAGIC: +10
      WT: 0.3 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Platinum Tiara
      Platinum Tiara
      Item 523.png

      MAGIC ITEM LORE ITEM
      Slot: HEAD
      AC: 3
      HP: +35 MANA: +50
      WT: 1.2 Size: SMALL
      Class: CLR DRU BRD SHM NEC WIZ MAG ENC
      Race: ALL

    • Face -
      Tobrin's Mystical Eyepatch
      Tobrin's Mystical Eyepatch
      Item 595.png

      MAGIC ITEM
      Slot: FACE
      WIS: +15 INT: +15
      Effect: See Invisible (Worn)
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Polished Mithril Mask
      Polished Mithril Mask
      Item 772.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: FACE
      AC: 5
      WIS: +7 INT: +7
      WT: 0.8 Size: SMALL
      Class: ALL
      Race: ALL

    • Chest -
      Blighted Robe
      Blighted Robe
      Item 1126.png

      MAGIC ITEM NO DROP
      Slot: CHEST
      AC: 11
      DEX: +10 STA: +10 INT: +13 MANA: +40
      WT: 1.0 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Crimson Robe of Alendine
      Crimson Robe of Alendine
      Item 930.png

      MAGIC ITEM
      Slot: CHEST
      AC: 12
      DEX: +15 INT: +15 HP: +50 MANA: +50
      WT: 1.0 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Arms -
      Blighted Sleeves
      Blighted Sleeves
      Item 634.png

      MAGIC ITEM NO DROP
      Slot: ARMS
      AC: 5
      INT: +7 HP: +15
      SV FIRE: +10
      WT: 0.4 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Cryosilk Sleeves
      Cryosilk Sleeves
      Item 634.png

      MAGIC ITEM NO DROP
      Slot: ARMS
      AC: 4
      INT: +7 HP: +15
      SV FIRE: +9
      WT: 0.4 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Back -
      Mystic Cloak
      Mystic Cloak
      Item 840.png

      LORE ITEM NO DROP
      Slot: BACK
      Charges: 10
      AC: 8
      INT: +5
      SV MAGIC: +5
      Effect: Steelskin (Any Slot, Casting Time: Instant)
      WT: 0.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Cloak of Spiroc Feathers
      Cloak of Spiroc Feathers
      Item 658.png

      LORE ITEM NO DROP
      Slot: BACK
      AC: 6
      STR: +5 STA: +6 INT: +5 MANA: +50
      WT: 0.5 Size: MEDIUM
      Class: NEC
      Race: ALL

    • Waist -
      Bone-Clasped Girdle
      Bone-Clasped Girdle
      Item 718.png

      MAGIC ITEM
      Slot: WAIST
      AC: 4
      STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
      WT: 0.1 Size: SMALL
      Class: CLR DRU BRD SHM NEC WIZ MAG ENC
      Race: ALL

    • Shoulders -
      Bloodsoaked Raiment
      Bloodsoaked Raiment
      Item 665.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: SHOULDERS
      AC: 4
      DEX: +3 INT: +5 HP: +30 MANA: +65
      WT: 0.3 Size: SMALL
      Class: NEC
      Race: ALL

    • Wrists -
      Bracelet of Cessation
      Bracelet of Cessation
      Item 509.png

      MAGIC ITEM LORE ITEM NO TRADE
      Slot: WRIST
      DEX: +5 CHA: -5 HP: +25 MANA: +65
      WT: 0.1 Size: TINY
      Class: NEC
      Race: ALL

      ,
      Rotted Griffon-Hide Wrist Guard
      Rotted Griffon-Hide Wrist Guard
      Item 560.png

      MAGIC ITEM LORE ITEM
      Slot: WRIST
      Charges: 10
      AC: 5
      DEX: +5 INT: +5 AGI: +5 MANA: +10
      Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
      WT: 1.0 Size: SMALL
      Class: NEC
      Race: ALL

    • Legs -
      Blighted Trousers
      Blighted Trousers
      Item 655.png

      MAGIC ITEM NO DROP
      Slot: LEGS
      AC: 5
      STR: +3 DEX: +4 HP: +10
      SV COLD: +10
      WT: 0.7 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Cryosilk Pantaloons
      Cryosilk Pantaloons
      Item 635.png

      MAGIC ITEM NO DROP
      Slot: LEGS
      AC: 5
      STR: +3 WIS: +5 HP: +15
      SV COLD: +9
      WT: 0.7 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Hands -
      Blighted Gloves
      Blighted Gloves
      Item 636.png

      MAGIC ITEM NO DROP
      Slot: HANDS
      AC: 4
      DEX: +10 INT: +8 MANA: +12
      SV DISEASE: +10
      WT: 0.4 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Cryosilk Gloves
      Cryosilk Gloves
      Item 636.png

      MAGIC ITEM NO DROP
      Slot: HANDS
      AC: 4
      DEX: +13 INT: +7 MANA: +10
      SV DISEASE: +9
      WT: 0.4 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

    • Feet -
      Blighted Boots
      Blighted Boots
      Item 633.png

      MAGIC ITEM NO DROP
      Slot: FEET
      AC: 4
      AGI: +14 HP: +5
      SV POISON: +10
      WT: 0.7 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      ,
      Golden Efreeti Boots
      Golden Efreeti Boots
      Item 764.png

      MAGIC ITEM
      Slot: FEET
      AC: 5
      WIS: +9 INT: +9
      WT: 2.5 Size: MEDIUM
      Class: ALL
      Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

    • Primary -
      A Glowing Black Stone
      A Glowing Black Stone
      Item 767.png

      LORE ITEM
      Slot: PRIMARY SECONDARY
      INT: +9
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Encyclopedia Necrotheurgia
      Encyclopedia Necrotheurgia
      Item 789.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: PRIMARY SECONDARY
      Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
      Focus Effect: Minion of Hate
      WT: 2.0 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Secondary -
      Rokyls Channelling Crystal
      Rokyls Channelling Crystal
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 10
      HP: +50 MANA: +50
      WT: 0.2 Size: TINY
      Class: BRD NEC WIZ MAG ENC
      Race: ALL

      ,
      Cryosilk Webshield
      Cryosilk Webshield
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 10
      DEX: +7 INT: +7 HP: +35
      WT: 0.2 Size: TINY
      Class: BRD NEC WIZ MAG ENC
      Race: ALL

    • Range -
      Dagger of Marnek
      Dagger of Marnek
      Item 574.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE PRIMARY
      Skill: Piercing Atk Delay: 30
      DMG: 3
      INT: +3 MANA: +15
      WT: 2.0 Range: 40 Size: SMALL
      Class: NEC
      Race: ALL


    Kunark

    • Ears -
      Hammered Golden Loop
      Hammered Golden Loop
      Item 757.png

      MAGIC ITEM NO DROP
      Slot: EAR
      AC: -15
      STA: +8 HP: +75
      SV MAGIC: +5
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Fingers -
    • Neck -
      Necklace of Superiority
      Necklace of Superiority
      Item 1053.png

      MAGIC ITEM LORE ITEM
      Slot: NECK
      AC: 5
      STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
      SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Head -
      Circlet of Shadow
      Circlet of Shadow
      Item 523.png

      MAGIC ITEM LORE ITEM
      Slot: HEAD
      AC: 5
      MANA: +10
      SV DISEASE: +10 SV POISON: +10
      Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
      WT: 1.0 Size: SMALL
      Class: SHD NEC
      Race: ALL

    • Face -
      Enshrouded Veil
      Enshrouded Veil
      Item 677.png

      MAGIC ITEM LORE ITEM
      Slot: FACE
      AC: 7
      WIS: +2 INT: +2 HP: +30 MANA: +30
      SV FIRE: +10
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

    • Chest -
      Froglok Bonecaster's Robe
      Froglok Bonecaster's Robe
      Item 929.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 10
      STR: +8 INT: +8 MANA: +40
      SV FIRE: +10 SV MAGIC: +10
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Tolapumj's Robe
      Tolapumj's Robe
      Item 838.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 14
      STR: +5 WIS: +5 INT: +10 MANA: +50
      Haste: +36%
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Loam Encrusted Robe
      Loam Encrusted Robe
      Item 838.png

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 9
      DEX: +10 INT: +5 AGI: +10 MANA: +80
      SV MAGIC: +10
      WT: 1.0 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: HUM ERU HIE DEF GNM IKS

      ,
      Manna Robe
      Manna Robe
      Item 838.png

      MAGIC ITEM
      Slot: CHEST
      AC: 14
      INT: +8
      Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
      WT: 3.5 Size: MEDIUM
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Robe of Decay
      Robe of Decay
      Item 838.png

      MAGIC ITEM NO DROP
      Slot: CHEST
      AC: 14
      INT: +12 MANA: +40
      Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
      WT: 3.5 Size: MEDIUM
      Class: NEC
      Race: ALL

    • Arms -
      Flayed Skin Sleeves
      Flayed Skin Sleeves
      Item 634.png

      MAGIC ITEM LORE ITEM
      Slot: ARMS
      AC: 8
      STA: +2 CHA: -2 AGI: +4 MANA: +20
      WT: 1.5 Size: MEDIUM
      Class: SHD NEC
      Race: HUM ERU

      ,
      Blighted Sleeves
      Blighted Sleeves
      Item 634.png

      MAGIC ITEM NO DROP
      Slot: ARMS
      AC: 5
      INT: +7 HP: +15
      SV FIRE: +10
      WT: 0.4 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Back -
      Hierophant's Cloak
      Hierophant's Cloak
      Item 840.png

      MAGIC ITEM LORE ITEM
      Slot: BACK
      AC: 10
      STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
      WT: 1.0 Size: MEDIUM
      Class: ALL
      Race: ALL

    • Waist -
    • Shoulders -
      Squallsurge Shawl
      Squallsurge Shawl
      Item 664.png

      MAGIC ITEM
      Slot: SHOULDERS
      AC: 5
      STA: +5 MANA: +50
      WT: 0.3 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: ALL

    • Wrists -
    • Legs -
    • Hands -
      Ancient Shissar Gauntlet
      Ancient Shissar Gauntlet
      Item 531.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: HANDS
      AC: 15
      STR: +10 STA: +10 INT: +20
      SV DISEASE: +12 SV POISON: +12
      WT: 5.0 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: ALL

    • Feet -
    • Primary -
      Cone of the Mystics
      Cone of the Mystics
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      AC: 5
      WIS: +5 INT: +5 MANA: +50
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Nightshade Scented Staff
      Nightshade Scented Staff
      Item 887.png

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 40
      DMG: 12
      INT: +11 MANA: +55
      Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
      WT: 4.4 Size: LARGE
      Class: NEC
      Race: ALL

      ,
      Gorgon Head Staff
      Gorgon Head Staff
      Item 887.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 41
      DMG: 14
      INT: +15 MANA: +75
      SV DISEASE: +25
      Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
      WT: 5.0 Size: LARGE
      Class: NEC
      Race: ALL

      ,
      Tome of Miragul
      Tome of Miragul
      Item 789.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY SECONDARY
      STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
      SV DISEASE: -10
      WT: 4.0 Size: SMALL
      Class: NEC MAG ENC
      Race: ALL except IKS

    • Secondary -
      Book of Obulus
      Book of Obulus
      Item 789.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      WIS: +8 INT: +8 MANA: +45
      SV FIRE: +5 SV MAGIC: +5
      WT: 5.0 Size: TINY
      Class: CLR DRU SHM NEC WIZ MAG ENC
      Race: ALL

      ,
      Hand of the Reaper
      Hand of the Reaper
      Item 975.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 5
      CHA: -30 INT: +15 MANA: +20
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: NEC
      Race: ALL

    • Range -
      Crypt Master's Conjuring Stone
      Crypt Master`s Conjuring Stone
      Item 767.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE
      Charges: 1
      INT: +10
      SV DISEASE: +10 SV POISON: +10
      Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
      WT: 0.5 Size: TINY
      Class: ALL
      Race: ALL


    Velious Pre-Raid/Group

    • Ears -
      Earring of Essence
      Earring of Essence
      Item 1042.png

      MAGIC ITEM LORE ITEM
      Slot: EAR
      HP: +30
      SV MAGIC: +10
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Black Sapphire Electrum Earring
      Black Sapphire Electrum Earring
      Item 1042.png

      Slot: EAR
      AC: 2
      HP: +35 MANA: +25
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Fingers -
      Di'Zok Signet of Service
      Di'Zok Signet of Service
      Item 1045.png

      MAGIC ITEM LORE ITEM NO TRADE
      Slot: FINGER
      AC: 2
      CHA: +1 WIS: +1 INT: +1
      HP: +65 MANA: +45
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

      ,
      Coldain Hero's Insignia Ring
      Coldain Hero's Insignia Ring
      Item 617.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: FINGER
      AC: 9
      STR: +9 STA: +9 HP: +50
      SV MAGIC: +9
      Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant)
      WT: 1.0 Size: MEDIUM
      Class: ALL
      Race: ALL

      , resists:
      Velium Diamond Wedding Ring
      Velium Diamond Wedding Ring
      Item 1064.png

      Slot: FINGER
      SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      ,
      Velium Jacinth Wedding Ring
      Velium Jacinth Wedding Ring
      Item 1060.png

      Slot: FINGER
      SV MAGIC: +14
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Neck -
      Ayillish's Talisman
      Ayillish's Talisman
      Item 510.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: NECK
      AC: 7
      STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
      SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
      WT: 0.5 Size: TINY
      Class: ALL
      Race: ALL

      or other +6 Talisman
    • Head -
      Circlet of the Falinkan
      Circlet of the Falinkan
      Item 511.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: HEAD
      AC: 12
      STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
      SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
      WT: 0.1 Size: SMALL
      Class: ALL
      Race: ALL

    • Face -
      Crystal Spider Eyes
      Crystal Spider Eyes
      Item 507.png

      LORE ITEM
      Slot: FACE
      AC: 8
      WIS: +3 INT: +3 HP: +35 MANA: +35
      WT: 0.0 Size: TINY
      Class: ALL
      Race: ALL

      , resists:
      Golden Diamond Mask
      Golden Diamond Mask
      Item 1063.png

      Slot: FACE
      SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Chest -
      Rotting Robe
      Rotting Robe
      Item 1126.png

      MAGIC ITEM NO DROP
      Slot: CHEST
      AC: 12
      STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50
      SV FIRE: +5 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
      Effect: Conjure Corpse (Must Equip, Casting Time: 18.0)
      WT: 0.5 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Arms -
      Rotting Sleeves
      Rotting Sleeves
      Item 634.png

      MAGIC ITEM NO DROP
      Slot: ARMS
      AC: 6
      DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10
      SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
      WT: 0.2 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Back -
      Hierophant's Cloak
      Hierophant's Cloak
      Item 840.png

      MAGIC ITEM LORE ITEM
      Slot: BACK
      AC: 10
      STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
      WT: 1.0 Size: MEDIUM
      Class: ALL
      Race: ALL

    • Waist -
      Bone-Clasped Girdle
      Bone-Clasped Girdle
      Item 718.png

      MAGIC ITEM
      Slot: WAIST
      AC: 4
      STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
      WT: 0.1 Size: SMALL
      Class: CLR DRU BRD SHM NEC WIZ MAG ENC
      Race: ALL

    • Shoulders -
      Bloodsoaked Raiment
      Bloodsoaked Raiment
      Item 665.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: SHOULDERS
      AC: 4
      DEX: +3 INT: +5 HP: +30 MANA: +65
      WT: 0.3 Size: SMALL
      Class: NEC
      Race: ALL

    • Wrists -
      Rotting Wristguard
      Rotting Wristguard
      Item 637.png

      MAGIC ITEM NO DROP
      Slot: WRIST
      AC: 4
      DEX: +5 INT: +3 HP: +20 MANA: +20
      SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
      Effect: Reclaim Energy (Must Equip, Casting Time: Instant)
      WT: 0.2 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

      , resists:
      Velium Blue Diamond Bracelet
      Velium Blue Diamond Bracelet
      Item 513.png

      Slot: WRIST
      MANA: +30
      SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

    • Legs -
      Rotting Trousers
      Rotting Trousers
      Item 655.png

      MAGIC ITEM NO DROP
      Slot: LEGS
      AC: 7
      STA: +6 INT: +3 HP: +45 MANA: +50
      SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
      Effect: Augment Death (Must Equip, Casting Time: 15.0)
      WT: 0.4 Size: MEDIUM
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Hands -
      Rotting Gloves
      Rotting Gloves
      Item 636.png

      MAGIC ITEM NO DROP
      Slot: HANDS
      AC: 5
      STR: +2 STA: +6 CHA: +6 INT: +10 HP: +25 MANA: +10
      SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
      WT: 0.2 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Feet -
      Rotting Boots
      Rotting Boots
      Item 633.png

      MAGIC ITEM NO DROP
      Slot: FEET
      AC: 5
      STA: +4 INT: +6 HP: +50
      SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
      Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0)
      WT: 0.4 Size: SMALL
      Class: NEC
      Race: HUM ERU DEF GNM IKS

    • Primary -
      Zlandicar's Heart
      Zlandicar's Heart
      Item 1003.png

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
      SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
      Effect: Regeneration (Worn)
      WT: 0.0 Size: MEDIUM
      Class: SHD NEC WIZ MAG ENC
      Race: ALL

    • Secondary -
      Orb of the Infinite Void
      Orb of the Infinite Void
      Item 973.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 35
      WIS: +5 INT: +5 HP: +75 MANA: +75
      WT: 0.2 Size: TINY
      Class: ALL
      Race: ALL

      , resists:
      Drachnid Thyxl
      Drachnid Thyxl
      Item 767.png

      MAGIC ITEM LORE ITEM NO DROP
      Slot: SECONDARY
      AC: 5
      INT: +5 MANA: +40
      SV MAGIC: +10
      WT: 3.0 Size: SMALL
      Class: NEC WIZ MAG ENC
      Race: ALL

      ,
      Hand of the Reaper
      Hand of the Reaper
      Item 975.png

      MAGIC ITEM LORE ITEM
      Slot: SECONDARY
      AC: 5
      CHA: -30 INT: +15 MANA: +20
      SV MAGIC: +10
      WT: 0.4 Size: TINY
      Class: NEC
      Race: ALL

    • Range -
      Sickly Glowing Orb
      Sickly Glowing Orb
      Item 507.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE SECONDARY
      STA: +5 HP: +60
      SV COLD: -10
      WT: 0.0 Size: TINY
      Class: NEC WIZ MAG ENC
      Race: ALL

      , resists:
      Stone of Morid
      Stone of Morid
      Item 967.png

      MAGIC ITEM LORE ITEM
      Slot: RANGE
      STA: -5
      SV FIRE: +30 SV COLD: +30
      WT: 7.0 Size: TINY
      Class: WAR SHD MNK SHM NEC
      Race: IKS


      Velious Raiding

      • Ears -
        Solist`s Earring of Insight
        Solist`s Earring of Insight
        Item 756.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: EAR
        AC: 25
        INT: +15 HP: +90 MANA: +90
        SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
        WT: 0.0 Size: TINY
        Class: NEC WIZ MAG ENC
        Race: ALL

        ,
        Hammered Golden Loop
        Hammered Golden Loop
        Item 757.png

        MAGIC ITEM NO DROP
        Slot: EAR
        AC: -15
        STA: +8 HP: +75
        SV MAGIC: +5
        WT: 0.1 Size: TINY
        Class: ALL
        Race: ALL

      • Fingers -
        Ring of Destruction
        Ring of Destruction
        Item 1148.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FINGER
        AC: 30
        STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
        SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
        WT: 0.1 Size: TINY
        Class: ALL
        Race: ALL

        //
        Crystasia`s Crystal Ring
        Crystasia`s Crystal Ring
        Item 880.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FINGER
        AC: 30
        HP: +100 MANA: +100
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Ring of Dain Frostreaver IV
        Ring of Dain Frostreaver IV
        Item 515.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FINGER
        AC: 10
        STR: +10 STA: +10 HP: +100
        SV MAGIC: +10
        Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
        WT: 0.1 Size: SMALL
        Class: ALL
        Race: ALL

      • Neck -
        Amulet of the Dreadgazer
        Amulet of the Dreadgazer
        Item 754.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: NECK
        AC: 15
        STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        Effect: Truesight (Worn, Casting Time: Instant)
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

      • Head -
        White Dragon Helm
        White Dragon Helm
        Item 625.png

        MAGIC ITEM LORE ITEM
        Slot: HEAD
        AC: 22
        STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        Effect: Endure Magic (Worn)
        WT: 1.5 Size: SMALL
        Class: ALL
        Race: ALL

        ,
        Crown of the Kromzek Kings
        Crown of the Kromzek Kings
        Item 523.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: HEAD
        AC: 35
        STR: +10 WIS: +10 INT: +10 HP: +100
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
        Effect: Truesight (Worn)
        WT: 1.0 Size: TINY
        Class: ALL
        Race: ALL

      • Face -
        Akkirus` Mask of Warfare
        Akkirus` Mask of Warfare
        Item 772.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FACE
        AC: 30
        STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
        SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Ssra`s Bloodstone Eyepatch
        Ssra`s Bloodstone Eyepatch
        Item 595.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FACE
        AC: 35
        STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75
        SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
        Effect: Truesight (Worn)
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

      • Chest -
        Sal`Varae`s Robe of Darkness
        Sal`Varae`s Robe of Darkness
        Item 928.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: CHEST
        AC: 60
        STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
        SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
        Effect: Flowing Thought I
        WT: 1.0 Size: TINY
        Class: CLR NEC WIZ MAG ENC
        Race: HUM ERU HIE DEF GNM IKS

      • Arms -
        Spirit Wracked Cord
        Spirit Wracked Cord
        Item 1118.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: SHOULDERS ARMS WRIST
        AC: 12
        STA: +5 HP: +100
        SV COLD: +10 SV MAGIC: +5
        Effect: Aura of Battle (Worn)
        WT: 0.5 Size: SMALL
        Class: ALL
        Race: ALL

      • Back -
        Shroud of Veeshan
        Shroud of Veeshan
        Item 657.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: BACK
        AC: 15
        STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
        WT: 1.0 Size: MEDIUM
        Class: ALL
        Race: ALL

        ,
        Cloak of Venom
        Cloak of Venom
        Item 662.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: BACK
        AC: 18
        DEX: +9 INT: +9 HP: +100 MANA: +80
        SV DISEASE: +7 SV POISON: +7
        WT: 0.0 Size: TINY
        Class: SHD NEC
        Race: ALL

      • Waist -
        Belt of Dwarf Slaying
        Belt of Dwarf Slaying
        Item 718.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: WAIST
        AC: 20
        STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
        SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
        Effect: Aura of Battle (Worn)
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Girdle of Living Thorns
        Girdle of Living Thorns
        Item 560.png

        LORE ITEM NO DROP
        Slot: WAIST
        AC: 20
        DEX: +15 STA: +15 AGI: +15 HP: +100 MANA: +100
        SV FIRE: +15 SV DISEASE: +15 SV POISON: +15
        Effect: Spikecoat (Any Slot/Can Equip, Casting Time: Instant) at Level 51
        WT: 0.1 Size: SMALL
        Class: ALL
        Race: ALL

      • Shoulders -
        Shawl of Perception
        Shawl of Perception
        Item 665.png

        MAGIC ITEM LORE ITEM
        Slot: SHOULDERS
        AC: 15
        STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30
        SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
        WT: 1.0 Size: TINY
        Class: CLR DRU SHM NEC WIZ MAG ENC
        Race: ALL

        ,
        Silver Chains
        Silver Chains
        Item 538.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: SHOULDERS ARMS BACK CHEST LEGS
        AC: 20
        STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
        SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
        WT: 19.4 Size: TINY
        Class: ALL
        Race: ALL

      • Wrists -
        Silver Bracelet of Speed
        Silver Bracelet of Speed
        Item 521.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: WRIST
        AC: 38
        STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100
        SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
        Haste: +41%
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Silver Charm of Tranquility
        Silver Charm of Tranquility
        Item 1056.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: NECK WRIST
        AC: 35
        STR: +10 STA: +15 HP: +100 MANA: +100
        SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
        WT: 0.5 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Camii`s Bracer of Vigor
        Camii`s Bracer of Vigor
        Item 521.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: WRIST
        AC: 35
        STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
        SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
        Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

      • Legs -
        Shining Metallic Pantaloons
        Shining Metallic Pantaloons
        Item 631.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: LEGS
        AC: 10
        STA: +10 INT: +15 MANA: +80
        SV FIRE: +8 SV COLD: +8
        WT: 3.5 Size: TINY
        Class: NEC WIZ MAG ENC
        Race: ALL

        ,
        Rotting Trousers
        Rotting Trousers
        Item 655.png

        MAGIC ITEM NO DROP
        Slot: LEGS
        AC: 7
        STA: +6 INT: +3 HP: +45 MANA: +50
        SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
        Effect: Augment Death (Must Equip, Casting Time: 15.0)
        WT: 0.4 Size: MEDIUM
        Class: NEC
        Race: HUM ERU DEF GNM IKS

      • Hands -
        Onyx Gauntlets
        Onyx Gauntlets
        Item 530.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: HANDS
        AC: 35
        HP: +100 MANA: +75
        SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
        WT: 2.0 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Gauntlets of Dragon Slaying
        Gauntlets of Dragon Slaying
        Item 846.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: HANDS
        AC: 30
        STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
        SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
        Haste: +41%
        WT: 0.0 Size: TINY
        Class: ALL
        Race: ALL

      • Feet -
        Sirran`s Boots of Insanity
        Sirran`s Boots of Insanity
        Item 764.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FEET
        AC: 20
        STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        WT: 0.0 Size: TINY
        Class: CLR DRU SHM NEC WIZ MAG ENC
        Race: ALL

        //
        White Dragonscale Boots
        White Dragonscale Boots
        Item 633.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FEET
        AC: 15
        WIS: +17 INT: +17 HP: +85 MANA: +110
        SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5
        Effect: Flowing Thought II
        WT: 1.5 Size: SMALL
        Class: CLR DRU SHM NEC WIZ MAG ENC
        Race: ALL

      • Primary -
        Staff of the Silent Star
        Staff of the Silent Star
        Item 811.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: PRIMARY
        Skill: 1H Blunt Atk Delay: 18
        DMG: 15
        STA: +10 INT: +10 HP: +75 MANA: +100
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        Effect: Flames of Ro (Combat, Casting Time: Instant)
        WT: 0.0 Size: TINY
        Class: NEC WIZ MAG ENC
        Race: ALL

        //
        Scythe of the Shadowed Soul
        Scythe of the Shadowed Soul
        Item 2869.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: PRIMARY
        Skill: 1H Blunt Atk Delay: 34
        DMG: 22
        STR: +5 STA: +10 CHA: +5 INT: +20 HP: +20 MANA: +80
        SV FIRE: +5 SV DISEASE: +15 SV COLD: +5 SV MAGIC: +10 SV POISON: +15
        Effect: Torment of Shadows (Must Equip, Casting Time: 9.0) at Level 50
        WT: 5.0 Size: MEDIUM
        Class: NEC
        Race: HUM ERU DEF GNM IKS

      • Secondary -
        Buckler of Insight
        Buckler of Insight
        Item 542.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: SECONDARY
        AC: 45
        STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        Effect: Flowing Thought I (Worn)
        WT: 0.5 Size: TINY
        Class: ALL
        Race: ALL

        ,
        Barrier of Sound
        Barrier of Sound
        Item 972.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: SECONDARY
        AC: 40
        HP: +60 MANA: +60
        SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
        WT: 0.0 Size: TINY
        Class: NEC WIZ MAG ENC
        Race: ALL

      • Range -
        Brain of Cazic Thule
        Brain of Cazic Thule
        Item 1205.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: RANGE
        AC: 10
        STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
        SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
        Effect: Flowing Thought I (Worn)
        WT: 10.0 Size: LARGE
        Class: ALL
        Race: ALL

        ,
        White Dragon Statue
        White Dragon Statue
        Item 895.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: RANGE
        AC: 15
        STA: +15 INT: +15 HP: +50 MANA: +100
        SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
        Effect: Flowing Thought I (Worn)
        WT: 0.0 Size: TINY
        Class: NEC WIZ MAG ENC
        Race: ALL


      Clickies and Utility Items

      • Circlet of Shadow
        Circlet of Shadow
        Item 523.png

        MAGIC ITEM LORE ITEM
        Slot: HEAD
        AC: 5
        MANA: +10
        SV DISEASE: +10 SV POISON: +10
        Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
        WT: 1.0 Size: SMALL
        Class: SHD NEC
        Race: ALL

        (or its slower, post-nerf version:
        Circlet of Shadows
        Circlet of Shadows
        Item 523.png

        MAGIC ITEM LORE ITEM
        Slot: HEAD
        AC: 5
        MANA: +10
        SV DISEASE: +10 SV POISON: +10
        Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 5.0) at Level 20
        WT: 1.0 Size: SMALL
        Class: SHD NEC
        Race: HUM ERU DEF TRL OGR GNM IKS

        )
      • Chestplate of Fiery Might
        Chestplate of Fiery Might
        Item 624.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: CHEST
        AC: 60
        STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +30 MANA: +30
        SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
        Effect: Fiery Might (Any Slot, Casting Time: Instant)
        WT: 24.4 Size: TINY
        Class: WAR PAL SHD
        Race: ALL

        (Clicky by any class from inventory = +5 regen)
      • Journeyman's Boots
        Journeyman's Boots
        Item 764.png

        MAGIC ITEM NODROP
        Slot: FEET
        AC: 1
        Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
        WT: 2.5 Size: SMALL
        Class: ALL
        Race: ALL

      • Ring of Dain Frostreaver IV
        Ring of Dain Frostreaver IV
        Item 515.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: FINGER
        AC: 10
        STR: +10 STA: +10 HP: +100
        SV MAGIC: +10
        Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
        WT: 0.1 Size: SMALL
        Class: ALL
        Race: ALL

      • Words of Darkness
        Words of Darkness
        Item 789.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: PRIMARY SECONDARY
        MANA: +45
        Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20
        WT: 0.4 Size: SMALL
        Class: NEC
        Race: HUM ERU DEF GNM IKS

      • Bone Bracelet of Condemnation
        Bone Bracelet of Condemnation
        Item 1040.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: WRIST
        AC: 10
        STA: +5 CHA: +10 INT: +9 HP: +35 MANA: +45
        Effect: Ignite Bones (Must Equip, Casting Time: 15.0) at Level 40
        WT: 0.5 Size: MEDIUM
        Class: NEC
        Race: ALL

      • Shissar Deathspeaker Staff
        Shissar Deathspeaker Staff
        Item 602.png

        MAGIC ITEM NO DROP
        Slot: PRIMARY
        Skill: 2H Blunt Atk Delay: 43
        DMG: 19
        INT: +20 HP: +25 MANA: +85
        Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
        WT: 7.9 Size: LARGE
        Class: NEC
        Race: ALL

      • Shissar Seance Staff
        Shissar Seance Staff
        Item 602.png

        MAGIC ITEM NO DROP
        Slot: PRIMARY
        Skill: 2H Blunt Atk Delay: 43
        DMG: 19
        INT: +10 HP: +25 MANA: +65
        Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
        WT: 7.9 Size: LARGE
        Class: NEC
        Race: ALL

      • Encyclopedia Necrotheurgia
        Encyclopedia Necrotheurgia
        Item 789.png

        MAGIC ITEM LORE ITEM NO DROP
        Slot: PRIMARY SECONDARY
        Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
        Focus Effect: Minion of Hate
        WT: 2.0 Size: MEDIUM
        Class: NEC
        Race: HUM ERU DEF GNM IKS

      An Agenda for Future Research

      The purpose of this section is to point out the shortcomings of this guide and what we still need more detailed information on.

      1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading Necromancers to resummon until they get a dark blue (con) pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even for there to be a light blue con, and a dark blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.

      2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells does not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.

      Necromancy

      It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed in the past which led them to flee back to the mainland. But there was one very significant difference - they did not use swords and bows, but instead used magic, and the result was terrible.

      Hundreds of lives were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.

      Thus began the Age of Turmoil.

      FAQ

      Q: Which research components are worth trading with other players or retrieving from vendors? A: -Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn

      The only components worth a damn... commit it to memory you lazy bitches.

      +Indicates vendor purchasable...not worth a damn.

      (VOICE GRAFT) Words of Possession Words of the Spoken

      (HUNGRY EARTH) Words of Materials Words of Spirit

      (HARMSHIELD) Words of Refuge Words of Absorption

      (INTENSIFY DEATH) Words of the Sentient (Beza) Words of Recluse Words of Absorption

      (HAUNTING CORPSE) Words of Possession Words of Detachment Words of Allure

      (RENEW BONES) Words of Purification Words of the Incorporeal Words of Acquisition (Azia)

      (CALL OF BONES) Words of Motion Words of Neglect Words of Endurance

      (SURGE OF ENFEEBLEMENT) Words of Abatement Words of Cazic-Thule Words of Efficacy

      (INVOKE SHADOW) Words of Dark Paths Words of Haunting Words of the Suffering

      (DEAD MAN FLOATING) Words of the Psyche Words of Burnishing

      (INVOKE DEATH) Words of Requisition Words of Acquisition (Beza)

      (LICH) Words of the Ethereal

      (BOND OF DEATH) Words of Grappling Words of Odus

      +(PARALYZING EARTH) +Skill UPs+ Words of Crippling Force

      BardClericDruidEnchanterMagicianMonkNecromancer
      PaladinRangerRogueShadow KnightShamanWarriorWizard