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Difference between revisions of "Skill 1H Blunt"
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Revision as of 13:14, 4 October 2018
The skill that governs the use of 1-handed blunt weapons.
Classes
- Monk (Max 252)
- Warrior (Max 250)
- Rogue (Max 250)
- Ranger (Max 240)
- Bard (Max 225)
- Paladin (Max 225)
- Shadow Knight (Max 200)
- Shaman (Max 220)
- Cleric (Max 175)
- Druid (Max 175)
- Enchanter (Max 110)
- Magician (Max 110)
- Necromancer (Max 110)
- Wizard (Max 110)
Ratios
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |