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Difference between revisions of "Skill Bind Wound"

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==Description==
 
 
 
Bandage your wounds to heal some damage. The formula is 1 HP per 4 points of Bind Wound.
 
Bandage your wounds to heal some damage. The formula is 1 HP per 4 points of Bind Wound.
  
Note: All classes that can exceed 200 Bind Wound can bind to 70%, otherwise bind wound can only heal you to 50% health. Consumes a bandage when used.
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''Note:'' All classes that can exceed 200 Bind Wound can bind to 70%, otherwise bind wound can only heal you to 50% health. Consumes a bandage when used.
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== Classes ==
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*[[Warrior]] (Max 210)
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*[[Monk]] (Max 210)
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*[[Rogue]] (Max 210)
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*[[Ranger]] (Max 200)
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*[[Bard]] (Max 200)
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*[[Paladin]] (Max 200)
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*[[Shadow Knight]] (Max 200)
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*[[Shaman]] (Max 200)
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*[[Cleric]] (Max 200)
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*[[Druid]] (Max 200)
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*[[Enchanter]] (Max 100)
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*[[Magician]] (Max 100)
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*[[Necromancer]] (Max 100)
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*[[Wizard]] (Max 100)
  
==Classes==
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{{Navbox Skills}}
*[[Warrior|Warrior]] (Max 210)
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*[[Monk|Monk]] (Max 210)
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*[[Rogue|Rogue]] (Max 210)
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*[[Ranger|Ranger]] (Max 200)
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*[[Bard|Bard]] (Max 200)
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*[[Paladin|Paladin]] (Max 200)
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*[[Shadow_Knight|Shadow Knight]] (Max 200)
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*[[Shaman|Shaman]] (Max 200)
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*[[Cleric|Cleric]] (Max 200)
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*[[Druid|Druid]] (Max 200)
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*[[Enchanter|Enchanter]] (Max 100)
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*[[Magician|Magician]] (Max 100)
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*[[Necromancer|Necromancer]] (Max 100)
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*[[Wizard|Wizard]] (Max 100)
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Revision as of 14:52, 12 October 2011

Bandage your wounds to heal some damage. The formula is 1 HP per 4 points of Bind Wound.

Note: All classes that can exceed 200 Bind Wound can bind to 70%, otherwise bind wound can only heal you to 50% health. Consumes a bandage when used.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking