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Difference between revisions of "Skill Abjuration"
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== Classes == | == Classes == |
Revision as of 12:29, 25 April 2019
Abjuration is the casting skill mainly associated with buffs.
Training
Classes that can train Abjuration can do so intentionally by repeat casting the following spell.
Remember to have your Wis or Int as high as possible, respective to your classes main mana stat.
Class | Level | Spell | Target |
---|---|---|---|
Cleric | Level 1 | Courage | Self |
Druid | Level 1 | Endure Fire | Self |
Enchanter | Level 1 | Minor Shielding | Self |
Magician | Level 1 | Minor Shielding | Self |
Necromancer. | Level 1 | Minor Shielding | Self |
Paladin | Level 9 | Courage | Self |
Ranger | Level 9 | Endure Fire | Self |
Shadow Knight | Level 9 | Endure Cold | Self |
Shaman | Level 1 | Endure Cold | Self |
Wizard | Level 1 | Minor Shielding | Self |
These spells are based on what is fastest and then cheapest to cast for max casts per hour.
Classes
Class | Trainable | Cap Until 50 | Cap Above 50 |
---|---|---|---|
Cleric | Level 1 | 235 | 235 |
Druid | Level 1 | 235 | 235 |
Enchanter | Level 1 | 235 | 235 |
Magician | Level 1 | 235 | 235 |
Necromancer. | Level 1 | 235 | 235 |
Paladin | Level 9 | 235 | 235 |
Ranger | Level 9 | 235 | 235 |
Shadow Knight | Level 9 | 235 | 235 |
Shaman | Level 1 | 235 | 235 |
Wizard | Level 1 | 235 | 235 |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |