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Difference between revisions of "Skill Defense"
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Defense improves your survivability by increasing your AC. | Defense improves your survivability by increasing your AC. | ||
| − | =Classes= | + | == Classes == |
| − | *[[ | + | |
| − | *[[ | + | *[[Warrior]] (Max 252) |
| − | *[[ | + | *[[Monk]] (Max 252) |
| − | *[[ | + | *[[Rogue]] (Max 252) |
| − | *[[ | + | *[[Paladin]] (Max 230) |
| − | *[[ | + | *[[Shadow Knight]] (Max 210) |
| − | *[[ | + | *[[Bard]] (Max 215) |
| − | *[[ | + | *[[Cleric]] (Max 200) |
| − | *[[ | + | *[[Ranger]] (Max 200) |
| − | *[[ | + | *[[Shaman]] (Max 200) |
| − | *[[ | + | *[[Druid]] (Max 200) |
| − | *[[ | + | *[[Enchanter]] (Max 145) |
| − | *[[ | + | *[[Magician]] (Max 145) |
| − | *[[ | + | *[[Necromancer]] (Max 145) |
| + | *[[Wizard]] (Max 145) | ||
| + | |||
| + | {{Navbox Skills}} | ||
Revision as of 14:38, 19 October 2011
Defense improves your survivability by increasing your AC.
Classes
- Warrior (Max 252)
- Monk (Max 252)
- Rogue (Max 252)
- Paladin (Max 230)
- Shadow Knight (Max 210)
- Bard (Max 215)
- Cleric (Max 200)
- Ranger (Max 200)
- Shaman (Max 200)
- Druid (Max 200)
- Enchanter (Max 145)
- Magician (Max 145)
- Necromancer (Max 145)
- Wizard (Max 145)
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |