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Difference between revisions of "Character Races"
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m (move racial hp regen into this page) |
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| Line 77: | Line 77: | ||
;[[Iksar]] | ;[[Iksar]] | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], [[# | + | : <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], [[#Increased HP Regeneration Rates]], [[Racial:_Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist |
: <b>Starting City:</b> [[Cabilis]] | : <b>Starting City:</b> [[Cabilis]] | ||
: <b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | : <b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
| Line 85: | Line 85: | ||
;[[Ogre]]s | ;[[Ogre]]s | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> Increased Food/Drink Consumption Rate, [[Racial:_Infravision|Infravision]], Frontal Stun Immunity, [[Slam]] | + | : <b>Racial(s):</b> Increased Food/Drink Consumption Rate, [[Racial:_Infravision|Infravision]], [[#Frontal Stun Immunity]], [[Slam]] |
: <b>Starting City:</b> [[Oggok]] | : <b>Starting City:</b> [[Oggok]] | ||
: <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | : <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
| Line 116: | Line 116: | ||
: **There ARE other factors, including Deity and Class choice, completed quests, etc. | : **There ARE other factors, including Deity and Class choice, completed quests, etc. | ||
| − | == | + | == Frontal Stun Immunity == |
| + | |||
| + | Ogres cannot be stunned from the front, which gives them a great advantage over other races. | ||
| + | |||
| + | * Enemy attacks can still push you backwards, which will interrupt your spell casting. | ||
| + | * Tip: You can stand in a corner to avoid being pushed back. | ||
| + | |||
| + | == Increased HP Regeneration Rates == | ||
Both [[Iksar]]s and [[Troll]]s have racial bonuses to their HP regeneration rates: | Both [[Iksar]]s and [[Troll]]s have racial bonuses to their HP regeneration rates: | ||
Revision as of 16:46, 5 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- Barbarians
- Faction Alignment: Good
- Racial(s): Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil
- Racial(s): Forage, Increased Armor Class, #Increased HP Regeneration Rates, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Food/Drink Consumption Rate, Infravision, #Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased HP Regeneration Rates, Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
Faction Alignment
A brief explanation:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- **There ARE other factors, including Deity and Class choice, completed quests, etc.
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them a great advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
Increased HP Regeneration Rates
Both Iksars and Trolls have racial bonuses to their HP regeneration rates:
- Level 01-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing