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Difference between revisions of "Character Races"
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There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in later expansions. | There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in later expansions. | ||
− | ;[[Barbarian]] | + | ;[[Barbarian]] |
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist | : <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist | ||
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: <b>Armor:</b> Large, Medium, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Large, Medium, <i>Cannot Wear Robes</i> | ||
− | ;[[ | + | ;[[Dark Elf]] |
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
: <b>Racial(s):</b> [[Hide]], [[#Ultravision|Ultravision]] | : <b>Racial(s):</b> [[Hide]], [[#Ultravision|Ultravision]] | ||
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: <b>Armor:</b> Medium, Small | : <b>Armor:</b> Medium, Small | ||
− | ;[[Dwarf | + | ;[[Dwarf]] |
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
: <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | : <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | ||
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: <b>Armor:</b> Small, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Small, <i>Cannot Wear Robes</i> | ||
− | ;[[Erudite]] | + | ;[[Erudite]] |
: <b>Faction Alignment:</b> Neutral | : <b>Faction Alignment:</b> Neutral | ||
: <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist | : <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist | ||
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: <b>Armor:</b> Medium | : <b>Armor:</b> Medium | ||
− | ;[[Gnome]] | + | ;[[Gnome]] |
: <b>Faction Alignment:</b> Neutral | : <b>Faction Alignment:</b> Neutral | ||
: <b>Racial(s):</b> [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]] | : <b>Racial(s):</b> [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]] | ||
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: <b>Armor:</b> Small | : <b>Armor:</b> Small | ||
− | ;[[Half-Elf | + | ;[[Half-Elf]] |
: <b>Faction Alignment:</b> Neutral | : <b>Faction Alignment:</b> Neutral | ||
: <b>Racial(s):</b> [[#Infravision|Infravision]] | : <b>Racial(s):</b> [[#Infravision|Infravision]] | ||
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: <b>Armor:</b> Medium, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Medium, <i>Cannot Wear Robes</i> | ||
− | ;[[Halfling]] | + | ;[[Halfling]] |
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
: <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist | : <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist | ||
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: <b>Armor:</b> Small, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Small, <i>Cannot Wear Robes</i> | ||
− | ;[[High_Elf | + | ;[[High_Elf]] |
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
: <b>Racial(s):</b> [[#Infravision|Infravision]] | : <b>Racial(s):</b> [[#Infravision|Infravision]] | ||
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: <b>Armor:</b> Medium, Small | : <b>Armor:</b> Medium, Small | ||
− | ;[[Human]] | + | ;[[Human]] |
: <b>Faction Alignment:</b> Neutral | : <b>Faction Alignment:</b> Neutral | ||
: <b>Racial(s):</b> None | : <b>Racial(s):</b> None | ||
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: <b>Armor:</b> Medium, <i>Cannot Wear Plate</i> | : <b>Armor:</b> Medium, <i>Cannot Wear Plate</i> | ||
− | ;[[Ogre]] | + | ;[[Ogre]] |
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]] | : <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]] | ||
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: <b>Armor:</b> Large, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Large, <i>Cannot Wear Robes</i> | ||
− | ;[[Troll]] | + | ;[[Troll]] |
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist | : <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist | ||
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: <b>Armor:</b> Large, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Large, <i>Cannot Wear Robes</i> | ||
− | ;[[Wood_Elf | + | ;[[Wood_Elf]] |
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
: <b>Racial(s):</b> [[Forage]], [[Hide]], [[#Infravision|Infravision]] | : <b>Racial(s):</b> [[Forage]], [[Hide]], [[#Infravision|Infravision]] |
Revision as of 02:11, 3 April 2020
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in later expansions.
- Barbarian
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% More Required per Level
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elf
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarf
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudite
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin, Paineel
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnome
- Faction Alignment: Neutral
- Racial(s): Tinkering, Infravision
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elf
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halfling
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% Less Required per Level
- Armor: Small, Cannot Wear Robes
- High_Elf
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Human
- Faction Alignment: Neutral
- Racial(s): None
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% More Required per Level
- Armor: Medium, Cannot Wear Plate
- Ogre
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% More Required per Level
- Armor: Large, Cannot Wear Robes
- Troll
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% More Required per Level
- Armor: Large, Cannot Wear Robes
- Wood_Elf
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
Choosing a Race
See Choosing a Race.
Experience Modifiers
To view a list of experience requirements for all class/race combinations, see this Sortable Matrix.
Faction Alignment
A brief explanation:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- Iksar are hated by every race, and other races will likely be attacked upon entering their city.
- There ARE other factors, including Deity and Class choice, completed quests, etc.
* Listed below are all of the innate (non-skill) racials: *
Barrel Roll
Male Dwarves have a unique jumping graphic, and while it is purely cosmetic (ie. has no in-game benefit), it is pretty cool. To see a demonstration watch this video:
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them a great advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level, increasing up to a maximum of +35. However, they cannot wear most pre-Velious plate armor.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
- Level 01-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing
Comparatively, these are the HP regeneration rates (per tick) for all other races:
- Level 01-19: 2 sitting, 1 feigned, 1 standing
- Level 20-49: 3 sitting, 1 feigned, 1 standing
- Level 50: 4 sitting, 1 feigned, 1 standing
- Level 51-55: 5 sitting, 3 feigned, 2 standing
- Level 56-59: 6 sitting, 4 feigned, 3 standing
- Level 60: 7 sitting, 5 feigned, 4 standing
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Infravision
Slightly improved night vision, but not as good as the Dark Elf's Ultravision. Has a slightly reddish tint.
Ultravision
- See also: Ultravision (Spell)
Extremely improved night vision, better than Infravision. Ultravision has a slightly purple tint to it.