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Plane of Sky
The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. It consists of a progression through a series of floating islands, where each island's inhabitants drop key components that enable access to the next island. The best loot from the PoS is quested, with each piece usually requiring two common and one rare drop. The zone is extremely complex and a series of guides have been written.
It is the dominion of Veeshan, mother of all dragons. Her physical form, Eye of Veeshan is arguably the final boss of the zone. Like the storms in the sky, the zone and its residents are quite chaotic, insane, aggressive, and exotic. You'll find many unique models for creatures here uncommon in other zones, such as genies, harpies, fairie dragons, and others.
This zone is sometimes referred to as Plane of Air, in various old guides and by some players. It should not however be confused with Eryslai, the Kingdom of Wind, a zone also known as Plane of Air from the Planes of Power expansion and home to Xegony, the elemental goddess of air. Unfortunately, a Verant developer chose "airplane" to be the zone's unique name used in /who.
This zone has a weekly guild rotation determining who can raid. See the details at the Plane of Sky Raid Rotation page.
Dangers
The Plane of Sky is generally a raid zone only. Islands are inhabited by aggressive creatures and powerful bosses which require multiple groups to slay. All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Do not plan on entering this zone without seasoned help and/or a guild of allies.
Islands 2, 5 and 6 have initially aggressive creatures. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses.
Falling off an island will result in the player zoning out to East Freeport and landing in the bay off the dock. When this happens, they lose all their keys. If the player was AFK for some reason they will likely drown. A number of NPCs have Gravity Flux and forms of Knockback.
Boss NPCs and some others have the deathtouch (a.k.a. DT, Cazic Touch) ability with a 30 second cooldown. Bring lots of tanks.
Benefits
Most of the loot from Plane of Sky quests are quite excellent for the Kunark era. All melee classes can quickly attain a 21% haste belt and eventually earn a 41% belt. There are also numerous useful clicky items for caster classes, such as the Vermilion Sky Ring for Shamans, the Duennan Shielding Ring for Magicians, and the Necklace of Resolution for Clerics. Magicians, Monks, Rangers, and Paladins will also find they must visit Plane of Sky for their epic quests. For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild's rise to fame.
Travelling To/From Plane of Sky
The Plane of Sky, like the Plane of Hate, is only accessible through the Wizard's spell Alter Plane: Sky, which requires Cloudy Stone of Veeshan for each cast. Upon entering, all buffs and debuffs are stripped from the characters. No form of teleport spell or ability will work within Plane of Sky, except for Alter Plane: Sky (which allows a group to return to island 1 with their keys). There are only two ways to leave, jumping or falling off an island, or death. After falling, a character will have all of his keys from Plane of Sky destroyed, and land in the ocean of East Freeport, east of the docks (swim directly west to get back to land, the docks should come into view quickly).
Walkthrough/Guide
Plane of Sky is a unique, complex, and challenging zone which requires tremendous effort, preparation, and resources for any guild to succeed in. However, once conquered, a guild has something to be proud about, and no one will dispute they became serious competition on Project 1999. Progress can be measured in how many island bosses a guild has defeated. Your guild probably shouldn't start here until you've already had some success in Plane of Hate and Fear, which are considerably easier zones in general. You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention.
Keys
- Main article: Plane of Sky Keys
For players to move between islands, they must use the portals (a.k.a. ashtrays due to their shape). Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. This movement does not strip buffs and it does not break invis. Portals are one-way, and cannot be used to get back down.
Each island has one boss and a number of common mobs which drop key pieces. To get the key, kill the respective island's boss to spawn Sirran, then turn in the key piece to Sirran to receive the key that allows travel to the next island.
IMPORTANT NOTE: each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. You MUST only turn in the key piece from an island to the correct Sirran which was spawned by the respective island's boss. It is possible for a guild to pull a boss from a different island and kill it out of order, so be sure to clarify with your raid officers before turning in a key piece to Sirran if you are confused. For more detailed information see Plane of Sky Keys.
ALSO IMPORTANT: There can only be ONE Sirran in the zone, of any version, at a time. For example, if Sirran on island 1 is still up, it will prevent island 2 Sirran from spawning. As most islands can only have one boss (except sometimes for #5 and #7) you should be absolutely certain no other Sirran exists in the zone before engaging a boss that spawns Sirran, otherwise you risk a premature end to the raid if you lack keys.
Corpsing keys
To preserve your keys for another excursion, a common practice is to create what is informally known as a "key corpse". First, return to island 1 with your keys by having a wizard port you back there. Next, ensure a cleric is present nearby and not AFK to rez you. Put all of your keys into a cheap bag you do not mind leaving behind. Strike a creature that can kill you (the Key Master is an excellent choice). Ask the cleric to rez you back, then loot your body except for the bag with your keys in it. If you have the chance to plan ahead, bring a cheap bag that you can distinguish from your other bags to be the designated key bag, such as a Fletching Kit. It is NOT recommended to duel other players to create a key corpse, because the rez timer is much shorter, only a few minutes. Your key corpse will last 7 days unless refreshed using the same process.
Besides making a key corpse, a player may also camp out on any safe island and the keys will NOT disappear. (They are NOT NO RENT nor TEMPORARY, unless they are placed in a magician summoned bag.) If a player does this, they will not be able to create a keycorpse unless they can organize friends to come up and rez them, so this is mainly an option for players who want to take a break for more than a week, or who plan to do nothing outside the Plane of Sky.
Table of Plane of Sky keys
Source Island | Island Key | Quest Item | Key Item | ||
---|---|---|---|---|---|
Island 1 | Island 1.5 | Miniature Sword | Key of Swords | ||
Island 1 | Island 2 | Lost Rabbit's Foot | Key of the Misplaced | ||
Island 2 | Island 3 | Broken Mirror | Key of Misfortune | ||
Island 3 | Island 4 | Animal Figurine | Key of Beasts | ||
Island 4 | Island 5 | Bird Whistle | Avian Key | ||
Island 5 | Island 6 | Noise Maker | Key of the Swarm | ||
Island 6 | Island 7 | Dull Dragon Scale | Key of Scale | ||
Island 7 | Island 8 | Replica of the Wyrm Queen | Veeshan's Key |
Jumping and Dragging
Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do).
The possible jumps are shown on the blue map above. Jumping from 7 to 2 is the easiest, as you just walk off the edge in the right place. 4 to 2 is also fairly easy, especially with SoW. 4 to 3 isn't so bad, but I think has a narrower area to work with. 6 to 5 I always found very challenging and was usually easier with Spirit of Scale (just using body agro after clicking off invis to pull the bees down).
Corpses can also easily be dragged up these jumps if people come late or don't have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). -Ploktor
It is confirmed that you can drag corpses from 2 to 7 and 2 to 4.
Island 1: Fairy Island
- Boss: Thunder Spirit Princess
- Common: A Thunder Spirit
- Other: Key Master
- Key required: None. (port in with Wizard's Alter Plane: Sky)
- Key pieces dropped: Miniature Sword, Lost Rabbit's Foot
This the island that you enter Plane of Sky on. Thankfully the fairies are NOT kos, so you can take time to organize your raid here and buff up before starting. As with most islands, you will want to clear out some of the common mobs first before engaging the boss. This is especially true here, because it will give you more room to work with when you pull the boss. Start by finding a reasonably flat area and kill and pull the fairies there one by one.
On this island and many others (as well as in Plane of Fear) it's very important to pick a flat area to pull to on Project 1999. One recommended area is on the east side near the portal pad to island 2. Killing a mob on a hill with a large number of melee dps can cause it to be pushed under the world. If this happens, you'll quickly discover that the mobs summon people somewhere under the island, which causes them to fall to Freeport and lose their keys! Police your mob placement and melee push with vigilance on every pull and it should never happen. Pushing a mob down a hill seems to be ok, though. You also should not kill mobs directly on the teleport pad itself, the corpse will be difficult to loot.
Any halfway capable raid will have no trouble with this island and will be ready to take on island 2 within a few minutes. Before moving on to island 2, be sure to have everyone invis first. There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped.
Island 1.5: Noble Island
- Boss: Noble Dojorn
- Common: a blade storm
- Other: a presence, Gwan
- Key required: Key of Swords
- Key pieces dropped: None.
Reached through the western ashtray on Island 1.
This small island features a windmill and a portal to island 2. Noble Dojorn, the boss of this island is a week-spawn, high-value target, so he's usually not here. No key pieces drop here. Hopefully you already got the key for island 2, otherwise you'll be stuck here unless you die, fall, or port back to island 1.
Island 2: Imp Island
- Boss: Protector of Sky
- Common: an azarack
- Key required: Key of the Misplaced
- Key pieces dropped: Broken Mirror
Reached through the eastern ashtray on Island 1.
This is the second island your raid will likely visit, and the first island with aggressive creatures. Fortunately they're not too tough, maybe a little harder than the fairies. You have two strategies to break this island. You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. The peeling knight should feign death and allow another tank to take the bulk of the damage on each mob. If a healer heals the knight, monk, or kiter, they will quickly get too much aggro on the imps and die (or become the new kiter). With either strategy, advise your casters to avoid sitting.
There have been several spawn behaviors for the boss of the island, Protector of Sky to spawn in the past. As of 4/8/16, he will spawn off of the imp which hits for 220. This higher level imp is the only one who spawns him.
A good strategy is to identify the imp which spawns Protector of Sky and mezz them next to your raid. Once all other mobs on the island are dead, kill the mezzed imp and make sure everyone is standing before it dies to keep the Protecter of Sky from getting aggro on people who shouldn't have aggro. Then you can proceed to kill the boss. IMPORTANT: do not kill Protector of Sky BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island's version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for The Spiroc Lord and Sister of the Spire which can be farmed.
If you are using a kiting strategy, have a second kiter (someone who can get aggro quickly is ideal, perhaps a knight with sow) be ready to immediately aggro the boss and kite him around the island just like the other imps. Once the rest of the imps are dead, bring in the boss and kill it last. IMPORTANT: do not kill Protector of Sky BEFORE the Sirran on island 1 has despawned (this takes 20 minutes), if you do, Sirran will NOT spawn in place of Protector, and there will be no way to get him to spawn again. For this reason, you might want to wait to start on island 2 until Sirran is gone. This is also true for every island's version of Sirran! Do not engage a boss until you are certain that no other Sirran exists in the zone, except for The Spiroc Lord and Sister of the Spire which can be farmed.
If you kill the boss before the rest of the imps, Sirran will social-aggro anyone who aggroes the imps, and they will die very quickly. If this happens, you must separate the imps from Sirran and kill them outside his social range, or wait for him to despawn and give up your chance to turn in keys. Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. This is another good reason to always kill bosses away from the port-in location on aggressive islands, and to manage your pull locations carefully in general. Like island 1, you want to choose a wide, flat area to kill mobs to avoid them from dropping under the world on hills. The area in the southwest corner near the island 3 portal is recommended.
Once you're done on island 2, the raid is free to port up to island 3. It is not aggressive so no invis is required. Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well.
Island 3: Harpy Island
- Boss: Gorgalosk
- Common: a gorgalask, a crystalline cloud, a gust of wind, a shimmering meteor, an avenging gazer, heart harpie, a watchful guard, a spirited harpie
- Key required: Key of Misfortune
- Key pieces dropped: Animal Figurine
Welcome to harpy island, arguably the first hard island. To get much further you'll probably need a reasonably geared warrior tank, several clerics, and enough dps to punch mobs down. Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. Before starting, move everyone out of the building and towards the south side near the teleport pad. All creatures here are friendly until attacked, so no invisibility is necessary. Discourage your raid from sitting too close to the edge, a watchful guard and an avenging gazer will rarely cast Gravity Flux which can fling people off the island and cause them to lose their keys. As before, you also want to make sure your melee do not push mobs up hills, so keep those mobs on wide, flat surfaces.
Have your monks do their thing and start single pulling the trash. a crystalline cloud and a gust of wind are pushovers, grab them first to get everyone's confidence up. a spirited harpies and heart harpies are shadowknights, so watch out for Harm Touch and the occasional snare. Depending on how many keys you need to move the raid forward, you should avoid pulling an avenging gazer and a watchful guard if possible. They cast an aoe dispell just like their cousins in Plane of Fear. If you do manage to get one and get everyone's buffs dispelled, consider just going ahead and pulling the rest of them before wasting mana on rebuffs. In addition, they also rarely cast Gravity Flux and Allure which can lead to tremendous fun death. If a key class in your raid is charmed, it is recommended to pummel him mercilessly off-tank him away from the group.
You should also avoid pulling a shimmering meteor because they proc/cast a huge knockback on the tank or puller which will certainly send them flying off the island if no preparations are made. If you have to pull a meteor to get more keys, clear all the other mobs first, then move your raid into the building. Have your tanks put their backs to one of the back corners and hope you don't get knocked off before completing the pull. Like the knockbacks cast by A Dark Terror in Unrest, the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you.
a spirited harpy and the boss Gorgalosk (not to be confused with the trash mobs named gorgalAsk) cast an aoe mez, before pulling them encourage your melee to equip magic resist gear, and be careful not to let them push the mobs too close to the clerics. If a gorgalask manages to mez all your clerics, it could easily mean a wipe. Gorgalosk is also pretty tough in general. Unlike the previous bosses, you'll want a fully-buffed, well-geared Warrior with defensive disc up before taking her on.
Island 4: Pegasus Island
- Boss: Keeper of Souls
- Common: a soul carrier, an essence carrier, an essence tamer, a soul harvester, a soul tamer
- Other: Overseer of Air
- Key required: Key of Beasts
- Key pieces dropped: Bird Whistle
Pegasus island is significantly harder than island 3. Only very well-geared knights can tank trash here, and you'll need several warriors for the boss who can death touch them. This is also the largest island, and has plenty of space for the raid to move around. When you get here, immediately move on down to the west corner. There's so much space, that you can port in and move to the pull position without being worried about aggroing the mobs here. It's a good thing there's a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Most races will be unable to see them from the standard third person view while directly under them. There are 6 of these common mobs immediately visible, 3 of a soul carrier and 3 of an essence harvester, but as you will find out, there are 30 mobs in total to kill.
Thus introducing the split mob, each of the common mobs will, upon death, spawn two new mobs right where the old mob died. These new mobs each spawn one third, final mob upon death. Therefore, each pull you'll expect to kill FIVE (5) mobs in total, and need two mobs tanked at a time. Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Some of these mobs proc a Whirl Till You Hurl type of stun, which if casted early enough, may cause warriors to have trouble keeping aggro. Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. Have your stronger tank be the off-tank, holding his split off to the side until the other is done. Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control.
Keeper of Souls is the boss mob here. The spawn mechanic for Keeper of Souls appears to have a special catch, going by old Allakhazam posts, that wasn't listed anywhere here on the wiki. We've confirmed this to be the case on P99 as well. There's a semi-hidden NPC named Nottap Ekim (only visible on track, probably spawns under or inside the island) that determines the Keeper of Souls' spawning. Nottap is supposed to spawn when any mob on the island is killed -- at which point a despawn timer for Nottap will begin to tick down; a secondary spawn timer for the Keeper of Souls' will begin when Nottap's despawn timer finishes -- but that doesn't appear to be the case here. Rather than starting on the death of any mob, the trigger for Nottap Ekim's spawning (and thus KoS' spawning) is the griffon a Soul Carrier immediately to your left when facing the front door of the windmill on island 4. There may be others, as Ploktor below said you could farm up to 3 Keepers per raid? No idea about that. I just know for sure that the mentioned griffon ia a trigger mob. -Bummey
When pulling mobs back to earlier islands to start Keeper's timer early make sure you have a tracker peep their track list for Nottap. Once Nottap appears on track the KoS timer will be active and you can begin clearing through Sky as normal. See: http://everquest.allakhazam.com/db/npc.html?id=20205
Because most guilds take less time than 65 minutes to clear island 4, they use a technique called pull-jumping (possibly pioneered by Drexxell on live in 2006) to pull one of the island 4 mobs to island 2 or 3 and kill it early. Basically, the puller will aggro a mob on island 4, then jump down to island 2 (jumping to 3 is also possible, you just don't save much time), which is located below the southern corner. After it's killed (perhaps right after Protector of Sky) the timer is started early, and the guild moves on to island 3 as normal. Those who loot keys off this early island 4 mob should be mindful that they cannot turn in these key pieces to the Sirran that spawned off Protector. They must hold on to them and wait until Sirran is spawned off Keeper, and only turn in Bird Whistle to that Sirran.
Another tactic for pulling the trigger mob from 4 to 2 is to make a corpse in camp, get a rez box, click up to 4, then shoot the trigger mob with a bow and click your rez before the arrow lands, that way the rez will bring you back to camp before your arrow hits, triggering aggro and bringing the mob to your raid. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2. Back in the day we'd have a wizard do that same thing, but instead of rezzing back to island 1 you'd have the wizard port back to island 1 with Alter Plane: Sky after aggroing the mob, since in-zone ports do not clear aggro, but that doesn't work here either. P99 is very correct and classic this is a true fact.
[KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? similarly only one of those types can be charmed and can make for great charm pets if you have enchanters able and willing to take on the challenge), so the most you can farm are three KoS in one Sky raid. One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall (at least this used to work). Back when you could use Stalking Probes in PoSky, you could single pull the Spiroc Lord to island 4 with enough patience. -Ploktor]
There is no particular strategy for killing Keeper of Souls, but keep in mind that he death-touches (formerly called Cazic Touch) his highest-aggro target every 30 seconds. This is a special spell that cannot be resisted in any way. If it lands on a pet, it ricochets off the pet and kills his master. It also penetrates all forms of Divine Aura or Harmshield. The best approach is to first send in any class that's particularly useless in a boss fight, perhaps a Ranger or Enchanter, or draw straws if you're feeling democratic, to eat the first DT. This gives the first tank 30 seconds to engage the mob before he gets the next shotgun blast. Depending on your raid's total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Use offensive discs strategically, being mindful that replacing warriors will need enough aggro to establish control after their comrade's death. You may pull him to the west corner or fight him closer to where he spawns to minimize death-touches, but be mindful of hills. Besides death-touch, it is a simple tank-and-spank fight.
Overseer of Air is a powerful genie that resides in the windmill here. He is an advanced raid target that is skipped by most guilds. I won't cover him for now.
The next island is also aggressive, so be fully prepared and invised before moving on.
Island 5: Bird Island
- Boss: The Spiroc Lord
- Common: a spiroc arbiter, a spiroc banisher, a spiroc caller, a spiroc expulser, a spiroc revolter, a spiroc walker, a spiroc vanquisher
- Other: The Spiroc Guardian
- Key required: Avian Key
- Key pieces dropped: Noise Maker
The first challenging island to break, Bird island is a nightmare for unorganized guilds. You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up.
Once they click up, have them move towards the southwest corner (not very far at all from where you port in). The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone's invis breaks and the chaos begins. The west corner is not safe (only a little less dangerous) and once someone is visible, mobs will aggro pretty quickly.
Another good location is the crease at the bottom of the closest hill (pictured). The terrain will break line of sight with the closest pathing arbiter and banisher.All birds on this island (besides bosses) can be mezzed. This is the first priority when pulls start, clerics must keep the enchanters alive (or at bare minimum, a single rockstar level 58+ enc). The mobs are quite tough, probably not much weaker than trash on island 4. Knights may assist enchanters by casting Shadow Vortex, Stun, and other zero-damage aggro spells on mobs to keep them off without attacking them. The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Also, the trash here should be pulled, engaged and killed in a particular order.
To understand the order, first you should understand the mechanic. Each vanquisher is a "squad leader" of sorts. If one of his two assigned comrades dies, they will immediately respawn in their original spawn spot. If you kill the vanquisher first, then you can kill his two comrades and they will not respawn. Similarly, if any of the three vanquishers is alive, Spiroc Guardian, a miniboss, will immediately respawn if killed. Finally, if Spiroc Guardian is still alive, then The Spiroc Lord will immediately respawn if killed. Clearly, the vanquisher within any squad must be killed first before his comrades, then the raid can clear all of the rest of the trash and safely engage the bosses. If a pull goes wrong and more than one vanquisher is in camp, kill both or all three of them first (in any order) before engaging other trash. Speed is tremendously important as large pulls can quickly drain the enchanters' mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: V-ABCERW. (vanquisher, arbiter, banisher, caller, expulser, revolter, walker) Besides vanquishers, the order of how other mobs are killed can be arbitrary however. The nearest arbiter and banisher to the port-in point are respawned by a vanquisher which paths through an area to the left. This first vanquisher can social other birds if the pull is not perfect.
Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Besides having a range of druid and ranger nukes, some are capable of A Dark Terror-type knockbacks which can send your pullers and tanks careening off into the wild blue yonder. Again, the direction your character faces is the only thing that figures on the direction of the knockback. It takes additional effort, but all trash should be immediately turned after they are pulled so that the tank can face outwards, looking at the edge with his back towards the center of the island. If knocked back, the tank will probably glance off the hill and not get thrown too far.
The melee should do their best to balance their push so that they don't push it too far inward onto a hill. Balance the need for some safety room from the edge with keeping the mobs away from the hill. Keep close vigilance on mob placement and police melee push when necessary. Make sure no melee gets aggro who isn't supposed to. Make sure enchanters or other casters are also not tanking mobs any longer than they have to. If anyone has aggro on a mob and is tanking them, they should be encouraged to immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys. If anyone does get knocked off, they're probably done with Sky that week.
Only vanquishers drop the Noise Makers so you'll only get a fixed number of keys here. You'll only get three vanquishers in a run.
After the trash is cleared out, it's time to move on to the bosses of the island, Spiroc Guardian and his stronger brother The Spiroc Lord. If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. However, they may also choose to farm the Lord several or many times before moving on. This is sometimes desirable because the Lord drops quest items to for many excellent rewards such as 41% haste belts. As long as the Guardian is kept alive, a guild may pull and kill the Lord to their hearts' content. Besides quest items, the Lord also usually drops one or two Spiroc Wingblades for the Warrior Epic Quest.
Spiroc Guardian is not particularly difficult. You'll need a stiff tank and sufficient dps but otherwise it's a simple, straightforward fight. He also comes with a low-level bear pet, which an offtank may befriend aggro to keep it from hugging and kissing attacking the casters. If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn.
The Spiroc Lord is tremendously more difficult, and will truly test your guild's mettle. If you can defeat him, you can hope to defeat any other mob in Sky. If you are farming him, do not fight him where he stands. Pull him at least outside the aggro radius of his spawn point. We like to pull him to the center of the island and kill him there first. Then, when Sirran has spawned, we pull him to the northwest corner to avoid social-aggroing Sirran. This version of Sirran will not spawn again on every Lord corpse if he's already up, but he will spawn again in a new location if he's despawned.
Lord death-touches, so you'll need a tank-rotation and expect to lose some warriors every time you pull him. He attacks for 350/hit, very quickly. If he holds two wingblades; he's dual wielding and will attack even faster. He also procs a long stun on the tank, complicating aggro control. Provide your warriors with Midnight Mallets and other instant-click aggro items to get aggro as quickly as possible. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee.
The next island is inhabited by aggressive, splitting bees. Bee fully prepared. (sorry)
Island 6: Bee Island
- Boss: Bazzt Zzzt a.k.a. Queen Bee (despawns 90 minutes after spawning!!!)
- Common: Bzzazzt
- Other: Bazzzazzt, Bizazzt, Bzzzt a.k.a. Mini-Queen
- Key required: Key of the Swarm
- Key pieces dropped: Dull Dragon Scale
This island is simple but very hard. Bees do not see invis, but they social and have very large aggro radiuses (probably the whole island will aggro you at once). It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it's recommended to jump-pull them back to bird island and split them there instead. The gears do break line of sight for aggro purposes, so you may use them to help split and single pull the bees. Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. There is much more room on island 7 for kiting, and it allows for easy farming of Sisters.
The three original bees are all named "Bzzazzt". I believe that only these original spawns and the final boss will drop the Dull Dragon Scales you need to progress to the next island.
Like the soul carriers back on Pegasus island, they will split into multiple mobs when killed. All of the bees and their split spawns enrage, hit very hard and very fast. They also proc poison dots (about 100hp/tick) which aren't life threatening but significant if not cured for awhile. Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters.
Have your kiters stand some distance away, but within casting range and target the bee that's getting killed. The kiter should have a keyboard key bound a fast-casting, targetted, high-aggro spell like Shadow Vortex, Stun, Snare or Selo's Consonant Chain. As the kiter, position yourself and your camera so that you will tab-target the mob when it spawns. Watch your target bar. As soon as the mob dies, your target bar will clear (no target). Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. They run at near-jboot speeds, so you'll need to be very quick to survive. Once you have some distance use camera views to check that the mob is on you, but be careful not to run off the edge while doing so. If you have one, shout using a %t macro which mob you're kiting. Use multiple kiters, at least 2 but ideally 4 or more than you need, to execute this strategy. When the kiters take all the splits away, designate one kiter by name to swing around and bring it back. They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. If a kiter dies, other kiters should attempt to pick up and continue kiting the mob before it comes back to camp. Kiters should also be aware that other kited mobs may unexpectedly switch to them if their kiters die. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. Also have casters stand the entire fight to avoid pulling aggro off the kiters.
Each original spawn will either spawn 1, 2, or 3 Bazzzazzts, and it may be difficult or impossible to know which is which, so be prepared for a 3-split on your first pull. [The bees with different splits always spawn in the same spots, so if you are vigilant, you *can* pretarget one and know which it is, though this is hard to coordinate and once the bees are mixed up in a pack, it's easy to lose track. -Ploktor]
- If you get a 3-split, then those 3 Bazzzazzts are each final and will not spawn any more mobs. You will not get the boss from this pull.
- If you get a 2-split, both of those Bazzzazzts will spawn a single Bizazzt. Both Bizazzts are final and won't spawn anything else. You will also not get the boss from this pull.
- If you only have a 1-split of a single Bazzzazzt, then you are on the chain of splits that results in the boss of the island, Bazzt Zzzt. Your single Bazzzazzt upon death will spawn Bzzzt, the mini-queen. Mini-queen's death leads to Bazzt Zzzt, the queen bee and boss of the island.
The mini-queen is at least as hard as the rest of the bees and also casts a nasty dot as well.
The boss, queen bee, is a particularly nasty bixie. She is yet another boss with death-touch, so have your tank rotation ready. It's difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. Sometimes she will withhold her death-touch for a short period of time so have him ready to HT then kite her a short distance if he can. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. She (as well as any other be) hit so hard and fast that you'll need clerics and the new tank to be well prepared for a switch before it happens. A tank should not attempt to tank any bee without defensive up and clerics rolling heals. On top of this, her AoE dot is long range and will chew up anyone with low hp. Make sure all groups have a healer who can keep people from getting low-hp aggro. If you wipe, be aware that queen bee will return to where she spawned, the location of Bzzzt's death, so kill him somewhere besides the port-in spot for sure. Like other bees she has a very large aggro radius. All in all, queen bee may be the toughest boss in the zone.
Island 7: Drake Island
- Boss: Sister of the Spire
- Common: a heartsbane drake, a fatestealer drake, a windrider drake, a greater sphinx, undine spirit
- Key required: Key of Scale
- Key pieces dropped: Replica of the Wyrm Queen
This is the last island that most people ever visit, as island 8's bosses can be pulled to it. Also note that many of the trash mobs here which drop key-pieces cast nasty things like death touch (sphinxes) and grav flux (drakes). Farm only as many replicas as you need for your pullers. Sister of the Spire can drop two herself, so there's no real need to kill trash here except for quest pieces. I cannot confirm it but it's been said that the Hand of Veeshan may aggro you if you go to the northeast part of the island. If that's true, pull him and get him out of the way first. You'll have plenty of flat space to pull him to on the west side. Anywhere on the west side is fine, as long as it's flat and far enough from the edge for grav flux safety.
Sister of the Spire is the boss here. To spawn her, you must state the following phrase to the Sirran which spawns on queen bee's corpse (island 6 Sirran): "?llaw eht htiw eno I ma" As soon as this is done, a Sister will spawn in the temple on island 7. In this fashion, after you kill Sister, if someone says the phrase again to that Sirran (and only that version of Sirran) then another Sister will spawn. You can keep spawning Sisters this way, as many as you can kill, in the 20 minutes before Sirran despawns. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. (Have the puller and a wizard port down and run back up to 6. The puller grabs bees and clicks up to 7, where they get split and killed.) If you have some people in your raid who need keys to 7, have them die on the south side of island 2 in a particular spot where they can be dragged up to island 7 and rezzed. Make sure to have queen bee killed in a spot far from the port in, but accessible to state the phrase to Sirran. The southwest side seems pretty good.
Sister of the Spire, when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Have them run out and get healed if they're hit. Like other bosses, she also death-touches, so you'll need a tank rotation again. If you have a lot of good tanks, you might manage to kill 5 or 6 Sisters depending on your dps before island 6 Sirran despawns. Like the others, the version of Sirran that spawns on Sister's corpse will not spawn until the other Sirran is gone.
Island 8: Butterfly Island
- Boss: Eye of Veeshan
- Common: None?
- Other: the Hand of Veeshan
- Key required: Veeshan's Key
- Key pieces dropped: None.
This small island is home to the Hand of Veeshan and Eye of Veeshan. The Hand is not usually up, he gets spawned by killing the Overseer of Air way back on island 4. I can't confirm but he should be single pullable just by walking on the north side of island 7. After he's dead (if he was up) the last mob in the zone is Eye.
Eye of Veeshan is the very last boss. Of course, he death touches, so you'll need your tank rotation again. It's possible to use a pet class to pull him down to island 7, which is preferred, since there's more room and you won't have to key the whole raid that way. (Please confirm this strategy) The pet class drops a pet and guards it on island 8. Next a wizard ports him to island 1 (the pet isn't destroyed by this?) and they run back up to island 7. Next the pet class is targetted by any disposible buffing class, or even someone with Bracer of the Hidden. The quick casting buff is landed on the pet class while he sics his pet on the Eye. The Eye aggroes the pet class and immediately afterwards, a buff lands on him, getting the buffer aggro, too. On his way down, the Eye will surely death-touch the pet class and probably a buffer, too. If he makes it down without killing a second person, some guilds like to have the buffer kite him a bit until he blasts his second death-touch to keep another tank alive. After that, the overgrown butterfly is engaged. [I've never tested the wizard+petclass pull described above, however what I have done is as follows. Have a toon key'd to Island 8 make a corpse with 3 hour rez timer on island 7 (or use a wizard, the corpse is so they can be rezed back down to island 7 and not be stuck on island 8). Have this toon move to the edge closest to island 7 and /duel a shaman below on island 7. The shaman should then send a pet to attack the toon on island 8. Once the pet is up on island 8, the toon on island 8 can move near Eye, so the pet follows. The shaman can then tell the pet to Guard and then Back off, stopping attacking the toon. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. The toon who was on island 8 can take a rez back down once the pet is in place and join the raid. Side note, back when you could use stalking probes in Sky, you could use them to activate another pad in the zone and get off island 8. -Ploktor]
The fight is pretty straightforward tank and spank, but the Eye hits for an exceptional 865 damage and has 32000 HP. Since he's not very complicated to pull or kill, many guilds will defeat him before queen bee or Sisters if they can get him pulled to one of the previous islands. If your guild has defeated every boss in sky, congratulations! You're well on your way to fame and fortune.
Island ?: Staff Tribute Island
Visible from Island #3, but not actually reachable, is a small tribute to the current staff of Project 1999. <Seal Team> is the only known guild to have killed all the staff mobs.
Quests by Class
Note: For the older versions of the quest rewards (pre-7/24/11 patch) see Plane_of_Sky_Quests_(Old).
Note: Most quests requires three items. The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. Some requests require a fourth Efreeti item. The islands from which they are acquired, where known, are indicated in (parenthesis). NO DROP quest items are in purple.
To reach the quest room you need the free Veeshan's Key (Purchased) (not the same as the Isle 8 version), from the Key Master. It looks like a Jade. The click point is the northern dish on island one, at around 1600, 520 .
The name of the mob in (parenthesis) to the right of your class tells you who to hail once you're inside the quest room. You will then have the option to summon the quest mob you need to do your turn in.
A class efreeti mob respawns three hours after a player uses it to summon a quest giver.
Quest givers despawn when a quest is completed or five minutes after being summoned.
Plane of Sky Class Quests
Bard (Cilin Spellsinger)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Bard Test of Tone | Clarisa Spiritsong | Ochre Tessera (1), Songbird Statuette (2-PoS), Light Woolen Mask (3-Gorga) | Mask of the Songbird
Mask of the Songbird MAGIC ITEM LORE ITEM NO DROP |
Mask of Song
Mask of Song MAGIC ITEM LORE ITEM NO DROP |
N/A |
Bard Test of Voice | Clarisa Spiritsong | Platinum Disc (2), Music Box (3), Light Woolen Mantle (4-KoS) | Songweaver's Mantle
Songweaver's Mantle MAGIC ITEM LORE ITEM NO DROP |
Mantle of the Songweaver
Mantle of the Songweaver MAGIC ITEM LORE ITEM NO DROP |
Need Info |
Bard Test of Pitch | Clarisa Spiritsong | Phosphoric Globe (3), Shimmering Diamond (4), Crude Wooden Flute (5-SL) | Agilmente's Flute of Flight
Agilmente's Flute of Flight MAGIC ITEM LORE ITEM NO DROP |
Ervaj's Flute of Flight
Ervaj's Flute of Flight MAGIC ITEM LORE ITEM NO DROP |
N/A |
Bard Test of Wind | Denise Songweaver | Imp Statuette (4), Dull Stone (5), Amulet of Woven Hair (6-BZ) | Fae Amulet
Fae Amulet MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 2 |
Bard Test of Brass | Denise Songweaver | Saffron Spiroc Feather (5), Adamantium Bands (6?), Glowing Diamond (7-SotS), Efreeti War Horn | Denon's Horn of Disaster
Denon's Horn of Disaster MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Bard Test of Harmony | Denise Songweaver | Manna Nectar (6), Nebulous Emerald (7), Nebulous Diamond (8-EoV), Efreeti War Spear | Harmonic Spear
Harmonic Spear MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Cleric (Josin Faithbringer)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Cleric Test of Courage | Alan Harten | Ochre Tessera (1), Sky Emerald (2-PoS), Silver Hoop (3-Gorga) | Truewind Earring
Truewind Earring MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Cleric Test of Skill | Alan Harten | Gold Disc (2), Dark Wood (3), Small Shield (4-KoS) | Darkwood Aegis
Darkwood Aegis MAGIC ITEM LORE ITEM NO DROP |
Aegis of the Wind
Aegis of the Wind MAGIC ITEM LORE ITEM NO DROP |
N/A |
Cleric Test of Protection | Alan Harten | Adumbrate Globe (3), Faintly Glowing Diamond (4), Shiny Pauldrons (5-SL) | Glowing Pauldrons
Glowing Pauldrons MAGIC ITEM LORE ITEM NO DROP |
Pauldrons of Piety
Pauldrons of Piety MAGIC ITEM LORE ITEM NO DROP |
N/A |
Cleric Test of Resolution | Deric Lennox | Spiroc Statuette (4), Spiroc Healing Totem (5), Silvered Spiroc Necklace (6-BZ) | Necklace of Resolution
Necklace of Resolution MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 4 |
Cleric Test of Theurgy | Deric Lennox | Saffron Spiroc Feather (5), Glowing Sapphire (6), Djinni Aura (7-SotS), Efreeti Mace | Theurgist
Theurgist MAGIC ITEM LORE ITEM NO DROP |
Theurgist's Star
Theurgist's Star MAGIC ITEM LORE ITEM NO DROP |
N/A |
Cleric Test of The Weak | Deric Lennox | Manna Nectar (6), Shimmering Topaz (7), Mithril Bands (8-EoV), Efreeti Standard | Truwian Baton
Truwian Baton MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 2 |
Druid (Strandar Pinemist)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward |
---|---|---|---|---|
Druid Test of Wolf | Will Treewalker | Azure Tessera (1), Black Face Paint (2-PoS), Worn Leather Mask (3-Gorga) | Drake-Hide Mask
Drake-Hide Mask MAGIC ITEM LORE ITEM NO DROP |
No Change |
Druid Test of Bear | Will Treewalker | Copper Disc (2), Nature Walker's Sky Emerald (3), Mantle of Woven Grass (4-KoS) | Nature Walker's Mantle
Nature Walker's Mantle MAGIC ITEM LORE ITEM NO DROP |
No Change |
Druid Test of Tree | Will Treewalker | Diaphanous Globe (3), Hardened Clay (4), Spiroc Battle Staff (5-SL) | Shillelagh
Shillelagh MAGIC ITEM LORE ITEM NO DROP |
No Change |
Druid Test of The Bee | Fenalla Moonshadow | Efreeti Statuette (4), Wilder's Girdle (5), Divine Honeycomb (6-BZ) | Honeycomb Belt
Honeycomb Belt MAGIC ITEM LORE ITEM NO DROP |
No Change |
Druid Test of Eagle | Fenalla Moonshadow | White-tipped Spiroc Feather (5), Acidic Venom (6), Ethereal Ruby (7-SotS), Spiroc Elder's Totem (5-SL) | Cloak of Leaves (Sky)
Cloak of Leaves MAGIC ITEM LORE ITEM NO DROP |
Spiroc Banisher Focus
Spiroc Banisher Focus MAGIC ITEM LORE ITEM NO DROP |
Druid Test of Nature | Fenalla Moonshadow | Lush Nectar (6), Fire Sky Ruby weight 3.0 (7), Storm Sky Opal (8-EoV), Efreeti Scimitar | No Change |
Enchanter (Enchanter Jolas)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Enchanter Test of Illusion | Lelulean | Crimson Tessera (1), Darkstone Emerald (2-PoS), Finely Woven Cloth Cord (3-Gorga) | Sphinx Hair Cord
Sphinx Hair Cord MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Enchanter Test of Metamorphism | Lelulean | Silver Disc (2), Bluish Stone (3), Light Cloth Mantle (4-KoS) | Wind Walker's Mantle
Wind Walker's Mantle MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Enchanter Test of Deception | Lelulean | Rugous Globe (3), Sky Pearl (4), Silken Mask (5-SL) | Ivory Mask
Ivory Mask MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Enchanter Test of Disillusion | Enderbite | Harpy Statuette (4), Black Nebulous Sapphire (5), Adamantium Earring (6-BZ) | Earring of Displacement
Earring of Displacement MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 2 |
Enchanter Test of Memorization | Enderbite | Carmine Spiroc Feather (5), Ganoric Poison (6), Glowing Necklace (7-SotS) | Necklace of Whispering Winds
Necklace of Whispering Winds MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 2 |
Enchanter Test of Incapacitation | Enderbite | Sweet Nectar (6), Black Sky Diamond (7), Large Sky Sapphire (8-EoV), Efreeti Wind Staff | Rod of Warding Winds
Rod of Warding Winds MAGIC ITEM LORE ITEM NO DROP |
Rod of the Protecting Winds
Rod of the Protecting Winds MAGIC ITEM LORE ITEM NO DROP |
Class 3 |
Magician (Magi Frinon)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Magician Test of Clarification | Frederic Calermin | Crimson Tessera (1), Ethereal Sapphire (2-PoS), Feathered Cape (3-Gorga) | Bracelet of Clarification
Bracelet of Clarification LORE ITEM NO DROP |
No Change | N/A |
Magician Test of Empowerment | Frederic Calermin | Iron Disc (2), Gem of Empowerment (3), Ceramic Mask (4-KoS) | Mask of Empowerment
Mask of Empowerment MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 1 |
Magician Test of Shielding | Frederic Calermin | Hyaline Globe (3), Ivory Pendant (4), Golden Coffer (5-SL) | Gold White Pendant
Gold White Pendant MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Magician Test of Summoning | Roanis Elindar | Harpy Statuette (4), Finely Woven Cloth Amice (5), Large Diamond (6-BZ) | Drake-Hide Amice
Drake-Hide Amice MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Magician Test of Interpretation | Roanis Elindar | Carmine Spiroc Feather (5), Blood Sky Amethyst (6), Golden Efreeti Ring (7-SotS) | Duennan Shielding Ring
Duennan Shielding Ring MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 5 |
Magician Test of Gesticulation | Frederic Calermin | Sweet Nectar (6), Sphinx Crown (7), Hazy Opal (8-EoV), Efreeti Magi Staff | Staff of The Magister
Staff of The Magister MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Magician Test of Displacement | Roanis Elindar | Sweet Nectar (6), Crown of Elemental Mastery (7), Large Opal (8-EoV), Djinni Stave (7-SotS) | Staff of Elemental Mastery: Air
Staff of Elemental Mastery: Air MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Monk (Holwin)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Monk Test of Strength | Ton Po | Verdant Tessera (1), Finely Woven Gold Mesh (2-PoS), Silken Strands (3-Gorga) | Mystical Back Straps
Mystical Back Straps MAGIC ITEM LORE ITEM NO DROP |
Back Straps of Mastery
Back Straps of Mastery MAGIC ITEM LORE ITEM NO DROP |
N/A |
Monk Test of Sight | Ton Po | Gold Disc (2), Tiny Ruby (3), Cracked Leather Eyepatch (4-KoS) | Ton Po's Eye Patch
Ton Po's Eye Patch MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Monk Test of Speed | Ton Po | Adumbrate Globe (3), Shimmering Opal (4), Dove Slippers (5-SL) | Sandals of Alacrity
Sandals of Alacrity MAGIC ITEM LORE ITEM NO DROP |
No Change | Not Rechargeable |
Monk Test of Tears | Wu the Enlightened | Spiroc Statuette (4), Spiroc Talon (5), Silken Wrap (6-BZ) | Ton Po's Shoulder Wraps
Ton Po's Shoulder Wraps MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Monk Test of Fists | Wu the Enlightened | White Spiroc Feather (5), Ethereal Amethyst (6/7), Nebulous Sapphire (7-SotS), Brass Knuckles | Wu's Tranquil Fist
Wu's Tranquil Fist MAGIC ITEM NO DROP |
Wu's Fist of Mastery
Wu's Fist of Mastery MAGIC ITEM NO DROP |
N/A |
Monk Test of Tranquility | Wu the Enlightened | Aged Nectar (6), Writ of Quellious (7), Tear of Quellious (8-EoV) | Golden Sash of Tranquility
Golden Sash of Tranquility MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Necromancer (Drakis Bloodcaster)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Necromancer Test of Flight | Jzil Gsix | Verdant Tessera (1), Ebon Shard (2-PoS), Griffon's Beak (3-Gorga) | Rotted Griffon-Hide Wrist Guard
Rotted Griffon-Hide Wrist Guard MAGIC ITEM LORE ITEM |
Bloody Griffon-Hide Wrist Guard
Bloody Griffon-Hide Wrist Guard MAGIC ITEM LORE ITEM |
Class 1 |
Necromancer Test of Power | Jzil Gsix | Silver Disc (2), Spiroc Feathers (3), Black Silk Cape (4-KoS) | Cloak of Spiroc Feathers
Cloak of Spiroc Feathers LORE ITEM NO DROP |
No Change | N/A |
Necromancer Test of Mind | Jzil Gsix | Rugous Globe (3), Djinni Blood (4), Fine Cloth Raiment (5-SL) | Bloodsoaked Raiment
Bloodsoaked Raiment MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Necromancer Test of Heart | Dugaas Helpyre | Imp Statuette (4), Obsidian Amulet (Spirocs-5), Pulsating Ruby (6-BZ) | Sphinx Heart Amulet
Sphinx Heart Amulet MAGIC ITEM LORE ITEM |
No Change | N/A |
Necromancer Test of Finger | Dugaas Helpyre | White Spiroc Feather (5), Nebulous Ruby (6), Ring of Veeshan (7-SotS) | Band of Screaming Winds
Band of Screaming Winds MAGIC ITEM LORE ITEM NO DROP |
Band of Wailing Winds
Band of Wailing Winds MAGIC ITEM LORE ITEM NO DROP |
Class 4 |
Necromancer Test of Hands | Dugaas Helpyre | Gorgon Head (3-Gorga), Aged Nectar (6), Glowing Black Pearl (7), Efreeti Great Staff | Gorgon Head Staff
Gorgon Head Staff MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Paladin (Dason Goldblade)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Paladin Test of Spirit | Dirkog Steelhand | Diaphanous Globe (3), Silvery Girdle (4), Ivory Sky Diamond (5-SL) | Girdle of Faith
Girdle of Faith MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Paladin Test of Sacrifice | Gregori Lightbringer | Griffon Statuette (4), Spiroc Peace Totem (5), Bixie Sword Blade (6-BZ) | Aldryn, Blade of the Ocean
Aldryn, Blade of the Ocean MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Paladin Test of Love | Gregori Lightbringer | Dark Spiroc Feather (5), Ethereal Topaz (6), Sphinx Claw (7-SotS) | Zephyrwind
Zephyrwind MAGIC ITEM LORE ITEM NO DROP |
Thelvorn, Blade of Light
Thelvorn, Blade of Light MAGIC ITEM LORE ITEM NO DROP |
N/A |
Paladin Test of Compassion | Gregori Lightbringer | Dulcet Nectar (6), Golden Hilt (7), Large Sky Diamond (8-EoV), Efreeti Zweihander | Truvinan
Truvinan MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Ranger (Ranger Spirit)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Ranger Test of Body | Relinin Skyrunner | Auburn Tessera (1), Ysgaril Root (2-PoS), Griffon Talon (3-Gorga) | Griffon Talon Necklace
Griffon Talon Necklace MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Ranger Test of Defense | Relinin Skyrunner | Mithril Disc (2), Harpy Tongue (3), Fine Velvet Cloak (4-KoS) | Spiroc Healer's Cloak
Spiroc Healer's Cloak MAGIC ITEM LORE ITEM NO DROP |
Dark Cloak of the Sky
Dark Cloak of the Sky MAGIC ITEM LORE ITEM NO DROP |
N/A |
Ranger Test of The Earth | Relinin Skyrunner | Gridelin Globe (3), Dragon-hide Mantle (4), Spiroc Earth Totem (5-SL) | Earthshaker's Mantle
Earthshaker's Mantle MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 2 |
Ranger Test of Thunder | Gordon Treecaller | Djinni Statuette (4), Spiroc Thunder Totem (5), White Gold Earring (6-BZ) | Thunderforged Earring
Thunderforged Earring MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Ranger Test of Blade | Gordon Treecaller | Emerald Spiroc Feather (5), Bitter Honey (6), Circlet of Brambles (7-SotS), Efreeti Long Sword | Yannikil
Yannikil MAGIC ITEM LORE ITEM NO DROP |
Arydryidriyorn
Arydryidriyorn MAGIC ITEM LORE ITEM NO DROP |
N/A |
Ranger Test of Ranged Attack | Gordon Treecaller | Thickened Nectar (6), Sphinx Tallow (7), Shimmering Pearl (8-EoV), Efreeti War Bow | Windstriker
Windstriker MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Rogue (Thalik Silenthand)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Rogue Test of Thievery | Kendrick the Great | Ivory Tessera (1), Gem of Invigoration (2-PoS), Inlaid Choker (3-Gorga) | Wispy Choker of Vigor
Wispy Choker of Vigor MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Rogue Test of Cunning | Rayne | Bronze Disc (2), Red Face Paint (3), Jester's Mask (4-KoS) | Transparent Mask
Transparent Mask MAGIC ITEM LORE ITEM NO DROP |
Crystal Mask
Crystal Mask MAGIC ITEM LORE ITEM NO DROP |
Class 3 ==> N/A |
Rogue Test of Silence | Kendrick the Great | Pearlescent Globe (3), Black Griffon Feather (4), Spiroc Sky Totem (5-SL) | Griffon Wing Spauldors
Griffon Wing Spauldors MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 5 |
Rogue Test of Stealth | Rayne | Pegasus Statuette (4), Prismatic Sphere (5), Fine Wool Cloak (6-BZ) | Scintillating Bracer of Protection
Scintillating Bracer of Protection MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Rogue Test of Trickery | Kendrick the Great | Mottled Spiroc Feather (5), Cracked Leather Belt (6), Sphinxian Circlet (7-SotS) | Renard's Belt of Quickness
Renard's Belt of Quickness MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Rogue Test of Deception | Rayne | Honeyed Nectar (6), Bixie Stinger (6-BZ), Lightning Rod (7), Bloodsky Sapphire (8-EoV) | Ebonsting
Ebonsting MAGIC ITEM LORE ITEM NO DROP |
Thornstinger
Thornstinger MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shadow Knight (Sarkis Ebonblade)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Shadow Knight Test of Bash | Gragrot | Ebon Tessera (1), Sphinx Eye Opal (2-PoS), Finely Crafted Amulet (3-Gorga) | Sphinx Eye Amulet
Sphinx Eye Amulet MAGIC ITEM LORE ITEM NO DROP |
Amulet of the Sphinx Eye
Amulet of the Sphinx Eye MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shadow Knight Test of Smash | Gragrot | Copper Disc (2), Small Sapphire (3), Silvery Ring(4-KoS) | Djinni Finger Ring
Djinni Finger Ring MAGIC ITEM LORE ITEM NO DROP |
Crimson Ring of the Djinni
Crimson Ring of the Djinni MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shadow Knight Test of Slash | Gragrot | Diaphanous Globe (3), Dried Leather (4), Finely Woven Cloth Belt (5-SL) | Pegasus-Hide Belt
Pegasus-Hide Belt MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Shadow Knight Test of Disempowerment | Tynicon Dlin | Griffon Statuette (4), Blood Sky Emerald (5-SG), Rusted Pauldrons (6-BZ) | Blood Sky Face Plate
Blood Sky Face Plate MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Shadow Knight Test of Envenoming | Tynicon Dlin | Dark Spiroc Feather (5), Obsidian Shard (6), Efreeti War Shield | Obtenebrate Mithril Guard
Obtenebrate Mithril Guard MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Shadow Knight Raising of the Dead | Tynicon Dlin | Jar of Honey (6), Sphinxian Ring (7-SotS), Fae Pauldrons (8-EoV), Large Sky Pearl | Pearlescent Pauldrons
Pearlescent Pauldrons MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Shadow Knight Test of Necropotence | Tynicon Dlin | Dulcet Nectar (6), Bloodstained Hilt (7), Blood Sky Ruby (8-EoV), Efreeti War Axe | Khyldorn the Blood Drinker
Khyldorn the Blood Drinker MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shaman (Medicine Man Veetra)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Shaman Test of Might | Gina MacStargan | Auburn Tessera (1), Drake Fang (2-PoS), Leather Cord (3-Gorga) | Drake Fang Amulet
Drake Fang Amulet MAGIC ITEM LORE ITEM NO DROP |
Amulet of the Fang
Amulet of the Fang MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shaman Test of Health | Gina MacStargan | Platinum Disc (2), Ethereal Amber (3), Shimmering Amber (4-KoS), Ceremonial Belt (5-SL) | Elder Shaman's Ceremonial Bracelet
Elder Shaman's Ceremonial Bracelet MAGIC ITEM LORE ITEM NO DROP |
Bracelet of the Spirits
Bracelet of the Spirits MAGIC ITEM LORE ITEM NO DROP |
Class 1 |
Shaman Test of Sight | Gina MacStargan | Phosphoric Globe (3), Sphinx Hide (4), Light Damask Mantle (5-SL) | Sphinx-Hide Mantle
Sphinx-Hide Mantle MAGIC ITEM LORE ITEM NO DROP |
Fairy-Hide Mantle
Fairy-Hide Mantle MAGIC ITEM LORE ITEM NO DROP |
Class 3 |
Shaman Test of Shrink | Ooga | Djinni Statuette (4), Wooden Bands (5), Corrosive Venom (6-BZ), Efreeti War Club | Spiroc Warhammer
Spiroc Warhammer MAGIC ITEM LORE ITEM NO DROP |
Warhammer of the Wind
Warhammer of the Wind MAGIC ITEM LORE ITEM NO DROP |
N/A |
Shaman Test of Snake | Ooga | Emerald Spiroc Feather (5), Bixie Essence (6), Spiritualist`s Ring (7-SotS) | Crimson Ring of Desinence
Crimson Ring of Desinence MAGIC ITEM LORE ITEM NO DROP |
Vermilion Sky Ring
Vermilion Sky Ring MAGIC ITEM LORE ITEM NO DROP |
Class 5 |
Shaman Test of The Witch Doctor | Ooga | Thickened Nectar (6), Fire Sky Ruby weight 12.0 (7), Symbol of Veeshan (8-EoV), Efreeti War Maul | Garduk
Garduk MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Warrior (Torgon Blademaster)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Warrior Test of Skill | Falorn | Ivory Tessera (1), Small Ruby (2-PoS), Azure Ring (3-Gorga) | Azure Ruby Ring
Azure Ruby Ring MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Warrior Test of Strength | Falorn | Bronze Disc (2), Small Pick (3), Stone Amulet (4-KoS) | Runed Wind Amulet
Runed Wind Amulet MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Warrior Test of Force | Falorn | Pearlescent Globe (3), Silver Mesh (4), Spiroc Air Totem (5-SL) | Aerated Pauldrons
Aerated Pauldrons MAGIC ITEM LORE ITEM NO DROP |
Pauldrons of the Blue Sky
Pauldrons of the Blue Sky MAGIC ITEM LORE ITEM NO DROP |
Class 5 |
Warrior Test of Think | Ogog | Pegasus Statuette (4), Spiroc Wind Totem (5), Wind Tablet (6-BZ), Efreeti Belt (1.5, 8) | Belt of the Four Winds
Belt of the Four Winds MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Warrior Test of Smash | Ogog | Mottled Spiroc Feather (5), Virulent Poison (6), Djinni War Blade (7-SotS) | Dagas
Dagas MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Warrior Test of Bash | Ogog | Honeyed Nectar (6), Bottled Djinni (7), Ethereal Emerald (8-EoV), Efreeti Battle Axe | Fangol
Fangol MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Wizard (Wizard Schrock)
Quest | Quest Giver | Quest Items | Pre-Buff Reward | Post-Buff Reward | Recharge Battery |
---|---|---|---|---|---|
Wizard Test of Concentration | Neasin Leornic | Azure Tessera (1), Augmentor's Gem (2-PoS), Grey Damask Cloak (3-Gorga) | Augmentor's Mask
Augmentor's Mask MAGIC ITEM LORE ITEM NO DROP |
No Change | N/A |
Wizard Test of Focus | Neasin Leornic | Iron Disc (2), Ethereal Opal (3), Woven Skull Cap (4-KoS) | Al`Kabor's Cap of Binding
Al`Kabor's Cap of Binding MAGIC ITEM LORE ITEM NO DROP |
No Change | Not Rechargeable |
Wizard Test of Meditation | Neasin Leornic | Hyaline Globe (3), Sky Topaz (4), High Quality Raiment (5-SL) | Raiment of Thunder
Raiment of Thunder MAGIC ITEM LORE ITEM NO DROP |
No Change | Not Rechargeable |
Wizard Test of Conception | Abec Lanor | Efreeti Statuette (4), Mithril Air Ring (5), Box of Winds (6-BZ) | Solidate Mithril Ring
Solidate Mithril Ring MAGIC ITEM LORE ITEM NO DROP |
No Change | Class 1 |
Wizard Test of Visualization | Abec Lanor | White-tipped Spiroc Feather (5), Pulsating Sapphire (6), Amethyst Amulet (7-SotS) | Amulet of Planar Transference
Amulet of Planar Transference MAGIC ITEM LORE ITEM NO DROP |
Amulet of the Void
Amulet of the Void MAGIC ITEM LORE ITEM NO DROP |
None ==> Class 5 |
Wizard Test of Preparation | Abec Lanor | Lush Nectar (6), Copper Air Band (7), Large Sky Sapphire (8-EoV), Efreeti War Staff | Nargon's Staff
Nargon's Staff MAGIC ITEM NO DROP |
No Change | N/A |
Random Drop Items
These can drop randomly from any mobs, are not used in quests, and almost all bosses always have at least one.
- Belt of ConcordanceBelt of Concordance
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 6
STR: +5 CHA: +5
SV POISON: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: BRD
Race: ALL
- Belt of ContentionBelt of Contention
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 10
STR: +5 STA: +5
SV FIRE: +5
Haste: +21%
WT: 0.1 Size: SMALL
Class: WAR
Race: ALL
- Belt of IniquityBelt of Iniquity
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 8
STR: +5 INT: +5
SV MAGIC: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: SHD
Race: ALL
- Belt of the PineBelt of the Pine
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 6
STR: +5 WIS: +5
SV DISEASE: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL
- Belt of TranquilityBelt of Tranquility
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 4
STR: +5 DEX: +5
SV COLD: +5
Haste: +21%
WT: 0.1 Size: SMALL
Class: MNK
Race: ALL
- Belt of TransienceBelt of Transience
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 6
STR: +5 DEX: +5
SV POISON: +10
Haste: +21%
WT: 0.1 Size: SMALL
Class: ROG
Race: ALL
- Belt of VirtueBelt of Virtue
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 8
STR: +5 WIS: +5
SV MAGIC: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: PAL
Race: ALL
- Blade of AbrogationBlade of Abrogation
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 39
DMG: 20
STR: +7 INT: +3
WT: 7.5 Size: MEDIUM
Class: SHD
Race: ALL
- Bracelet of CessationBracelet of Cessation
MAGIC ITEM LORE ITEM NO TRADE
Slot: WRIST
DEX: +5 CHA: -5 HP: +25 MANA: +65
WT: 0.1 Size: TINY
Class: NEC
Race: ALL
- Bracelet of DistortionBracelet of Distortion
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
STR: +5 INT: -5 HP: +50 MANA: +50
WT: 0.1 Size: TINY
Class: WIZ
Race: ALL
- Bracelet of ExertionBracelet of Exertion
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
STR: +5 HP: +75 MANA: +35
WT: 0.1 Size: TINY
Class: MAG
Race: ALL
- Bracelet of QuiescenceBracelet of Quiescence
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
CHA: +7 INT: +7 MANA: +20
WT: 0.1 Size: TINY
Class: ENC
Race: ALL
- Stein of Flowing IchorStein of Flowing Ichor
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 4
STR: +5 WIS: +5 MANA: +50
WT: 1.0 Size: SMALL
Class: SHM
Race: ALL
- Symbol of MarrSymbol of Marr
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 15
STR: +5 WIS: +5
WT: 0.1 Size: TINY
Class: PAL
Race: ALL
- Treant TearTreant Tear
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 2
MANA: +40
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: DRU
Race: ALL
- Weight of the GodsWeight of the Gods
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 12
WIS: +5 AGI: +5 MANA: +50
SV MAGIC: +25
WT: 3.0 Size: MEDIUM
Class: CLR
Race: ALL
- White Satin GlovesWhite Satin Gloves
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 4
HP: +25 MANA: +25
SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Whitened Treant FistsWhitened Treant Fists
MAGIC ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 14
WT: 0.1 Size: TINY
Class: MNK
Race: ALL
References
- Drexxell's EQ Plane of Sky Guide (2006)
- Catranizi's Plane of Sky Guide (2001)
- Catranizi's Mirror
- Adadwen's Guide to the Plane of Sky (2001)
- EQ Map Preservation: Plane of Sky
Any oddities between classic at p1999, or ambiguities in the above guides should be specified as they are in p1999.
What's in this zone?
Quests - Found 16 quests that start in Plane of Sky:
Quest Name | Reward | Quest Giver | Minimum Level | Classes | Related Zones | Related NPCs |
---|---|---|---|---|---|---|
Bard Plane of Sky Tests | ? | |||||
Cleric Plane of Sky Tests | ? | |||||
Druid Plane of Sky Tests | ? | |||||
Enchanter Plane of Sky Tests | ? | |||||
Fizl | ? | |||||
Magician Plane of Sky Tests | ? | |||||
Monk Plane of Sky Tests | ? | |||||
Necromancer Plane of Sky Tests | ? | |||||
Paladin Plane of Sky Tests | ? | |||||
Plane of Sky Keys | ? | Sirran the Lunatic | 46 | All | Plane of Sky | Bazzt Zzzt, Gorgalosk, Keeper of Souls, Protector of Sky, Sister of the Spire, The Spiroc Lord, a thunder spirit princess |
Ranger Plane of Sky Tests | ? | |||||
Rogue Plane of Sky Tests | ? | |||||
Shadow Knight Plane of Sky Tests | ? | |||||
Shaman Plane of Sky Tests | ? | |||||
The Fiery Avenger | Fiery Avenger Fiery Avenger MAGIC ITEM LORE ITEM NO DROP |
Inte Akera | 46 | Paladin | Various | Various |
Wizard Plane of Sky Tests | ? |
NPCs - Found 62 NPCs that spawn in Plane of Sky:
NPC Name | Race | Class | Level | Location | Known Loot | Description |
---|---|---|---|---|---|---|
A Soul Carrier | Griffin | Warrior | 52 | 50% @ (491, -814), (923, -574), (723, -1484) | Various | Description needed. |
A Soul Harvester | Pegasus | Need Info | 53 (Max, can be charmed by Boltran's Agacerie) | 4th Island | Various | Description needed. |
A Thunder Spirit | Fairy | Warrior | 50 | See Discussion | Various | Description needed. |
A blade storm | Dervish | Warrior | 59-61 | ? | None | This dervish type mob can be found orbiting islands 1.5 and 3. It does not drop key pieces, so it's usually avoided. Pro... |
A crystalline cloud | ? | ? | ? | ? | Description needed. | |
A fatestealer drake | Drake | Wizard | 58 | Island 7 | Various | High resists - use lures if you want to nuke it. |
A gorgalask | Gorgon | Warrior | 56 | 100% @ (838, 738) | Various | Description needed. |
A greater sphinx | Sphinx | Enchanter | 54 | Island 7 | Crown of Elemental Mastery , Crown of Elemental Mastery MAGIC ITEM LORE ITEM Replica of the Wyrm Queen , Replica of the Wyrm Queen LORE ITEM NO DROP Lightning Rod Lightning Rod LORE ITEM |
These trash mobs DT. Leave them alone and fight drakes instead. |
A gust of wind | Elemental | Warrior | 53 | Various | Various | Description needed. Spawn locs: (359, 320), (703, 245), (493, 291), (493, 347), (703, 400). |
A heartsbane drake | Drake | Wizard | 56 | Island 7 | Various | High resists - use lures if you want to nuke it. |
A presence | Invisible Man | Monk | 50 | 100% @ (286, 1043) | None | Causes Gwan to spawn when you hand a presence the Charred Scale. Green: 2h respawn time, spawning Gwan has no ef... |
A shimmering meteor | Will O' Wisp | Warrior | 55 | Various | Various | Description needed. Spawn locs: (589, 193), (635, 322), (635, 402), (635, 243), (588, 450). |
A soul tamer | Pegasus | Warrior | 55 | Island 4 | Blade of Abrogation , Blade of Abrogation MAGIC ITEM LORE ITEM NO DROP Hardened Clay Hardened Clay LORE ITEM |
Triggered spawn, one each at a time on the corpse of a soul harvester. |
A spiroc banisher | Aviak | Ranger | 52 | 100% @ (-829, 1051) | Spiroc Wind Totem , Spiroc Wind Totem LORE ITEM Dull Stone Dull Stone LORE ITEM |
One on Island Five. No key loot. |
A spiroc caller | Aviak | Druid | 52 | 50% @ (-468, 1125) | Various | One on Island Five. No key loot. These may gate. |
A spiroc expulser | Aviak | Druid | 52 | 100% @ (-492, 683) | Mottled Spiroc Feather , Mottled Spiroc Feather LORE ITEM Carmine Spiroc Feather , Carmine Spiroc Feather LORE ITEM Emerald Spiroc Feather , Emerald Spiroc Feather LORE ITEM Spiroc Wind Totem Spiroc Wind Totem LORE ITEM |
One on Island Five. No key loot. High resistances. |
A spiroc revolter | Aviak | Ranger | 52 | 100% @ (-569, 787) | Mottled Spiroc Feather , Mottled Spiroc Feather LORE ITEM Carmine Spiroc Feather , Carmine Spiroc Feather LORE ITEM Spiroc Wind Totem Spiroc Wind Totem LORE ITEM |
One on Island Five. No key loot. |
A spiroc vanquisher | Aviak | Warrior | 58 | 100% @ (-667, 618), (-384, 784), (-427, 799) | Mottled Spiroc Feather , Mottled Spiroc Feather LORE ITEM Carmine Spiroc Feather , Carmine Spiroc Feather LORE ITEM Spiroc Wind Totem , Spiroc Wind Totem LORE ITEM Noise Maker Noise Maker LORE ITEM NO DROP |
Three on Island 5 when you arrive, each droping 8x keypieces. High resists. |
A spiroc walker | Aviak | Ranger | 52 | (-468, 1125) | Various | One on Island Five. No key loot. These will gate. (Are they druids?) |
A sprited harpie | Harpie | Warrior | 55 | 100% @ (857, -107) | Various | High resists. |
A watchful guard | Evil Eye | Enchanter | 56 | 100% @ (912, -81), (435, 694) | Various | a watchful guard says 'As I thought! Let it be known that -player name- has been released from life for crimes commited ... |
A windrider drake | Drake | Wizard | 60 | Island 7 | Various | Five are on Island 7 when you arrive. Wanderers, non-aggressive, each drops 1x key loot. Careful: this drake casts [[Inv... |
An Essence Carrier | Griffin | Warrior | 54 | ? | Various | Description needed. |
An Essence Tamer | Griffin | Warrior | 56 | ? | Various | Spawns from an essence carrier. |
An avenging gazer | Evil Eye | Wizard | 59 | 100% @ (608, 353) | Spiroc Feathers , Spiroc Feathers LORE ITEM Animal Figurine Animal Figurine LORE ITEM NO DROP |
Description needed. |
An azarack | Imp | Rogue | 53 | Various | Various | Description needed. Spawn locs: (-385, -660), (-283, -592), (-335, -734), (-76, -463), (-341, -476), (-389, -755), (-39... |
An essence harvester | Pegasus | Warrior | 52 | (723, -1484), (440, -493) | Various | Description needed. |
An undine spirit | Will O' Wisp | Cleric | 53 | (-1039, -912), (-1063, -936) | Shimmering Topaz , Shimmering Topaz LORE ITEM Lightning Rod Lightning Rod LORE ITEM |
These eight yellow wisps go unnoticed by many who venture to the Plane of Sky. They are clerics hidden in the attic of t... |
Bazzt Zzzt | Bixie | Shadow Knight | 63 | 6th Island | Various | A.K.A. Queen Bee The boss of island six. Spawns immediately after killing Bzzzt. Death touches and a nasty, nigh-un... |
Bazzzazzt | Wasp | Warrior | 55 | Island 6 | Various | These three mobs spawn immediately after killing Bzzazzt (#1, #2 and #3, CW from NW) which are the initial mobs on I... |
Bizazzzt | Wasp | Warrior | 57 | 6th Island | Various | Single spawn from each of two Bazzzazzt. Killing these mobs spawns no further mobs. |
Bzzazzt | Wasp | Warrior | 50 | (-890, 94), (-881, 269), (-976, 160) | Various | The three initial mobs on Island 6. Clockwise from the NW corner, call #1 #2 and #3.
|
Bzzzt | Bixie | Warrior | 63 | Island 6 | Various | A.K.A. Mini-queen
One spawns immediately after killing Bazzzazzt (#3). Killing this mob immediately spawns [[Bazzt... |
Dason Goldblade | Efreeti | Warrior | 55 | Island 1.5 | None | Description needed. |
Dirkog Steelhand | Dwarf | GM Paladin | 60 | Island 4 | None | If you spawn this guy during a Sky raid, he will kill most or all evil race characters on Island 4. Dirkog spawns in the... |
Eternal Spirit | Pegasus | Shaman | 55 | (390, -1195) | Various | Description needed. |
Eye of Veeshan | Fay Drake | Warrior | 70 | (-267, -1370, 1250) | Various | In theory the boss of the Plane of Sky. "Undergone nerf, should be substantially easier" (7/14/2013 patch). In practice... |
Gkzzallk | None | Second to last turn in for the necro epic. The spawn is triggered by handing 10g to the Thunder Spirit Princess on Islan... | ||||
Gorgalosk | Gorgon | Warrior | 60 | 3rd Island | Various | The boss of island three. Belly caster. |
Gwan | Human | Monk | 57 | Island 1.5 | Breath of Gwan Breath of Gwan MAGIC ITEM LORE ITEM NO DROP |
Gwan is a Monk Epic Quest NPC spawned on island 1.5 from a turn-in to a presence. He procs a knockback on his me... |
Heart harpie | Enchanter | Animal Figurine Animal Figurine LORE ITEM NO DROP |
This somewhat nastier harpy will proc a short range AoE mez on melee attacks. Encourage your melee to equip MR gear, car... | |||
Inte Akera | Erudite | Paladin | 55 | Windmill on Island 4 | None | Give Dirkog Steelhand 500pp. Doing so will spawn Inte Akera in the Windmill on Island 4. Inte Akera only stays up for a... |
Josin Faithbringer | Efreeti | Warrior | 55 | 50% @ (1349, 659) | None | This is the sky quest NPC that summons one of two turn-in NPC's for clerics. His respawn time is 8 hours, making it imp... |
Jzil GSix | Dark Elf | Necromancer | 55 | ? | Teir`Dal Robe Red Teir`Dal Robe Red MAGIC ITEM |
Doesn't stay spawned for very long. Less than 20 minutes. |
Keeper of Souls | Pegasus | Shadow Knight | 60 | 4th Island | Various | The boss of island four. This is generally the first boss a raid will encounter with DT. Come prepared with multiple tan... |
Key Master | Dwarf | Shopkeeper | 55 | (1384, 601) | (Merchant) | This vendor is found on Island One. He sells keys to the quest room, island 2, and island 1.5 as well as mana batteries ... |
Kihun Solstin | Human | Magician | 61 | Entrance of quest room | None | If the Master of Elements is not up for your Magician Epic Quest, you can say "I want to see the master." to thi... |
Magi Frinon | Efreeti | Warrior | 55 | 100% @ (1305, 604) | None | Name in game is actually Magi Frinon. |
Magus Frinon | Efreeti | Warrior | 55 | 100% @ (1305, 604) | None | Name in game is actually Magi Frinon. |
Master of Elements | Elemental | Magician | 60 | Quest Room above the fire in the center of the room | None | Takes the final turn-in for the Magician Epic and gives the epic reward itself. |
Noble Dojorn | Efreeti | Paladin | 63+ | Island 1.5 | Various | The first Efreeti in the Plane of Sky is a formidable foe. Killing Noble Dojorn immediately spawns the [[Overseer of... |
Nottap Ekim | ? | ? | ? | ? | None | Triggered by the death of the griffon a Soul Carrier immediately to your left when facing the front door of the wind... |
Overseer of Air | Efreeti | Warrior | 63 | 4th Island | Various | Triggered on the death of Noble Dojorn. Inside the windmill on 4th island. Killing him spawns the [[Hand of Veeshan... |
Protector of Sky | Imp | Rogue | 55 | 2nd Island | Various | The boss of island two. This triggered spawn will appear over the corpse of an azarack, a particular one which is sl... |
Sirran the Lunatic | Halfling | Warrior | 63 | Various (See Below) | None | A lot has been and can be said about Sirran, but here are the basic facts as confirmed by direct evidence (from Drexxe... |
Sister of the Spire | Djinn | Magician | 63 | 7th Island | Various | Triggered by saying "?llaw eht htiw eno I ma" to Sirran on Bee Island. Casts a 500 damage AOE (Entomb in Ice). Deat... |
The Hand of Veeshan | Efreeti | Warrior | 63 | 8th Island | Various | Triggered spawn upon death of Overseer of Air. Be prepared, this guy hits hard and fast! |
The Spiroc Guardian | Aviak | Druid | 60 | 100% @ (-869, 766) | Various | Instantly respawns if killed while ANY a spiroc vanquisher lives. High resists. |
The Spiroc Lord | Aviak | Ranger | 63 | 5th Island | Various | The boss of island five. High resists. Can spawn dual wielding Spiroc Wingblades (or another offhand item like the [[Ste... |
Thunder Spirit Princess | Fairy | Shadow Knight | 53 | (1372, 609) | Various | This is the boss of island 1. Although the princess will assist and be assisted by the other spirits, she is out of th... |
Ton Po | ? | ? | ? | ? | None | Ton Po is an NPC in the Plane of Sky. He is the namesake of a few classic items. |
Torgon Blademaster | Efreeti | Warrior | 55 | 100% @ (1400, 564) | None | Description needed. |
Items - Found 248 items that drop in Plane of Sky:
Item Name | Drops From | Slot | Stats |
---|---|---|---|
Acidic Venom
Acidic Venom LORE ITEM |
Various | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Adamantium Bands
Adamantium Bands LORE ITEM |
Bazzzazzt, Bizazzzt, Bzzzt | Wrist | AC: 4 DEX: +4 SV COLD: +4 WT: 9.0 Size: LARGE Class: ALL Race: ALL |
Adumbrate Globe
Adumbrate Globe MAGIC ITEM LORE ITEM |
a crystalline cloud, a gust of wind, a shimmering meteor | (None) | MAGIC ITEM LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Aged Nectar
Aged Nectar LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Amethyst Amulet
Amethyst Amulet MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | Neck | AC: 2 STR: +3 STA: +3 WT: 0.1 Size: MEDIUM Class: WIZ Race: ALL |
Amulet of the Void
Amulet of the Void MAGIC ITEM LORE ITEM NO DROP |
None? | Neck | Charges: 1 AC: 4 DEX: +5 CHA: +5 INT: +5 AGI: +5 MANA: +50 Effect: Alter Plane: Sky (Casting Time: Instant) at Level 45 WT: 0.1 Size: TINY Class: WIZ Race: ALL |
Animal Figurine
Animal Figurine LORE ITEM NO DROP |
Various | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Auburn Tessera
Auburn Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Augmentor's Gem
Augmentor's Gem LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Azure Tessera
Azure Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Belt of Concordance
Belt of Concordance MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 6 STR: +5 CHA: +5 SV POISON: +5 Haste: +16% WT: 0.1 Size: SMALL Class: BRD Race: ALL |
Belt of Contention
Belt of Contention MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 10 STR: +5 STA: +5 SV FIRE: +5 Haste: +21% WT: 0.1 Size: SMALL Class: WAR Race: ALL |
Belt of Iniquity
Belt of Iniquity MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 8 STR: +5 INT: +5 SV MAGIC: +5 Haste: +16% WT: 0.1 Size: SMALL Class: SHD Race: ALL |
Belt of Tranquility
Belt of Tranquility MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 4 STR: +5 DEX: +5 SV COLD: +5 Haste: +21% WT: 0.1 Size: SMALL Class: MNK Race: ALL |
Belt of Transience
Belt of Transience MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 6 STR: +5 DEX: +5 SV POISON: +10 Haste: +21% WT: 0.1 Size: SMALL Class: ROG Race: ALL |
Belt of Virtue
Belt of Virtue MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 8 STR: +5 WIS: +5 SV MAGIC: +5 Haste: +16% WT: 0.1 Size: SMALL Class: PAL Race: ALL |
Belt of the Pine
Belt of the Pine MAGIC ITEM LORE ITEM NO DROP |
Various | Waist | AC: 6 STR: +5 WIS: +5 SV DISEASE: +5 Haste: +16% WT: 0.1 Size: SMALL Class: RNG Race: ALL |
Bird Whistle
Bird Whistle LORE ITEM NO DROP |
a soul harvester, an essence harvester | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Bitter Honey
Bitter Honey LORE ITEM |
Bazzzazzt, Bizazzzt | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Bixie Essence
Bixie Essence LORE ITEM NO DROP |
Bazzzazzt, Bizazzzt, Bzzzt | (None) | LORE ITEM NO DROP WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Bixie Stinger
Bixie Stinger MAGIC ITEM LORE ITEM QUEST ITEM |
Bazzt Zzzt | Piercing | Atk Delay: 22 DMG: 7 Effect: Weak Poison (Combat, Casting Time: Instant) WT: 2.0 Size: MEDIUM Class: ROG Race: ALL |
Bixie Sword Blade
Bixie Sword Blade MAGIC ITEM LORE ITEM NO DROP |
Bazzt Zzzt | 1H Slashing | Atk Delay: 16 DMG: 2 WT: 1.0 Size: MEDIUM Class: PAL Race: ALL |
Black Face Paint
Black Face Paint LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Black Griffon Feather
Black Griffon Feather LORE ITEM |
Various | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Black Nebulous Sapphire
Black Nebulous Sapphire LORE ITEM |
a spiroc walker, The Spiroc Guardian | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Black Silk Cape
Black Silk Cape LORE ITEM NO DROP |
Keeper of Souls | Back | AC: 3 MANA: +10 WT: 0.0 Size: TINY Class: NEC Race: ALL |
Black Sky Diamond
Black Sky Diamond LORE ITEM |
a greater sphinx, an undine spirit | (None) | LORE ITEM WT: 3.0 Size: MEDIUM Class: ALL Race: ALL |
Blade of Abrogation
Blade of Abrogation MAGIC ITEM LORE ITEM NO DROP |
Various | 1H Slashing | Atk Delay: 39 DMG: 20 STR: +7 INT: +3 WT: 7.5 Size: MEDIUM Class: SHD Race: ALL |
Blood Sky Amethyst
Blood Sky Amethyst LORE ITEM |
Various | (None) | LORE ITEM WT: 6.0 Size: MEDIUM Class: ALL Race: ALL |
Blood Sky Emerald
Blood Sky Emerald LORE ITEM |
The Spiroc Guardian, a spiroc arbiter | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Blood Sky Ruby
Blood Sky Ruby LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 10.0 Size: LARGE Class: SHD Race: ALL |
Bloodsky Sapphire
Bloodsky Sapphire LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Bloodstained Hilt
Bloodstained Hilt LORE ITEM |
an undine spirit | (None) | LORE ITEM WT: 8.0 Size: LARGE Class: ALL Race: ALL |
Bluish Stone
Bluish Stone LORE ITEM |
a gorgalask | (None) | LORE ITEM WT: 0.2 Size: SMALL Class: ALL Race: ALL |
Bottled Djinni
Bottled Djinni LORE ITEM |
a fatestealer drake, a windrider drake, an undine spirit | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Box of Winds
Box of Winds LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Bracelet of Cessation
Bracelet of Cessation MAGIC ITEM LORE ITEM NO TRADE |
Various | Wrist | DEX: +5 CHA: -5 HP: +25 MANA: +65 WT: 0.1 Size: TINY Class: NEC Race: ALL |
Bracelet of Distortion
Bracelet of Distortion MAGIC ITEM LORE ITEM NO DROP |
Various | Wrist | STR: +5 INT: -5 HP: +50 MANA: +50 WT: 0.1 Size: TINY Class: WIZ Race: ALL |
Bracelet of Exertion
Bracelet of Exertion MAGIC ITEM LORE ITEM NO DROP |
Various | Wrist | STR: +5 HP: +75 MANA: +35 WT: 0.1 Size: TINY Class: MAG Race: ALL |
Bracelet of Quiescence
Bracelet of Quiescence MAGIC ITEM LORE ITEM NO DROP |
Various | Wrist | CHA: +7 INT: +7 MANA: +20 WT: 0.1 Size: TINY Class: ENC Race: ALL |
Breath of Gwan
Breath of Gwan MAGIC ITEM LORE ITEM NO DROP |
Gwan | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Broken Mirror
Broken Mirror LORE ITEM NO DROP |
an azarack, Protector of Sky | (None) | LORE ITEM NO DROP WT: 1.0 Size: TINY Class: ALL Race: ALL |
Bronze Disc
Bronze Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 20.0 Size: GIANT Class: ALL Race: ALL |
Carmine Spiroc Feather
Carmine Spiroc Feather LORE ITEM |
Various | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Ceramic Mask
Ceramic Mask MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Face | AC: 4 INT: +2 WT: 1.0 Size: MEDIUM Class: MAG Race: ALL |
Ceremonial Belt
Ceremonial Belt MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | Waist | AC: 6 WIS: +5 WT: 0.1 Size: SMALL Class: SHM Race: ALL |
Charm and Sacrifice
Charm and Sacrifice MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Circlet of Brambles
Circlet of Brambles MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | Head | AC: 4 STR: +2 WIS: +2 WT: 5.0 Size: MEDIUM Class: RNG Race: ALL |
Copper Air Band
Copper Air Band MAGIC ITEM LORE ITEM |
a greater sphinx, a heartsbane drake | Fingers | INT: +1 AGI: +1 SV DISEASE: +4 SV POISON: +4 WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Copper Disc
Copper Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 8.0 Size: LARGE Class: ALL Race: ALL |
Cracked Leather Belt
Cracked Leather Belt LORE ITEM |
Bizazzzt | Waist | AC: 4 DEX: +2 STA: +2 AGI: +2 WT: 1.0 Size: SMALL Class: ALL except NEC WIZ MAG ENC Race: ALL |
Cracked Leather Eyepatch
Cracked Leather Eyepatch MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Face | AC: 2 WT: 0.1 Size: SMALL Class: MNK Race: ALL |
Crimson Tessera
Crimson Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Crown of Elemental Mastery
Crown of Elemental Mastery MAGIC ITEM LORE ITEM |
Various | Head | AC: 5 INT: +5 SV FIRE: +5 SV COLD: +5 WT: 8.0 Size: MEDIUM Class: MAG Race: ALL |
Crude Wooden Flute
Crude Wooden Flute LORE ITEM NO DROP |
The Spiroc Lord | Primary | Wind Instrument WT: 0.1 Size: SMALL Class: BRD Race: ALL |
Dark Spiroc Feather
Dark Spiroc Feather LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Dark Wood
Dark Wood LORE ITEM |
a gorgalask, a sprited harpie | (None) | LORE ITEM WT: 15.0 Size: LARGE Class: ALL Race: ALL |
Darkstone Emerald
Darkstone Emerald LORE ITEM |
an azarack, Protector of Sky | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Diaphanous Globe
Diaphanous Globe LORE ITEM |
a crystalline cloud, a gust of wind, a shimmering meteor | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Divine Honeycomb
Divine Honeycomb LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Djinni Aura
Djinni Aura LORE ITEM NO DROP |
Sister of the Spire | (None) | LORE ITEM NO DROP WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Djinni Statuette
Djinni Statuette LORE ITEM |
a soul carrier, an essence carrier | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Djinni Stave
Djinni Stave MAGIC ITEM LORE ITEM |
Sister of the Spire | 1H Blunt | Atk Delay: 19 DMG: 5 WT: 0.5 Size: SMALL Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL |
Djinni War Blade
Djinni War Blade MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | 1H Slashing | Atk Delay: 24 DMG: 10 WT: 2.0 Size: MEDIUM Class: WAR Race: ALL |
Dragon-hide Mantle
Dragon-hide Mantle MAGIC ITEM LORE ITEM |
a soul carrier, a soul harvester | Shoulders | AC: 6 HP: +10 MANA: +10 WT: 0.1 Size: SMALL Class: RNG Race: ALL |
Drake Fang
Drake Fang LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Dried Leather
Dried Leather LORE ITEM |
an essence carrier, an essence tamer | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Dulcet Nectar
Dulcet Nectar LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Dull Dragon Scale
Dull Dragon Scale LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Ebon Shard
Ebon Shard LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Ebon Tessera
Ebon Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Efreeti Battle Axe
Efreeti Battle Axe MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 2H Slashing | Atk Delay: 28 DMG: 15 WT: 0.5 Size: SMALL Class: WAR PAL RNG SHD Race: ALL |
Efreeti Belt
Efreeti Belt MAGIC ITEM LORE ITEM |
Noble Dojorn, The Hand of Veeshan | Waist | AC: 4 STR: +1 WIS: +1 INT: +1 WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Efreeti Dirk
Efreeti Dirk MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 1H Slashing | Atk Delay: 35 DMG: 12 WT: 0.2 Size: SMALL Class: ALL except Race: ALL |
Efreeti Great Staff
Efreeti Great Staff MAGIC ITEM LORE ITEM NO DROP |
Eye of Veeshan, Noble Dojorn | 2H Blunt | Atk Delay: 42 DMG: 14 INT: +4 SV FIRE: +5 SV COLD: +5 WT: 0.2 Size: SMALL Class: NEC Race: ALL |
Efreeti Long Sword
Efreeti Long Sword MAGIC ITEM LORE ITEM |
Noble Dojorn | 1H Slashing | Atk Delay: 28 DMG: 11 WT: 0.1 Size: SMALL Class: WAR PAL RNG SHD BRD ROG Race: ALL |
Efreeti Mace
Efreeti Mace MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 1H Blunt | Atk Delay: 30 DMG: 10 WT: 1.0 Size: MEDIUM Class: ALL except DRU NEC WIZ MAG ENC Race: ALL |
Efreeti Magi Staff
Efreeti Magi Staff MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 2H Blunt | Atk Delay: 36 DMG: 12 AC: 5 STA: +2 CHA: +2 INT: +5 WT: 2.0 Size: LARGE Class: NEC WIZ MAG ENC Race: ALL |
Efreeti Scimitar
Efreeti Scimitar MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 1H Slashing | Atk Delay: 29 DMG: 12 MANA: +10 WT: 0.1 Size: SMALL Class: WAR PAL RNG SHD DRU MNK BRD ROG Race: ALL |
Efreeti Standard
Efreeti Standard MAGIC ITEM LORE ITEM |
Noble Dojorn | 1H Blunt | Atk Delay: 10 DMG: 3 WT: 10.0 Size: LARGE Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM IKS |
Efreeti Statuette
Efreeti Statuette LORE ITEM |
an essence harvester, an essence tamer | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Efreeti War Axe
Efreeti War Axe MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 2H Slashing | Atk Delay: 28 DMG: 12 WT: 0.1 Size: SMALL Class: WAR PAL SHD Race: ALL |
Efreeti War Bow
Efreeti War Bow MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air, The Hand of Veeshan | Archery | Atk Delay: 100 DMG: 40 WT: 1.0 Range: 75 Size: MEDIUM Class: WAR RNG Race: ALL |
Efreeti War Club
Efreeti War Club MAGIC ITEM LORE ITEM |
Noble Dojorn | 1H Blunt | Atk Delay: 26 DMG: 11 WT: 1.0 Size: MEDIUM Class: ALL except BRD NEC WIZ MAG ENC Race: ALL |
Efreeti War Horn
Efreeti War Horn MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air, The Hand of Veeshan | Primary | Brass Instrument: 22 WT: 5.0 Size: MEDIUM Class: BRD Race: ALL |
Efreeti War Maul
Efreeti War Maul MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 2H Blunt | Atk Delay: 35 DMG: 15 WT: 10.0 Size: LARGE Class: WAR PAL RNG SHD SHM Race: ALL |
Efreeti War Shield
Efreeti War Shield MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | Secondary | AC: 15 STR: +5 SV FIRE: +10 WT: 2.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD Race: ALL |
Efreeti War Spear
Efreeti War Spear MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | Piercing | Atk Delay: 40 DMG: 15 WT: 5.0 Size: MEDIUM Class: WAR BRD ROG SHM Race: ALL |
Efreeti War Staff
Efreeti War Staff MAGIC ITEM LORE ITEM |
The Hand of Veeshan, Noble Dojorn, Overseer of Air | 2H Blunt | Atk Delay: 30 DMG: 10 WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Efreeti Wind Staff
Efreeti Wind Staff MAGIC ITEM LORE ITEM |
Noble Dojorn, The Hand of Veeshan | 2H Blunt | Atk Delay: 36 DMG: 12 INT: +3 WT: 15.0 Size: LARGE Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL |
Efreeti Zweihander
Efreeti Zweihander MAGIC ITEM LORE ITEM |
Noble Dojorn, Overseer of Air | 2H Slashing | Atk Delay: 45 DMG: 24 WT: 0.1 Size: SMALL Class: WAR PAL RNG SHD Race: ALL |
Emerald Spiroc Feather
Emerald Spiroc Feather LORE ITEM |
a spiroc expulser, The Spiroc Guardian | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Ethereal Amber
Ethereal Amber LORE ITEM |
a gorgalask, a watchful guard, a spirited harpie | (None) | LORE ITEM WT: 15.0 Size: LARGE Class: ALL Race: ALL |
Ethereal Amethyst
Ethereal Amethyst LORE ITEM |
Bazzzazzt, Bizazzzt, Bzzzt | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Ethereal Emerald
Ethereal Emerald LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Ethereal Opal
Ethereal Opal LORE ITEM |
a gorgalask | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Ethereal Ruby
Ethereal Ruby LORE ITEM NO DROP |
Sister of the Spire | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Ethereal Sapphire
Ethereal Sapphire LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Ethereal Topaz
Ethereal Topaz LORE ITEM |
Bazzzazzt, Bizazzzt, Bzzzt | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Faintly Glowing Diamond
Faintly Glowing Diamond LORE ITEM |
an essence carrier | (None) | LORE ITEM WT: 18.0 Size: LARGE Class: ALL Race: ALL |
Feathered Cape
Feathered Cape LORE ITEM NO DROP |
Gorgalosk | Back | AC: 4 INT: +3 MANA: +10 WT: 0.5 Size: SMALL Class: MAG Race: ALL |
Fine Cloth Raiment
Fine Cloth Raiment MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | Shoulders | AC: 3 HP: +15 WT: 5.0 Size: MEDIUM Class: NEC Race: ALL |
Fine Velvet Cloak
Fine Velvet Cloak MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Back | AC: 5 INT: +2 MANA: +10 WT: 8.0 Size: LARGE Class: RNG Race: ALL |
Finely Crafted Amulet
Finely Crafted Amulet LORE ITEM NO DROP |
Gorgalosk | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Finely Woven Cloth Amice
Finely Woven Cloth Amice LORE ITEM |
The Spiroc Guardian | Shoulders | AC: 2 INT: +1 AGI: +2 MANA: +5 WT: 5.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL |
Finely Woven Cloth Belt
Finely Woven Cloth Belt MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | Waist | AC: 1 INT: +3 AGI: +3 WT: 0.1 Size: SMALL Class: SHD Race: ALL |
Finely Woven Gold Mesh
Finely Woven Gold Mesh MAGIC ITEM LORE ITEM |
Protector of Sky | Face | WT: 8.0 Size: MEDIUM Class: ALL Race: ALL |
Fire Sky Ruby
Fire Sky Ruby LORE ITEM |
a fatestealer drake, various mobs (island 7) | (None) | LORE ITEM WT: 12.0 Size: LARGE Class: ALL Race: ALL |
Ganoric Poison
Ganoric Poison LORE ITEM |
Various | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Gem of Empowerment
Gem of Empowerment LORE ITEM |
a gorgalask, a sprited harpie | (None) | LORE ITEM WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Gem of Invigoration
Gem of Invigoration LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Glowing Black Pearl
Glowing Black Pearl LORE ITEM |
a heartsbane drake, an undine spirit | (None) | LORE ITEM WT: 6.0 Size: MEDIUM Class: ALL Race: ALL |
Glowing Diamond
Glowing Diamond LORE ITEM NO DROP |
Sister of the Spire | (None) | LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Glowing Necklace
Glowing Necklace MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | Neck | AC: 2 SV DISEASE: +5 SV POISON: +5 WT: 1.0 Size: MEDIUM Class: ENC Race: ALL |
Glowing Sapphire
Glowing Sapphire LORE ITEM |
Various | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Gold Disc
Gold Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Golden Coffer
Golden Coffer LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 10.0 Size: LARGE Class: ALL Race: ALL |
Golden Efreeti Bracers
Golden Efreeti Bracers MAGIC ITEM NO DROP |
Noble Dojorn, Overseer of Air | Wrist | AC: 8 AGI: +5 MANA: +20 WT: 3.0 Size: SMALL Class: ALL Race: ALL except IKS |
Golden Efreeti Chestplate
Golden Efreeti Chestplate MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn, Overseer of Air | Chest | AC: 20 STR: +5 WIS: +10 WT: 7.5 Size: LARGE Class: ALL Race: ALL except IKS |
Golden Efreeti Gauntlets
Golden Efreeti Gauntlets MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn, Overseer of Air | Hands | AC: 12 WIS: +5 INT: +5 SV DISEASE: +10 WT: 3.8 Size: SMALL Class: ALL Race: ALL except IKS |
Golden Efreeti Greaves
Golden Efreeti Greaves MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn, Overseer of Air | Legs | AC: 15 DEX: +10 AGI: +9 WT: 5.6 Size: LARGE Class: ALL Race: ALL except IKS |
Golden Efreeti Ring
Golden Efreeti Ring MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | Fingers | AC: 4 STA: +4 CHA: +4 SV FIRE: +3 SV DISEASE: +3 WT: 0.2 Size: SMALL Class: MAG Race: ALL |
Golden Efreeti Turban
Golden Efreeti Turban MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn, Overseer of Air | Head | AC: 10 STR: +5 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 WT: 4.5 Size: SMALL Class: ALL Race: ALL |
Golden Efreeti Vambraces
Golden Efreeti Vambraces MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn, Overseer of Air | Arms | AC: 12 DEX: +6 STA: +10 WT: 4.9 Size: SMALL Class: ALL Race: ALL except IKS |
Golden Hilt
Golden Hilt LORE ITEM |
a greater sphinx, a heartsbane drake, an undine spirit | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Gorgon Head
Gorgon Head LORE ITEM |
Gorgalosk | (None) | LORE ITEM WT: 12.0 Size: LARGE Class: ALL Race: ALL |
Grey Damask Cloak
Grey Damask Cloak MAGIC ITEM LORE ITEM NO DROP |
Gorgalosk | Back | AC: 4 INT: +1 SV FIRE: +3 SV DISEASE: +3 WT: 1.0 Size: SMALL Class: WIZ Race: ALL |
Gridelin Globe
Gridelin Globe LORE ITEM |
a crystalline cloud, a gust of wind, a shimmering meteor | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Griffon Statuette
Griffon Statuette LORE ITEM |
a soul carrier, an essence harvester, Eternal Spirit | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Griffon Talon
Griffon Talon LORE ITEM NO DROP |
Gorgalosk | (None) | LORE ITEM NO DROP WT: 0.2 Size: SMALL Class: ALL Race: ALL |
Hardened Clay
Hardened Clay LORE ITEM |
a soul tamer | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Harpy Statuette
Harpy Statuette LORE ITEM |
an essence harvester | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Harpy Tongue
Harpy Tongue LORE ITEM |
a watchful guard, an avenging gazer, heart harpie | (None) | LORE ITEM WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Hazy Opal
Hazy Opal LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 0.2 Size: SMALL Class: MAG Race: ALL |
High Quality Raiment
High Quality Raiment MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | Shoulders | AC: 6 INT: +2 AGI: +2 SV MAGIC: +3 WT: 15.0 Size: LARGE Class: WIZ Race: ALL |
Honeyed Nectar
Honeyed Nectar LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 10.0 Size: LARGE Class: ALL Race: ALL |
Hyaline Globe
Hyaline Globe LORE ITEM |
a crystalline cloud, a gust of wind, a shimmering meteor | (None) | LORE ITEM WT: 0.5 Size: MEDIUM Class: ALL Race: ALL |
Inlaid Choker
Inlaid Choker LORE ITEM NO DROP |
Gorgalosk | Neck | AC: 6 AGI: +2 HP: +10 WT: 0.2 Size: SMALL Class: ROG Race: ALL |
Iron Disc
Iron Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Ivory Pendant
Ivory Pendant LORE ITEM |
a soul carrier, an essence carrier, an essence tamer | Neck | AC: 2 WIS: +2 INT: +2 WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Ivory Sky Diamond
Ivory Sky Diamond LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 0.2 Size: SMALL Class: ALL Race: ALL |
Ivory Tessera
Ivory Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 4.0 Size: MEDIUM Class: ALL Race: ALL |
Jar of Honey
Jar of Honey LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Jester's Mask
Jester's Mask MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Face | AC: 5 AGI: +2 WT: 15.0 Size: LARGE Class: ROG Race: ALL |
Key of Misfortune
Key of Misfortune LORE ITEM NO DROP |
None? | (None) | LORE ITEM NO DROP WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Large Diamond
Large Diamond LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 12.0 Size: LARGE Class: ALL Race: ALL |
Large Opal
Large Opal LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 8.0 Size: LARGE Class: ALL Race: ALL |
Large Sky Diamond
Large Sky Diamond LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Large Sky Pearl
Large Sky Pearl LORE ITEM |
Noble Dojorn, Overseer of Air, The Hand of Veeshan | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Light Cloth Mantle
Light Cloth Mantle MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Shoulders | AC: 4 STA: +3 CHA: +3 WT: 9.0 Size: LARGE Class: ENC Race: ALL |
Light Damask Mantle
Light Damask Mantle LORE ITEM NO DROP |
The Spiroc Lord | Shoulders | AC: 5 STA: +2 WIS: +2 HP: +10 WT: 9.0 Size: MEDIUM Class: SHM Race: ALL |
Lightning Rod
Lightning Rod LORE ITEM |
Various | (None) | LORE ITEM WT: 3.0 Size: MEDIUM Class: ALL Race: ALL |
Lost rabbit's foot
Lost rabbit's foot LORE ITEM NO DROP |
a thunder spirit | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Lush Nectar
Lush Nectar LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Manna Nectar
Manna Nectar LORE ITEM |
Bazzzazzt | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Mantle of Woven Grass
Mantle of Woven Grass MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Shoulders | AC: 4 WIS: +4 INT: +2 WT: 2.0 Size: MEDIUM Class: DRU Race: ALL |
Miniature Sword
Miniature Sword LORE ITEM NO DROP |
a thunder spirit | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Mithril Air Ring
Mithril Air Ring MAGIC ITEM LORE ITEM |
The Spiroc Guardian | Fingers | CHA: +2 HP: +4 MANA: +4 SV FIRE: +3 SV COLD: +3 WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Mithril Bands
Mithril Bands LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 12.0 Size: LARGE Class: ALL Race: ALL |
Mithril Disc
Mithril Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 8.0 Size: MEDIUM Class: ALL Race: ALL |
Mottled Spiroc Feather
Mottled Spiroc Feather LORE ITEM |
Various | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Music Box
Music Box LORE ITEM |
a watchful guard, Gorgalosk | (None) | LORE ITEM WT: 8.0 Size: MEDIUM Class: ALL Race: ALL |
Nature Walker's Sky Emerald
Nature Walker's Sky Emerald LORE ITEM |
a gorgalask, a gust of wind, a sprited harpie | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Nebulous Diamond
Nebulous Diamond LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Nebulous Ruby
Nebulous Ruby LORE ITEM |
Bizazzzt, Bzzzt | (None) | LORE ITEM WT: 10.0 Size: LARGE Class: ALL Race: ALL |
Nebulous Sapphire
Nebulous Sapphire LORE ITEM NO DROP |
Sister of the Spire | (None) | LORE ITEM NO DROP WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Noise Maker
Noise Maker LORE ITEM NO DROP |
a spiroc vanquisher | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Obsidian Shard (Sky)
Obsidian Shard (Sky) LORE ITEM, NO TRADE |
Bazzzazzt, Bizazzt, Bzzzt | (None) | LORE ITEM, NO TRADE WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Ochre Tessera
Ochre Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 10.0 Size: LARGE Class: ALL Race: ALL |
Pearlescent Globe
Pearlescent Globe LORE ITEM |
Various | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Pegasus Statuette
Pegasus Statuette LORE ITEM |
a soul carrier, a soul harvester, an essence harvester | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Phosphoric Globe
Phosphoric Globe LORE ITEM |
a crystalline cloud, a gust of wind, a shimmering meteor | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Platinum Disc
Platinum Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 9.0 Size: LARGE Class: ALL Race: ALL |
Prismatic Sphere
Prismatic Sphere LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Pulsating Ruby
Pulsating Ruby LORE ITEM NO DROP |
Bazzzazzt | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Pulsating Sapphire
Pulsating Sapphire LORE ITEM |
Bazzzazzt, Bzzzt | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Red Face Paint
Red Face Paint LORE ITEM |
Various | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Replica of the Wyrm Queen
Replica of the Wyrm Queen LORE ITEM NO DROP |
Various | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Ring of Veeshan
Ring of Veeshan LORE ITEM NO DROP |
Sister of the Spire | Fingers | AC: 2 INT: +4 MANA: +5 WT: 5.0 Size: MEDIUM Class: NEC Race: ALL |
Saffron Spiroc Feather
Saffron Spiroc Feather LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Shimmering Amber
Shimmering Amber LORE ITEM |
Keeper of Souls | (None) | LORE ITEM WT: 15.0 Size: LARGE Class: ALL Race: ALL |
Shimmering Diamond
Shimmering Diamond LORE ITEM |
a soul harvester, a soul tamer | (None) | LORE ITEM WT: 8.0 Size: LARGE Class: ALL Race: ALL |
Shimmering Opal
Shimmering Opal MAGIC ITEM LORE ITEM |
a soul carrier, an essence carrier, an essence tamer | (None) | MAGIC ITEM LORE ITEM WT: 9.0 Size: LARGE Class: ALL Race: ALL |
Shimmering Pearl
Shimmering Pearl LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Shimmering Topaz
Shimmering Topaz LORE ITEM |
a heartsbane drake, an undine spirit | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Silken Mask
Silken Mask MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | Back | AC: 2 DEX: +3 AGI: +3 WT: 5.0 Size: MEDIUM Class: ENC Race: ALL |
Silken Strands
Silken Strands LORE ITEM NO DROP |
Gorgalosk | (None) | LORE ITEM NO DROP WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Silken Wrap
Silken Wrap LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Silver Disc
Silver Disc LORE ITEM |
an azarack | (None) | LORE ITEM WT: 10.0 Size: LARGE Class: ALL Race: ALL |
Silver Hoop
Silver Hoop LORE ITEM NO DROP |
Gorgalosk | (None) | LORE ITEM NO DROP WT: 15.0 Size: LARGE Class: ALL Race: ALL |
Silvery Girdle
Silvery Girdle LORE ITEM |
a soul harvester | Waist | AC: 10 STR: +5 STA: +5 WT: 0.2 Size: SMALL Class: PAL Race: ALL |
Silvery Ring
Silvery Ring MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Fingers | SV MAGIC: +5 WT: 5.0 Size: MEDIUM Class: SHD Race: ALL |
Sky Emerald
Sky Emerald LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 3.0 Size: MEDIUM Class: ALL Race: ALL |
Sky Pearl
Sky Pearl LORE ITEM |
Various | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Sky Topaz
Sky Topaz LORE ITEM NO DROP |
a soul carrier, an essence carrier, an essence tamer | (None) | LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Small Pick
Small Pick LORE ITEM |
Various | (None) | LORE ITEM WT: 3.0 Size: MEDIUM Class: ALL Race: ALL |
Small Ruby
Small Ruby LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL |
Small Sapphire
Small Sapphire LORE ITEM NO DROP |
a gorgalask | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Small Shield
Small Shield MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Secondary | AC: 15 WIS: +4 WT: 2.5 Size: SMALL Class: CLR Race: ALL |
Songbird Statuette
Songbird Statuette LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 6.0 Size: MEDIUM Class: ALL Race: ALL |
Sphinx Claw
Sphinx Claw LORE ITEM NO DROP |
Sister of the Spire | 1H Slashing | Atk Delay: 20 DMG: 12 WT: 2.0 Size: MEDIUM Class: PAL Race: ALL |
Sphinx Crown
Sphinx Crown LORE ITEM |
a fatestealer drake, a heartsbane drake, a windrider drake | Head | AC: 8 HP: +8 MANA: +8 SV POISON: +2 WT: 2.0 Size: SMALL Class: ALL Race: ALL |
Sphinx Eye Opal
Sphinx Eye Opal LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Sphinx Hide
Sphinx Hide LORE ITEM |
a soul harvester | (None) | LORE ITEM WT: 18.0 Size: LARGE Class: ALL Race: ALL |
Sphinx Tallow
Sphinx Tallow LORE ITEM |
Various | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Sphinxian Circlet
Sphinxian Circlet LORE ITEM NO DROP |
Sister of the Spire | Head | Charges: 1 AC: 4 STR: +4 DEX: +4 Effect: Haste WT: 1.0 Size: SMALL Class: ROG Race: ALL |
Sphinxian Ring
Sphinxian Ring MAGIC ITEM LORE ITEM |
Sister of the Spire | Fingers | MANA: +10 WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Spiritualist`s Ring
Spiritualist`s Ring MAGIC ITEM LORE ITEM NO DROP |
Sister of the Spire | Fingers | MANA: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 WT: 5.0 Size: MEDIUM Class: SHM Race: ALL |
Spiroc Air Totem
Spiroc Air Totem LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Spiroc Battle Staff
Spiroc Battle Staff MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | 1H Blunt | Atk Delay: 30 DMG: 8 WIS: +2 MANA: +10 WT: 5.0 Size: MEDIUM Class: ALL except BRD ROG Race: ALL |
Spiroc Earth totem
Spiroc Earth totem LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 9.0 Size: LARGE Class: ALL Race: ALL |
Spiroc Elder's Totem
Spiroc Elder's Totem LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 0.2 Size: SMALL Class: ALL Race: ALL |
Spiroc Feathers
Spiroc Feathers LORE ITEM |
Various | (None) | LORE ITEM WT: 9.0 Size: MEDIUM Class: ALL Race: ALL |
Spiroc Healing Totem
Spiroc Healing Totem LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Spiroc Peace Totem
Spiroc Peace Totem LORE ITEM |
Various | (None) | LORE ITEM WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Spiroc Sky Totem
Spiroc Sky Totem LORE ITEM NO DROP |
The Spiroc Lord | (None) | LORE ITEM NO DROP WT: 3.0 Size: MEDIUM Class: ALL Race: ALL |
Spiroc Statuette
Spiroc Statuette LORE ITEM |
a soul carrier | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Spiroc Talon
Spiroc Talon LORE ITEM |
a spiroc walker, The Spiroc Guardian | (None) | LORE ITEM WT: 9.0 Size: LARGE Class: ALL Race: ALL |
Spiroc Thunder Totem
Spiroc Thunder Totem LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 0.2 Size: SMALL Class: ALL Race: ALL |
Spiroc Wind Totem
Spiroc Wind Totem LORE ITEM |
Various | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Spiroc Wingblade
Spiroc Wingblade MAGIC ITEM LORE ITEM NO DROP |
The Spiroc Lord | 1H Slashing | Atk Delay: 38 DMG: 15 Effect: Invigor (Combat, Casting Time: Instant) at Level 45 WT: 10.0 Size: MEDIUM Class: WAR RNG Race: ALL |
Stein of Flowing Ichor
Stein of Flowing Ichor MAGIC ITEM LORE ITEM NO DROP |
Various | Secondary | AC: 4 STR: +5 WIS: +5 MANA: +50 WT: 1.0 Size: SMALL Class: SHM Race: ALL |
Stone Amulet
Stone Amulet MAGIC ITEM LORE ITEM NO DROP |
Keeper of Souls | Neck | STR: +4 DEX: +4 WT: 1.0 Size: MEDIUM Class: WAR Race: ALL |
Storm Sky Opal
Storm Sky Opal LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Sweet Nectar
Sweet Nectar LORE ITEM |
Bazzzazzt, Bzzazzt | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Swirling Sphere of Color
Swirling Sphere of Color MAGIC ITEM LORE ITEM NO DROP |
an essence tamer | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Symbol of Marr
Symbol of Marr MAGIC ITEM LORE ITEM NO DROP |
Various | Neck | AC: 15 STR: +5 WIS: +5 WT: 0.1 Size: TINY Class: PAL Race: ALL |
Symbol of Veeshan
Symbol of Veeshan LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Tear of Quellious
Tear of Quellious LORE ITEM NO DROP |
Eye of Veeshan | (None) | LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Thickened Nectar
Thickened Nectar LORE ITEM |
Bazzzazzt, Bzzazzt | (None) | LORE ITEM WT: 20.0 Size: GIANT Class: ALL Race: ALL |
Tiny Ruby
Tiny Ruby LORE ITEM |
a sprited harpie, a watchful guard | (None) | LORE ITEM WT: 0.1 Size: LARGE Class: ALL Race: ALL |
Treant Tear
Treant Tear MAGIC ITEM LORE ITEM NO DROP |
Various | Ear | AC: 2 MANA: +40 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: TINY Class: DRU Race: ALL |
Verdant Tessera
Verdant Tessera LORE ITEM |
a thunder spirit | (None) | LORE ITEM WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Virulent Poison
Virulent Poison LORE ITEM |
Bazzzazzt, Bizazzzt, Bzzzt | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Weight of the Gods
Weight of the Gods MAGIC ITEM LORE ITEM NO DROP |
Various | Shoulders | AC: 12 WIS: +5 AGI: +5 MANA: +50 SV MAGIC: +25 WT: 3.0 Size: MEDIUM Class: CLR Race: ALL |
White-tipped Spiroc Feather
White-tipped Spiroc Feather LORE ITEM |
The Spiroc Guardian, a spiroc expulser and other trash spirocs on the island | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
White Gold Earring
White Gold Earring MAGIC ITEM LORE ITEM NO DROP |
Bazzt Zzzt (Island 6 Boss) | Ear | DEX: +4 STA: +4 CHA: +4 WT: 9.0 Size: LARGE Class: RNG Race: ALL |
White Spiroc Feather
White Spiroc Feather LORE ITEM |
a spiroc caller, a spiroc expulser | (None) | LORE ITEM WT: 20.0 Size: GIANT Class: ALL Race: ALL |
Whitened Treant Fists
Whitened Treant Fists MAGIC ITEM NO DROP |
Various | 1H Blunt | Atk Delay: 28 DMG: 14 WT: 0.1 Size: TINY Class: MNK Race: ALL |
Wind Etched Boots of Ro
Wind Etched Boots of Ro MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn | Feet | AC: 20 STA: +5 CHA: +9 INT: +5 WT: 4.9 Size: MEDIUM Class: PAL Race: ALL except IKS |
Wind Etched Bracers of Ro
Wind Etched Bracers of Ro MAGIC ITEM NO DROP |
Noble Dojorn | Wrist | AC: 11 STR: +4 DEX: +4 STA: +4 MANA: +10 SV POISON: +5 WT: 3.0 Size: SMALL Class: PAL Race: ALL except IKS |
Wind Etched Gauntlets of Ro
Wind Etched Gauntlets of Ro MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn | Hands | AC: 14 STR: +5 DEX: +4 STA: +6 WIS: +2 SV DISEASE: +10 WT: 3.8 Size: SMALL Class: PAL Race: ALL except IKS |
Wind Etched Helm of Ro
Wind Etched Helm of Ro MAGIC ITEM LORE ITEM NO DROP |
Noble Dojorn | Head | AC: 20 STR: +2 WIS: +5 MANA: +15 SV MAGIC: +13 WT: 4.5 Size: SMALL Class: PAL Race: ALL except IKS |
Wind Tablet
Wind Tablet LORE ITEM NO DROP |
Bazzt Zzzt | (None) | LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Wooden Bands
Wooden Bands LORE ITEM |
The Spiroc Guardian | (None) | LORE ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL |
Worn Leather Mask
Worn Leather Mask MAGIC ITEM LORE ITEM NO DROP |
Gorgalosk | Face | AC: 4 CHA: +5 INT: +3 SV DISEASE: +2 WT: 1.0 Size: MEDIUM Class: DRU Race: ALL |
Writ of Quellious
Writ of Quellious LORE ITEM |
a greater sphinx, an undine spirit, a fatestealer drake | (None) | LORE ITEM WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Ysgaril Root
Ysgaril Root LORE ITEM |
Protector of Sky | (None) | LORE ITEM WT: 6.0 Size: MEDIUM Class: ALL Race: ALL |